Final Cut Pro 6User Manual
9PrefaceFinal Cut Pro 6 Documentation and ResourcesYou can use Final Cut Pro to create movies of any budget, style, and format. Final Cut Pro co
8 998 Navigating and Using Timecode in the Viewer and CanvasWhile the Viewer and Canvas serve different purposes, navigating and working with tim
IIPart II: EffectsLearn how to use the powerful effects capabilities of Final Cut Pro to enhance your project. Add filters, create motion effects, gen
12 21712 Using Video FiltersOnce you have clips in a sequence, you can apply filters to process and modify the visual content of your clips. This
218 Part II Effects  Create and manipulate transparency effects: Use filters like the Chroma Keyer or Garbage Matte to create and manipulate the
Chapter 12 Using Video Filters 219 IITo apply a filter to a clip in a sequence, do one of the following:m Select one or more clips in the Timeline,
220 Part II Effects m Open a sequence clip in the Viewer, then do one of the following:Â Choose Effects > Video Filters, then choose a filter fr
Chapter 12 Using Video Filters 221 IITo apply a filter to part of a clip in a sequence:1 Select the Range Selection tool in the Tool palette (or pr
222 Part II Effects To reposition the filter Start and End points:m In the keyframe graph area, drag the Start or End point of the filter to the ne
Chapter 12 Using Video Filters 223 IIm Shift-click or Command-click to select multiple filters in the Effects tab of the Browser, then drag them to
224 Part II Effects Controls in the Filters Tab of the ViewerThere are various controls you can use to manipulate filters in Final Cut Pro. While e
100 Part II Learning About the Final Cut Pro Interface Playing Clips and SequencesYou use the transport controls in the Viewer and Canvas to play f
Chapter 12 Using Video Filters 225 IIÂ Current Timecode field: This field displays the position of the playhead in the keyframe graph area. When y
226 Part II Effects  Keyframe graph ruler: The keyframe graph ruler corresponds to the duration of the clip or the location of a clip in a sequen
Chapter 12 Using Video Filters 227 IISlidersBy default, sliders only show whole integer values. To adjust the corresponding value to within two dec
228 Part II Effects Point ControlPoint controls are used to specify locations in the Canvas. To define a new location with x and y coordinates:1 In
Chapter 12 Using Video Filters 229 IITo reset the dial to its previous setting while adjusting a parameter:m Drag the pointer all the way out of th
230 Part II Effects To use a clip as a parameter in a filter:m Drag any clip from your project to the clip well in the Filters tab. ∏ Tip: Final C
Chapter 12 Using Video Filters 231 IIEnabling and Rearranging FiltersYou can turn a filter on or off without removing it from a clip. This is usefu
232 Part II Effects To use the Paste Attributes command to paste filters into a clip:1 Select a clip in the Timeline that has a filter (or filters)
13 23313 Installing and Managing Video EffectsFinal Cut Pro includes numerous video filters for a wide range of applications. You can also expand
234 Part II Effects About FXScriptFXScript effects are text files written in FXScript, a scripting language for creating Final Cut Pro filters and
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 101 IITo play a clip or sequence between In and Out points:1 Open a clip in the Vi
Chapter 13 Installing and Managing Video Effects 235 IIInstalling FxPlug Plug-insFinal Cut Pro searches the following folders for FxPlug plug-ins i
236 Part II Effects Identifying and Organizing Video EffectsEffects in Final Cut Pro are organized into categories in the Effects tab of the Browse
Chapter 13 Installing and Managing Video Effects 237 IITo choose which effects are displayed in the Effects tab and the Effects menu:1 Choose Windo
238 Part II Effects Transferring Effects Between SystemsIf you have a project that uses particular FxPlug plug-ins, you need to install those plug-
Chapter 13 Installing and Managing Video Effects 239 IIUsing very high-resolution clips or turning on high-precision rendering in your sequence set
240 Part II Effects Plug-in Restrictions and TroubleshootingThe following section explains plug-in limitations you should be aware of before incorp
Chapter 13 Installing and Managing Video Effects 241 IIVideo Filters Available in Final Cut ProThis section lists and describes the video filters a
242 Part II Effects Border FiltersBorder filters let you create borders using the total frame of your clips.Channel FiltersChannel filters allow yo
Chapter 13 Installing and Managing Video Effects 243 IIColor Correction FiltersColor correction filters let you adjust the black, white, and midton
244 Part II Effects Distort FiltersThe Final Cut Pro Distort filters are design-oriented filters that create texture effects.Filter ResultBumpmap O
102 Part II Learning About the Final Cut Pro Interface To play every frame of a clip:1 Open a clip in the Viewer or make the Canvas or Timeline act
Chapter 13 Installing and Managing Video Effects 245 IIImage Control FiltersImage Control filters let you manipulate the levels of black, white, an
246 Part II Effects Key FiltersKey filters are generally used to key out background areas of video in order to isolate foreground elements to compo
Chapter 13 Installing and Managing Video Effects 247 IIDifference Matte Compares two clips and keys out areas that are similar. A View pop-up menu
248 Part II Effects Matte FiltersMatte filters can be used by themselves to mask out areas of a clip, or to create alpha channel information for a
Chapter 13 Installing and Managing Video Effects 249 IIMatte Choker Usually used in conjunction with a key filter to manipulate the edges of the ke
250 Part II Effects Perspective FiltersPerspective filters allow you to move your clips spatially within their frames. To move a filter spatially u
Chapter 13 Installing and Managing Video Effects 251 IIStylize FiltersStylize filters can be used to create an assortment of visual effects.Filter
252 Part II Effects Video FiltersVideo filters are generally used to solve specific problems with clips in your sequence, although there are design
Chapter 13 Installing and Managing Video Effects 253 IIFxPlug Plug-insFxPlug plug-ins are included when you install Motion as part of the Final Cut
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 103 IIShuttling Through a Clip or SequenceWhile using the scrubber bar is a great
14 25514 Changing Motion ParametersEvery video and graphics clip in a project has a set of parameters that can be edited in the Motion tab of the
256 Part II Effects Adjusting Parameters in the Motion TabMotion parameters are located in the Motion tab of the Viewer. When you first edit a clip
Chapter 14 Changing Motion Parameters 257 IITo enable the Drop Shadow or Motion Blur attribute:m Select the checkbox next to Drop Shadow or Motion
258 Part II Effects Controls in the Motion TabThe following section describes the attributes and related parameters in the Motion tab of the Viewer
Chapter 14 Changing Motion Parameters 259 IIDistort ParametersChange a clip’s Distort parameters to alter the rectangular shape of a clip or to giv
260 Part II Effects Motion Blur ParametersMotion blur affects any clip that has motion, whether it’s a moving subject in a video clip or keyframed
Chapter 14 Changing Motion Parameters 261 IIUsing Cartesian Geometry to Position ClipsFinal Cut Pro compositing features use simple Cartesian geome
262 Part II Effects To move a clip down:m Enter a positive value for the clip’s y coordinate.To move a clip up:m Enter a negative value for the cli
Chapter 14 Changing Motion Parameters 263 IIExamples Using Motion SettingsThe following two examples demonstrate how you can use motion settings to
264 Part II Effects 3 From the Browser, open the first clip you want to arrange in the background of your composition, then edit it into the sequen
104 Part II Learning About the Final Cut Pro Interface To begin forward playback at normal (1x) speed:m Press L.To begin reverse playback at normal
Chapter 14 Changing Motion Parameters 265 II6 Drag the Rotation Angle control (the dial) to the left so that it reads “–28.”A negative value rotate
266 Part II Effects Note: For more information about using basic geometry to position clips, see “Using Cartesian Geometry to Position Clips” on p
Chapter 14 Changing Motion Parameters 267 II10 Select the Basic Motion checkbox, then click OK.The two clips occupy the same position in the Canvas
268 Part II Effects 12 In the left number field of the Center parameter (the x coordinate), delete the minus sign (–), then press Return.Note: The
Chapter 14 Changing Motion Parameters 269 II14 Using the same sequence In and Out points that you’ve been using, set the destination track of your
270 Part II Effects 17 Choose View > Show Title Safe.∏ Tip: Viewing title safe and action safe boundaries is especially important when creating
Chapter 14 Changing Motion Parameters 271 IIExample: Using Additional Motion Settings to Refine the LayoutIn this example, the Crop, Opacity, and
272 Part II Effects 6 In the Paste Attributes dialog, select the Scale Attribute Times and Crop checkboxes, leaving all other options unselected, t
Chapter 14 Changing Motion Parameters 273 II9 To apply these settings to the other two clips, select the clip on track V4 in the Timeline, then cho
274 Part II Effects Creating Motion Effects in the CanvasIn the previous section, you learned about default motion parameters for clips and how to
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 105 IITo move forward or backward using the jog control:m Drag the jog control to
Chapter 14 Changing Motion Parameters 275 IIManipulating Images in the CanvasWhen a clip is selected in the Timeline or Canvas (and you are in a wi
276 Part II Effects Using the Selection, Crop, and Distort tools in the Tool palette, you can drag a clip’s handles directly in the Canvas to creat
Chapter 14 Changing Motion Parameters 277 IIZooming In to the CanvasIn the Canvas, you can choose a magnification level to help you work with your
278 Part II Effects Using Wireframe Handles to Transform, Scale, and RotateIn many instances, you may find that dragging the handles of a selected
Chapter 14 Changing Motion Parameters 279 IITo move a clip:1 Select a clip in the Timeline.2 Select the Selection tool in the Tool palette, then dr
280 Part II Effects To scale and rotate a clip:m Command-drag a Scale/Distort handle.To distort the shape of a clip:1 Select a clip in the Timeline
Chapter 14 Changing Motion Parameters 281 IITo crop a clip:1 Select a clip in the Timeline.2 Select the Crop tool in the Tool palette, then do one
282 Part II Effects Example: Using Motion Parameters and Wireframe HandlesIn this example, you’ll put a graphic on the side of a building as if it
Chapter 14 Changing Motion Parameters 283 II3 In the Canvas or Timeline, position the playhead over the clip you just edited into track V1, then se
284 Part II Effects 5 In the Timeline, select the image, then choose Image+Wireframe from the View pop-up menu in the Canvas.6 With the Selection t
106 Part II Learning About the Final Cut Pro Interface To enable looped playback:m Choose View > Loop Playback (or press Control-L). If it’s alr
Chapter 14 Changing Motion Parameters 285 II8 Select the Distort tool in the Tool palette, then drag each of the four corners of the sign graphic u
15 28715 Adjusting Parameters for Keyframed EffectsAutomated audio level adjustments, opacity changes between layers, shifting color values, and
288 Part II Effects Many clip parameters can be keyframed: Opacity Motion settings Generators  Filters Audio level Pan settingsBecause you ca
Chapter 15 Adjusting Parameters for Keyframed Effects 289 IIAdding additional keyframes increases the complexity of the effect, but the area in bet
290 Part II Effects Using Three Keyframes With three keyframes, you can create more complex effects, such as a curved motion path. In the example b
Chapter 15 Adjusting Parameters for Keyframed Effects 291 IIKeyframing Controls in the ViewerYou can use various controls for keyframing motion eff
292 Part II Effects  Keyframe graph area: Shows all the values and keyframes associated with parameters currently displayed in the Viewer. Keyfr
Chapter 15 Adjusting Parameters for Keyframed Effects 293 IIKeyframing Tools in Final Cut ProThree tools in the Tool palette allow you to add, modi
294 Part II Effects Setting KeyframesUntil you create at least one keyframe for a parameter of a clip, changes you make to that parameter affect th
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 107 IINavigating with Timecode in the Viewer and CanvasYou can move the playhead a
Chapter 15 Adjusting Parameters for Keyframed Effects 295 IITo set keyframes from the Viewer or Canvas, do one of the following:m To add a keyframe
296 Part II Effects To add more keyframes:1 Move the playhead to another point in the clip where you want to set a keyframe.2 Do one of the followi
Chapter 15 Adjusting Parameters for Keyframed Effects 297 IITo adjust a parameter value between two keyframes:m Move the pointer over the section o
298 Part II Effects m Control-click the keyframe you want to remove, then choose Clear from the shortcut menu.To delete keyframes for all of an att
Chapter 15 Adjusting Parameters for Keyframed Effects 299 IIResizing the Keyframe Graph AreaFor precise keyframe adjustments, you can resize the di
300 Part II Effects To adjust the width of the keyframe graph area:m Drag the lower-right corner of the Viewer to the right to adjust its width.To
Chapter 15 Adjusting Parameters for Keyframed Effects 301 IITo zoom using the zoom tools:1 Select the Zoom In or Zoom Out tool in the Tool palette.
302 Part II Effects To scroll along the entire duration of your clip:m Drag the center of the Zoom slider to the left or to the right. To change th
Chapter 15 Adjusting Parameters for Keyframed Effects 303 II1 Edit two clips of equal duration into your sequence, each on its own video track. Not
304 Part II Effects 6 Click the keyframe button for the Opacity parameter to create a keyframe at the new position of the playhead.Because it takes
108 Part II Learning About the Final Cut Pro Interface To move the playhead forward relative to its current position:m Enter + (plus), then a timec
Chapter 15 Adjusting Parameters for Keyframed Effects 305 II9 Move the playhead to 01:00:04:00, then add another opacity keyframe.Because you can’t
306 Part II Effects Example: Keyframing Opacity in the TimelineThere is a faster way to create the Opacity parameter keyframes you created in the
Chapter 15 Adjusting Parameters for Keyframed Effects 307 II4 Now, use a shortcut to create all the keyframes you need on the overlay at once. Hold
308 Part II Effects For example, if you space keyframes 2 seconds apart in the Rotation parameter, the resulting rotation lasts 2 seconds. If you a
Chapter 15 Adjusting Parameters for Keyframed Effects 309 IIOne-Sided Bezier HandlesThe first and last keyframes of a group have one-sided Bezier h
310 Part II Effects Smoothing KeyframesSmoothing a keyframe, or adding Bezier handles to it, makes the change from one keyframe’s value to the next
Chapter 15 Adjusting Parameters for Keyframed Effects 311 IITo change the angle between one side of a Bezier curve and the other:m Hold down the Co
312 Part II Effects What Are Motion Paths?The simplest motion path is a straight line defined by two center keyframes. Once the first keyframe is d
Chapter 15 Adjusting Parameters for Keyframed Effects 313 IICreating Motion PathsThe simplest way to make changes to a clip’s motion path is by man
314 Part II Effects Adding, Moving, and Deleting Keyframes in Motion PathsYou can edit a motion path directly in the Canvas by adding, dragging, or
10 Preface Final Cut Pro 6 Documentation and Resources Note: The four-volume user manual is also available onscreen; see the next section, “Onscre
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 109 IIAbout Timecode Overlays and Sync Color CodingIn the Viewer, timecode overlay
Chapter 15 Adjusting Parameters for Keyframed Effects 315 IIBezier handles on motion paths in the Canvas work the same way as they do for keyframes
316 Part II Effects To change the angle between one side of a Bezier curve and the other:m Hold down the Command key as you drag a Bezier handle. R
Chapter 15 Adjusting Parameters for Keyframed Effects 317 IIControlling Speed Along a Motion PathThe speed at which a clip travels along a motion p
318 Part II Effects To vary the acceleration of this clip along its motion path, you must first add Bezier handles to the keyframes you want to adj
Chapter 15 Adjusting Parameters for Keyframed Effects 319 IITo slow down a clip’s motion at the beginning and speed it up as it nears the next keyf
320 Part II Effects Moving an Entire Motion Path in the CanvasIf you’re happy with the shape of a motion path, but you want to move it to a differe
Chapter 15 Adjusting Parameters for Keyframed Effects 321 IITo change the name of a motion favorite:1 Select the motion favorite in the Favorites b
322 Part II Effects Using the Timeline Keyframe Graph AreaOnce motion settings have been applied to a clip in your sequence, you can use the Clip K
Chapter 15 Adjusting Parameters for Keyframed Effects 323 IIÂ Keyframe editor: For clips with applied effects, the keyframe editor shows you motio
324 Part II Effects Working with the Filters and Motion BarsThe filters and motion bars are useful for seeing at a glance the keyframes of one or m
110 Part II Learning About the Final Cut Pro Interface Information Displayed by Timecode OverlaysTimecode overlays give you an “at-a-glance” view o
Chapter 15 Adjusting Parameters for Keyframed Effects 325 IIWorking with the Timeline Keyframe EditorThe keyframe editor allows you to edit the key
16 32716 Reusing Effect and Motion ParametersIf you frequently use a particular transition or filter with specific settings, you can save it as a
328 Part II Effects About the Paste Attributes DialogYou select which attributes to paste by using the Paste Attributes dialog. The following optio
Chapter 16 Reusing Effect and Motion Parameters 329 IIÂ Filters: Adds the parameter values and keyframes for all filters from the clip you copied.
330 Part II Effects To paste the attributes of a copied clip into another clip:1 In the Timeline, select a clip whose attributes you want to paste
Chapter 16 Reusing Effect and Motion Parameters 331 IIReapplying the Most Recently Used EffectFinal Cut Pro remembers the last effect you applied s
332 Part II Effects 2 Do either of the following: If you want the filter to apply to whole clips: Position the playhead over those clips. If you
Chapter 16 Reusing Effect and Motion Parameters 333 IIWithin the Favorites bin in the Effects tab, you can organize your favorites into separate bi
334 Part II Effects To modify a transition in a sequence before making it a favorite:1 Double-click a transition in a sequence in the Timeline to o
9 1119 Timeline BasicsThe Timeline shows a graphical representation of your edited sequence, with all of that sequence’s clips laid out in chrono
Chapter 16 Reusing Effect and Motion Parameters 335 IIEach selected filter appears in the Favorites bin in the Effects tab.Organizing and Renaming
336 Part II Effects To organize favorite transitions and filters into sub-bins:1 Click your project’s tab in the Browser.2 Create a new bin and giv
17 33717 Changing Clip Speed and Time RemappingYou can adjust a clip’s speed parameters to create fast- or slow-motion effects. With time remappi
338 Part II Effects How Changing Speed Affects a Clip’s DurationA change in a clip’s speed can affect the duration of the clip. If you choose 50 pe
Chapter 17 Changing Clip Speed and Time Remapping 339 IIYou can also use the fit to fill edit with multiple clips. When you do so, each successive
340 Part II Effects 5 Do one of the following: Drag the clip from the Viewer to the Fit to Fill section of the Edit Overlay in the Canvas. Click
Chapter 17 Changing Clip Speed and Time Remapping 341 IIConstant and Variable Speed SettingsYou can make two kinds of speed changes to a clip—const
342 Part II Effects All constant speed changes between 1 and 200 percent can be played in real time, even with frame blending turned on. For more i
Chapter 17 Changing Clip Speed and Time Remapping 343 IINote: While clips using frame blending can play in real time at preview quality, frame ble
344 Part II Effects Making Constant Speed ChangesThe simplest speed change you can make to a clip is a constant speed change. You do this using the
112 Part II Learning About the Final Cut Pro Interface This shows several items in the Timeline.This shows the same items as they appear in the Can
Chapter 17 Changing Clip Speed and Time Remapping 345 IIMaking Variable Speed ChangesVariable speed changes are made by assigning a frame in a clip
346 Part II Effects Under most circumstances, a clip plays back frames from its media file in chronological order. If you have a 300-frame clip, it
Chapter 17 Changing Clip Speed and Time Remapping 347 IIThe Y AxisThe y axis represents the frame numbers of a clip’s media file. For example, if a
348 Part II Effects Where You Can Make Time Remapping AdjustmentsThere are four places in Final Cut Pro where you can make variable speed adjustmen
Chapter 17 Changing Clip Speed and Time Remapping 349 IIÂ Speed indicator area: Speed indicators show you the speed of clips in your sequence usin
350 Part II Effects Learning to Read Timeline Speed IndicatorsThe Timeline includes speed indicators to show you the speed of clips in your sequenc
Chapter 17 Changing Clip Speed and Time Remapping 351 IITimeline speed indicators show you the relative playback speed of clips in your sequence. F
352 Part II Effects If you make a clip play backward by selecting the Reverse checkbox in the Speed dialog, the speed indicators turn red to show t
Chapter 17 Changing Clip Speed and Time Remapping 353 IIIf parts of a clip are set to 100 percent speed, but other parts are set to fast-forward or
354 Part II Effects Sliding a Frame from Another Time to the Current Playhead PositionClicking a clip with the Time Remap tool moves the playhead t
Chapter 9 Timeline Basics 113 IIOpening and Closing Sequences in the TimelineIn the Timeline and Canvas, tabs represent sequences. Opening a sequen
Chapter 17 Changing Clip Speed and Time Remapping 355 II∏ Tip: By holding down the Shift key before clicking a clip with the Time Remap tool, you
356 Part II Effects Sliding a Frame to a New Time in the ClipOption-clicking a clip with the Time Remap tool enables you to grab the frame at that
Chapter 17 Changing Clip Speed and Time Remapping 357 IITo drag a source frame to a new time:1 Select the Time Remap tool in the Tool palette (or p
358 Part II Effects 3 When you’ve found the source frame in the clip that you want to remap to another time, hold down the Option key and drag the
Chapter 17 Changing Clip Speed and Time Remapping 359 II2 Control-click the motion bar, then choose Time Remap > Time Graph from the shortcut me
360 Part II Effects  Linear time (100 percent speed): This is represented by a straight, upward-sloping diagonal line, in which one frame of a vi
Chapter 17 Changing Clip Speed and Time Remapping 361 IIÂ Freeze frame (0 percent speed): So far, all these graphs have illustrated forward-playin
362 Part II Effects When you put all this together, you can start to understand what is happening in more complex time remapping keyframe graphs. F
Chapter 17 Changing Clip Speed and Time Remapping 363 IITime Remap Parameters Setting: This pop-up menu allows you to choose between constant and
364 Part II Effects To see how speed settings affect the timecode view, try the following:1 Open a clip in the Viewer.2 Choose Modify > Speed (o
114 Part II Learning About the Final Cut Pro Interface Learning About the TimelineYou can view the content of your sequences in many different ways
18 36518 Working with Freeze Frames and Still ImagesYou can use still images and photographs in your movie to previsualize scenes, create motion
366 Part II Effects Creating Freeze Frames from a Video ClipFinal Cut Pro makes it easy to create a freeze frame from a video clip. No additional m
Chapter 18 Working with Freeze Frames and Still Images 367 IICreating Freeze Frames of Embedded Motion and LiveType ProjectsWhen you create a freez
368 Part II Effects Considerations Before Creating and Importing StillsBefore you start creating graphics and importing still images for video, the
Chapter 18 Working with Freeze Frames and Still Images 369 IICreating Graphics with the Correct Frame Size for VideoWhen you’re preparing to import
370 Part II Effects Bit Depth of Imported GraphicsFinal Cut Pro can import graphics with a bit depth of up to 16 bits per pixel per color channel,
Chapter 18 Working with Freeze Frames and Still Images 371 IIÂ If your graphic is taller than it is wide: There are gray borders to the right and
372 Part II Effects See “Pixel Aspect Ratios in SD Video Signals Versus Computer Displays” on page 373 for more background information on this topi
Chapter 18 Working with Freeze Frames and Still Images 373 IIFrame Size Chart for Creating GraphicsUse the chart below to determine the frame size
374 Part II Effects SD NTSC pixels are taller than computer pixels and SD PAL pixels are wider than computer pixels. As a result, a 720 x 480 pixel
Chapter 9 Timeline Basics 115 IIEditing ControlsThe Timeline editing controls determine which tracks are selected and enabled for editing and playb
Chapter 18 Working with Freeze Frames and Still Images 375 IICreating Graphics with the Correct Color Settings for VideoYou should be aware that th
376 Part II Effects Flattening Graphics with LayersMultilayer graphics can be useful for compositing and complex graphics, but most of the time you
Chapter 18 Working with Freeze Frames and Still Images 377 IIScaling Images and Video Clips to Match a SequenceWhenever you edit a still-image clip
378 Part II Effects Note: You can add the illusion of camera motion to still images, as is often done in documentaries, by subtly keyframing the S
Chapter 18 Working with Freeze Frames and Still Images 379 IIm Double-click a clip in the Browser to open it in the Viewer, then enter a value in t
380 Part II Effects Step 1: Prepare and import your still image into Final Cut ProThere are two key things to be aware of before you import the im
Chapter 18 Working with Freeze Frames and Still Images 381 IIStep 2: Edit the still image into your sequenceThe still image appears as a clip in t
382 Part II Effects 2 Choose Fit All from the Zoom pop-up menu.Note: If your final movie will be shown on a television monitor, it’s a good idea t
Chapter 18 Working with Freeze Frames and Still Images 383 II3 Control-click the Add Motion Keyframe button in the Canvas, then choose Center from
384 Part II Effects 5 Move the image in the Canvas to the ending position. You don’t need to add a keyframe this time because, once a single keyfra
116 Part II Learning About the Final Cut Pro Interface  Lock Track control: Prevents a track’s contents from being moved or changed in any way. O
Chapter 18 Working with Freeze Frames and Still Images 385 IITo smooth the speed at the starting and ending points of a motion path:1 Choose Mark &
19 38719 Compositing and LayeringCompositing is the process of stacking and blending multiple video or graphics clips over one another in a seque
388 Part II Effects Methods of CompositingOnce you’ve layered clips in the Timeline, you can adjust how each one blends with the layers below using
Chapter 19 Compositing and Layering 389 IIDifferent Ways to Layer Clips in the TimelineThere are several ways you can layer clips in the Timeline.Â
390 Part II Effects Adjusting Opacity Levels of ClipsEvery video clip has an Opacity parameter that allows you to change the clip’s level of transp
Chapter 19 Compositing and Layering 391 IITo adjust the opacity of a clip (with no keyframes) in the Timeline:1 In the Timeline, click the Clip Ove
392 Part II Effects To adjust the opacity of a clip (with no keyframes) in the Motion tab:1 Double-click the sequence clip you want to adjust to op
Chapter 19 Compositing and Layering 393 IIWorking with Composite ModesFinal Cut Pro composite modes determine how the brightness and color of one c
394 Part II Effects Important: Final Cut Pro composite modes work in conjunction with a clip’s Opacity parameter. The composite mode you select de
Chapter 9 Timeline Basics 117 IIÂ Unused area: This is the area either above or below the outermost video and audio tracks in your sequence. Ordin
Chapter 19 Compositing and Layering 395 II3 Move the playhead over these two clips to see the interaction between the two clips in the Canvas.You c
396 Part II Effects Composite Modes in Final Cut ProThe following section describes how composite modes affect two layers in a sequence.About the E
Chapter 19 Compositing and Layering 397 IINormalNormal is the default composite mode for clips. When a clip uses Normal composite mode, you can sti
398 Part II Effects SubtractSubtract darkens all overlapping colors. Whites in the foreground image go black, while whites in the background image
Chapter 19 Compositing and Layering 399 IIMultiplyMultiply emphasizes the darkest parts of each overlapping image, except that midrange color value
400 Part II Effects ScreenScreen emphasizes the lightest parts of each overlapping image, except that the midrange color values of both images are
Chapter 19 Compositing and Layering 401 IIOverlayWhites and blacks in the foreground image become translucent and interact with the color values of
402 Part II Effects Hard LightWhites and blacks in the foreground image block overlapping areas in the background image. Whites and blacks in the b
Chapter 19 Compositing and Layering 403 IISuggested uses: The Soft Light composite mode is useful for softly tinting a background image by mixing
404 Part II Effects LightenLighten emphasizes the lightest parts of each overlapping image. Every pixel in each image is compared, and the lightest
118 Part II Learning About the Final Cut Pro Interface  Current Timecode field: Indicates the timecode position of the playhead. Typing a new tim
Chapter 19 Compositing and Layering 405 IITravel Matte - LumaThe Travel Matte - Luma composite mode does the same thing as the Travel Matte - Alpha
406 Part II Effects To create a travel matte:1 Place the clip you want to have appear in the background of your composite on track V1 in the Timeli
Chapter 19 Compositing and Layering 407 IIWorking with Layered Photoshop FilesYou can create multilayer graphics in Adobe Photoshop for use in a co
408 Part II Effects Working with Layered Photoshop SequencesWhen you import a layered Photoshop file into Final Cut Pro, all the layers of the sour
Chapter 19 Compositing and Layering 409 IIChanging the Frame Rate of Layered Photoshop SequencesWhen you import a layered Photoshop file, the resul
410 Part II Effects To manually change the frame rate of a layered Photoshop sequence:1 Select the layered Photoshop sequence in the Browser, then
Chapter 19 Compositing and Layering 411 IIImportant: When you import a clip with an alpha channel that contains no data, the clip appears white. T
412 Part II Effects Changing a Clip’s Alpha Channel TypeWhen you import an image file, Final Cut Pro identifies the type of alpha channel and sets
Chapter 19 Compositing and Layering 413 IIÂ Black: Also known as premultiplied (with black). Most other alpha channels, especially channels that a
414 Part II Effects To change the alpha channel type of a clip in the Browser:m Control-click in the Alpha column in the Browser, then choose a new
Preface Final Cut Pro 6 Documentation and Resources 11 Apple WebsitesThere are a variety of discussion boards, forums, and educational resources re
Chapter 9 Timeline Basics 119 IIÂ Zoom slider: Like the Zoom control, the Zoom slider allows you to zoom in and out of a sequence in the Timeline.
Chapter 19 Compositing and Layering 415 IIViewing RGB and Alpha Channels in the ViewerWhen you’re working in the Viewer, it can sometimes be helpfu
416 Part II Effects  Alpha+RGB: This option lets you see a representation of the alpha channel overlaid on top of the RGB channels that constitut
Chapter 19 Compositing and Layering 417 IIChoosing a BackgroundWhen working with clips that have an alpha channel, you can choose different backgro
418 Part II Effects Temporarily Excluding Clips from Playback or OutputIn the process of fine-tuning effects in a sequence or experimenting with mu
Chapter 19 Compositing and Layering 419 IITemporarily Disabling a Single ClipIf, instead of disabling an entire track, you only want to disable a s
420 Part II Effects Soloing Clips in Multitrack SequencesWhen working with multiple tracks, you may find it helpful to quickly demo one clip within
20 42120 Keying, Mattes, and MasksYou can isolate specific elements of clips from the background and combine those elements with other clips by u
422 Part II Effects In Final Cut Pro, a matte is a customizable, polygonal shape used to make part of a clip transparent. By outlining part of an i
Chapter 20 Keying, Mattes, and Masks 423 IIWhat Are Masks and How Are They Used?A mask is an image that is used to create areas of transparency in
424 Part II Effects Using Keying to Isolate Foreground ElementsThere are two different methods used for keying: chroma keying and luma keying. Chro
120 Part II Learning About the Final Cut Pro Interface Audio Controls Audio Controls button: Click to display the mute and solo buttons to the le
Chapter 20 Keying, Mattes, and Masks 425 IIIf you must apply compression during capture, you can still pull good keys from clips with as much as a
426 Part II Effects Using the Final Cut Pro Video Scopes to Help Correctly Light Your Background ScreenBecause the Waveform Monitor shows you all v
Chapter 20 Keying, Mattes, and Masks 427 IIOverview of Compositing Using the Chroma Keyer FilterAlthough you can use one of several different filte
428 Part II Effects Step 3: Eliminate fringing with the Matte Choker filterAfter keying out as much of the background as you can without touching
Chapter 20 Keying, Mattes, and Masks 429 IIStep 6: Crop out elements using the Garbage Matte filterIf there are “unkeyable elements” other than yo
430 Part II Effects Working with the Chroma Keyer FilterDespite its name, the Chroma Keyer actually uses a combination of chroma and luma keying to
Chapter 20 Keying, Mattes, and Masks 431 IITo use the standard numeric controls, do one of the following:m In the Chroma Keyer tab, click the Numer
432 Part II Effects Visual Controls in the Chroma Keyer FilterThe following controls appear in the Chroma Keyer tab in the Viewer. Enable/Disable
Chapter 20 Keying, Mattes, and Masks 433 IIÂ Saturation control: Allows you to adjust the degree and range of saturation that contributes to defin
434 Part II Effects  Invert Selection button: Click this button to invert the key you’ve defined. For example, suppose you’ve set up a key based
Chapter 9 Timeline Basics 121 IIOther Miscellaneous Controls Snapping button: Click to turn snapping on and off. This button appears in the Timel
Chapter 20 Keying, Mattes, and Masks 435 II4 Click the Select Color eyedropper to pick a color in the clip to key, move the pointer to the Canvas (
436 Part II Effects You can perform this step as many times as you need to. The goal is to eliminate as much of the background as you can without a
Chapter 20 Keying, Mattes, and Masks 437 II7 Depending on how the edges of your foreground subject look, you may want to make adjustments using the
438 Part II Effects 9 If you still see light fringing at this point, or if you were forced to use settings so extreme in the Chroma Keyer that some
Chapter 20 Keying, Mattes, and Masks 439 II13 Finally, you’re ready to insert the background image. Make sure that the clip you’re editing into you
440 Part II Effects Using Mattes to Add or Modify Alpha ChannelsYou can use the matte filters to create a new alpha channel or add to or subtract f
Chapter 20 Keying, Mattes, and Masks 441 II3 Move the pointer to the Canvas (the pointer turns into a crosshair pointer), then click to change the
442 Part II Effects The Choke slider adjusts the overall size of the matte, without changing the shape; the Feather slider blurs the edges of the m
Chapter 20 Keying, Mattes, and Masks 443 II3 Move the playhead to the last frame of the clip, then readjust the Point 1, Point 2, Point 3, and Poin
444 Part II Effects  Mask Shape: Allows you to create an alpha channel in a clip that consists of a simple shape—a diamond, oval, rectangle, or r
122 Part II Learning About the Final Cut Pro Interface  Stereo pair indicators (within clip items): Two pairs of triangles indicate that two audi
Chapter 20 Keying, Mattes, and Masks 445 II5 Choose Luminance from the Channel pop-up menu. Note: When using a clip’s luma to define transparency,
21 44721 Using Generator ClipsFinal Cut Pro can generate several types of clips for you to use in your sequences, including bars and tone, placeh
448 Part II Effects Different Ways to Use Generators in Your SequenceIn creating composites and other effects, you may find some of the Final Cut P
Chapter 21 Using Generator Clips 449 IIVideo and Audio Generators Available in Final Cut ProFinal Cut Pro supports both FXScript and FxPlug generat
450 Part II Effects Matte Color and SlugYou use the Color and Slug generators to create colored backgrounds or black.Generator Result Usage informa
Chapter 21 Using Generator Clips 451 IIRenderYou can use the Render generators to create backgrounds filled with gradient shades of color or grays.
452 Part II Effects Noise (From the Generator pop-up menu, choose Render > Noise.)Generates random pixel noise, similar to static. Â The random
Chapter 21 Using Generator Clips 453 IIShapesYou can use the Shape generators to create shapes of different colors and sizes that can appear in bac
454 Part II Effects To create a generator and add it to a sequence:1 Do one of the following:Â Click the Video or Audio tab in the Viewer, then cho
Chapter 9 Timeline Basics 123 IIÂ Render status bar: This bar at the top of the Timeline indicates which parts of the sequence have been rendered
22 45522 Using the SmoothCam FilterYou can smooth the motion of handheld and shaky shots by applying the SmoothCam filter.This chapter covers the
456 Part II Effects About Queuing and Background Processing When you apply the SmoothCam filter to a clip, the clip is automatically submitted to t
Chapter 22 Using the SmoothCam Filter 457 IIApplying the SmoothCam FilterThe SmoothCam filter is available in both the Effects tab and the Effects
458 Part II Effects Checking Motion Analysis StatusYou can check a clip’s motion analysis status in four locations:Â Overlays in the Canvas or View
Chapter 22 Using the SmoothCam Filter 459 IIThe SmoothCam Browser ColumnThe SmoothCam clip property can be shown in a Browser column, displaying ea
460 Part II Effects To submit clips to the SmoothCam Analysis processing queue:1 Make sure the SmoothCam column is shown in the Browser.2 Select on
Chapter 22 Using the SmoothCam Filter 461 IIReanalyzing ClipsIf necessary, you can reanalyze a clip whose status is “Analysis completed.”To analyze
462 Part II Effects Adjusting SmoothCam Filter ParametersYou can adjust controls for the SmoothCam filter in the Filters tab in the Viewer, just as
Chapter 22 Using the SmoothCam Filter 463 IICamera Motion Smoothness ParametersYou can control the “steadiness” of your shot using three independen
464 Part II Effects Factors That Affect SmoothCam ScalingYou can control how much the SmoothCam filter scales your clip in several ways, depending
124 Part II Learning About the Final Cut Pro Interface Clip items can be linked so that they can be selected and edited together. This allows you t
Chapter 22 Using the SmoothCam Filter 465 IIUsing the Auto Scale ParameterIn some cases, you may prefer to reduce the automatic scaling that the Sm
466 Part II Effects For example, if your footage starts with a fast pan and then settles into a relatively stable shot, set the clip In point after
Chapter 22 Using the SmoothCam Filter 467 II5 Import the QuickTime reference movie you just created, then apply the SmoothCam filter to the clip.6
468 Part II Effects Managing Media and Motion Analysis DataIf you use the Media Manager QuickTime export commands with sequences or clips using the
Chapter 22 Using the SmoothCam Filter 469 IIImproving SmoothCam Filter Results and TroubleshootingWhen you use the SmoothCam filter, keep the follo
23 47123 Creating TitlesTitles, including opening and closing credits and titles used in the lower part of the screen, are important elements in
472 Part II Effects Installing and Choosing FontsIf there are special fonts you want to install to use in Final Cut Pro, you need to install the Tr
Chapter 23 Creating Titles 473 IIMaking Sure Titles Fit on TV ScreensIf you plan to show your work on a TV screen or monitor at any time, you’ll wa
474 Part II Effects Text Generators Available in Final Cut ProThe table below describes each text generator and includes tips about settings for ea
Chapter 9 Timeline Basics 125 IITo change Timeline display options in the Sequence Settings window:m Select a sequence in the Browser or Timeline,
Chapter 23 Creating Titles 475 IIOutline Text Generates static text with an outline. This generator allows carriage returns. Â Text Graphic and Lin
476 Part II Effects Creating and Adding a Title ClipWhen you’re creating a title clip for a sequence, you can create a basic title or specify more
Chapter 23 Creating Titles 477 IITo create a title clip:1 Select a text generator by doing one of the following:Â Click the Video or Audio tab in t
478 Part II Effects 4 If you wish, specify additional settings.Note: Different text generators have different controls. Â Text: Enter your title
Chapter 23 Creating Titles 479 II Tracking: Use the slider to adjust the space between letters, or enter a value in the number field. Leading:
480 Part II Effects Other Options for Creating and Adding TitlesIf a title you have in mind is something you can’t create with the available text g
Chapter 23 Creating Titles 481 IIWorking with LiveType Clips in Final Cut ProWhen you import a LiveType project, Final Cut Pro creates a LiveType c
482 Part II Effects Exporting Background Video to Use in LiveTypeIf you want to create a title for a segment of your Final Cut Pro sequence, it’s h
24 48324 Working with Motion and ShakeYou can add Motion projects directly to sequences in Final Cut Pro and send Final Cut Pro sequence clips di
484 Part II Effects Importing a Motion Project into Final Cut ProYou can import Motion projects into Final Cut Pro to quickly add motion graphics,
126 Part II Learning About the Final Cut Pro Interface  Audio Track Labels: Choose whether audio tracks are labeled as individual audio tracks (A
Chapter 24 Working with Motion and Shake 485 IITo make sure a Motion clip automatically reconnects to an updated Motion project, do one of the foll
486 Part II Effects Selecting Clips or Sequences to Send to MotionThe Send To Motion Project command behaves slightly differently depending on your
Chapter 24 Working with Motion and Shake 487 IISending Browser Clips from Final Cut Pro to MotionWhen you send Browser clips from Final Cut Pro to
488 Part II Effects What Properties Are Exported to Motion?When you send sequence clips to Motion, the following properties are retained in the exp
Chapter 24 Working with Motion and Shake 489 IISending Clips from Final Cut Pro to a Shake ScriptYou can send two kinds of selections to Shake from
490 Part II Effects 5 Select the Launch Shake checkbox if you want the newly created Shake script to open automatically so you can start working on
Chapter 24 Working with Motion and Shake 491 IIIf you want to change the temporal position of clips after they are imported into Shake, you should
25 49325 Working with Master TemplatesMaster templates created in Motion allow you to quickly customize design elements such as titles and openin
494 Part II Effects But that’s just the beginning. The real power of master templates becomes clear when you have lots of titles or graphics in you
Chapter 9 Timeline Basics 127 IIÂ Show Through Edits: A through edit is an edit composed of two adjacent frames that have the same reel number and
Chapter 25 Working with Master Templates 495 IIWorking with Master TemplatesHere is the basic workflow for using master templates in Final Cut Pro:
496 Part II Effects Adding Master Templates to a SequenceYou can add master templates to your sequence from four different locations within Final C
Chapter 25 Working with Master Templates 497 II6 In the Master Template area, select a master template to preview it in the preview area.7 To edit
498 Part II Effects To open the Controls tab for a template clip in a sequence:1 In the Timeline, move the playhead over the template clip item you
Chapter 25 Working with Master Templates 499 IIModifying Speed and Template Clip TimingFor simple timing adjustments, you can apply speed changes t
500 Part II Effects All template clips in your project that refer to the modified Motion template file are updated with the changes you made in Mot
Chapter 25 Working with Master Templates 501 IIUpdating and Replacing Template Clips Using Drag and DropYou can easily replace template clips in yo
502 Part II Effects To link all instances of a particular template in a sequence or project to a new master template:1 Open the new master template
Chapter 25 Working with Master Templates 503 IITo convert a template clip to a Motion project clip:1 Control-click a template clip in your sequence
128 Part II Learning About the Final Cut Pro Interface Clip KeyframesYou can click the Clip Keyframes control to display the keyframe graph area—ad
IIIPart III: Color Correction and Video Quality ControlLearn how to maintain video quality throughout the post-production process and color correct yo
26 50726 Measuring and Setting Video LevelsFeatures such as the real-time video scopes and the Broadcast Safe filter help you precisely analyze a
508 Part III Color Correction and Video Quality Control The RGB color model is additive, which means the red, green, and blue channels combine to c
Chapter 26 Measuring and Setting Video Levels 509 IIIColor Difference ChannelsThe color channels, CB and CR, are derived by subtracting Y from the
510 Part III Color Correction and Video Quality Control Blacks, Midtones, and WhitesIn the Final Cut Pro color correction filters, most of the cont
Chapter 26 Measuring and Setting Video Levels 511 IIIChromaChroma describes the color values in your clips, ranging from the absence of color to th
512 Part III Color Correction and Video Quality Control Measuring Video Levels with the Final Cut Pro Video ScopesThe Final Cut Pro video scopes wo
Chapter 26 Measuring and Setting Video Levels 513 IIILayout Options in Video Scopes TabsYou can choose which scopes and which video source appear i
514 Part III Color Correction and Video Quality Control With the Waveform Monitor set to display saturation, you can compare the relative saturatio
Chapter 9 Timeline Basics 129 IIÂ Keyframe editor: The keyframe editor shows you keyframe graph lines for motion or filter parameters. These graph
Chapter 26 Measuring and Setting Video Levels 515 IIILearning to Read the VectorscopeThe Vectorscope shows you the distribution of color in your im
516 Part III Color Correction and Video Quality Control The color targets of the Vectorscope scale match the colors in the color balance controls o
Chapter 26 Measuring and Setting Video Levels 517 IIILearning to Read the HistogramThe Histogram shows you the relative distribution of all luma va
518 Part III Color Correction and Video Quality Control The shape of the Histogram graph is also good for determining the amount of contrast in an
Chapter 26 Measuring and Setting Video Levels 519 IIIThe RGB Parade scope is useful for comparing the relative levels of red, green, and blue betwe
520 Part III Color Correction and Video Quality Control Adjusting Scope and Scales BrightnessThe following controls allow you to control brightness
Chapter 26 Measuring and Setting Video Levels 521 IIIAdditional Video Scope Display OptionsYou can access the following additional video scope disp
522 Part III Color Correction and Video Quality Control Using Video Scopes in Real TimeDepending on the format of your video and the processing cap
Chapter 26 Measuring and Setting Video Levels 523 IIIVideo Scope Restrictions and PerformanceThe following list describes limitations when using th
524 Part III Color Correction and Video Quality Control If your program has been accepted for broadcast, you can usually get a set of guidelines sp
130 Part II Learning About the Final Cut Pro Interface Timeline Display Options Available from the Track Layout Pop-Up MenuYou can use the Track La
Chapter 26 Measuring and Setting Video Levels 525 IIIEnabling Range CheckingTurning on one of the range-checking options gives you immediate feedba
526 Part III Color Correction and Video Quality Control Using the Broadcast Safe FilterThe Broadcast Safe filter provides a quick way to reduce lum
Chapter 26 Measuring and Setting Video Levels 527 IIILuma/Chroma Mode Pop-Up MenuChoose one of the presets in this pop-up menu to decide the maximu
528 Part III Color Correction and Video Quality Control Custom Saturation Limiting Controls Enable: Select or deselect the checkbox to enable or
Chapter 26 Measuring and Setting Video Levels 529 IIIAbout Custom Luminance Limiting and Custom Saturation Limiting ControlsThe following section g
530 Part III Color Correction and Video Quality Control In the following example, the Clamp Above parameter removes details above a value of 100. T
Chapter 26 Measuring and Setting Video Levels 531 IIIUsing the RGB Limit FilterThe RGB Limit filter has controls to prevent illegal RGB levels whil
532 Part III Color Correction and Video Quality Control RGB Limit Filter ControlsThe following section describes the controls in the RGB Limit filt
Chapter 26 Measuring and Setting Video Levels 533 IIIHow the RGB Limit Filter WorksThe RGB Limit filter processes your video in 32-bit floating-poi
534 Part III Color Correction and Video Quality Control Working with Analog VideoIf you need to output video to an analog format, make sure you und
Chapter 9 Timeline Basics 131 IIÂ Duplicate frames indicator: If you use a clip more than once within a single edited sequence, the duplicated fra
Chapter 26 Measuring and Setting Video Levels 535 IIIUsing an External Waveform Monitor and Vectorscope to Calibrate Analog Video LevelsThe scopes
536 Part III Color Correction and Video Quality Control If you output to analog tape using the built-in FireWire interface of your computer with a
Chapter 26 Measuring and Setting Video Levels 537 IIIUsing Built-in Video Scopes During CaptureIf you are capturing analog video footage using a th
538 Part III Color Correction and Video Quality Control 4 To display the ideal targets for color bars, Control-click in the Waveform Monitor or the
Chapter 26 Measuring and Setting Video Levels 539 III6 Adjust the clip’s hue and saturation using the Vectorscope for reference.The Vectorscope is
540 Part III Color Correction and Video Quality Control The Flesh Tone line is only meant to be an approximation; it’s more important that the shot
Chapter 26 Measuring and Setting Video Levels 541 IIIUsing Color Bars to Adjust Brightness and Color on Analog EquipmentBroadcast video professiona
542 Part III Color Correction and Video Quality Control Calibrating Your Broadcast MonitorMonitors are calibrated using SMPTE standard color bars.
Chapter 26 Measuring and Setting Video Levels 543 III6 Now, turn the contrast all the way up so that this bar becomes bright, and then turn it back
544 Part III Color Correction and Video Quality Control 8 Press the “blue only” button on the front of your monitor.Note: This button is usually a
132 Part II Learning About the Final Cut Pro Interface Control-click a clip with duplicate frames to see a shortcut menu with the following option:
27 54527 Color CorrectionFinal Cut Pro includes powerful color correction features that let you analyze clips in your project and perform color c
546 Part III Color Correction and Video Quality Control Why Color Correct Your Footage?There are a number of reasons why you may want to color corr
Chapter 27 Color Correction 547 IIIÂ Achieve a “look”: The process of color correction is not simply one of making all the video in your piece mat
548 Part III Color Correction and Video Quality Control Managing Color During Post-ProductionThe way you manage color in your program depends on wh
Chapter 27 Color Correction 549 IIIThe goals of color correction at this stage depend on the length of the project. Short projects, commercials, s
550 Part III Color Correction and Video Quality Control Tape-to-Tape Color CorrectionWith projects shot on videotape, the color correction process
Chapter 27 Color Correction 551 IIIColor Correction in Final Cut ProWith as much control as they afford, telecine sessions tend to be expensive, es
552 Part III Color Correction and Video Quality Control Window Layouts and Keyboard Shortcuts Window layouts: Final Cut Pro includes several wind
Chapter 27 Color Correction 553 IIIWindow Layouts for Color Correction in Final Cut ProThere are two window layouts that are especially convenient
554 Part III Color Correction and Video Quality Control Keyboard Shortcuts to Move Quickly Between ClipsWhen color correcting one clip to match ano
Chapter 9 Timeline Basics 133 IIPositioning the Playhead Using the RulerMoving the playhead in the Timeline ruler works in the same way as moving t
Chapter 27 Color Correction 555 IIIComparing Two Frames in the Frame ViewerYou can use the Frame Viewer to visually compare multiple frames from th
556 Part III Color Correction and Video Quality Control To open the Frame Viewer tab:m Choose Tools > Frame Viewer (or press Option-7).You can c
Chapter 27 Color Correction 557 III Next Edit: Displays the frame of the In point one edit forward. 2nd Edit Forward: Displays the frame of the
558 Part III Color Correction and Video Quality Control To turn off the split screen:m Choose None from the right Frame Viewer pop-up menu. The edi
Chapter 27 Color Correction 559 IIIStep 1: Pick the master shot of a scene to use as the basis for color correctionIf you’re color correcting a sc
560 Part III Color Correction and Video Quality Control The way this works is that each color correction filter has a set of Limit Effect controls
Chapter 27 Color Correction 561 IIIThe Final Cut Pro Color Correction FiltersThere are a number of filters you can use to adjust the blacks, whites
562 Part III Color Correction and Video Quality Control Once applied, color correction filters appear in the Filters tab of a clip that’s opened in
Chapter 27 Color Correction 563 IIIThe Color Corrector and Color Corrector 3-Way FiltersThe Color Corrector and Color Corrector 3-way filters emplo
564 Part III Color Correction and Video Quality Control Copy Filter ControlsThe Copy Filter controls give you an easy way to copy color correction
134 Part II Learning About the Final Cut Pro Interface Zooming and Scrolling in the TimelineBeing able to navigate quickly to any point in your seq
Chapter 27 Color Correction 565 IIIWorking with the Copy Filter ControlsThe Copy Filter controls are designed to help you color correct sequences t
566 Part III Color Correction and Video Quality Control To copy color correction filter settings forward to another clip:1 Double-click a sequence
Chapter 27 Color Correction 567 III“Copy From” RuleIf the current clip has multiple filters and you’re copying from a clip with multiple filters, F
568 Part III Color Correction and Video Quality Control “Copy To” RuleIf the current clip has multiple filters and you’re copying to a clip with mu
Chapter 27 Color Correction 569 IIIKeyboard Shortcuts for the Copy Filter ControlsThe Copy Filter controls have keyboard equivalents, described her
570 Part III Color Correction and Video Quality Control If you hold down the Shift key while dragging a color balance indicator, the angle of the i
Chapter 27 Color Correction 571 IIIColor Balance Controls in the Color Corrector FilterYou use the controls in the Color Corrector tab to balance t
572 Part III Color Correction and Video Quality Control  Balance Reset button: Click this button to reset the Balance control to its default sett
Chapter 27 Color Correction 573 IIILevel and Saturation Controls in the Color Corrector FilterThe level sliders allow you to adjust the levels of t
574 Part III Color Correction and Video Quality Control Match Hue Controls in the Color Corrector FilterThe Match Hue controls allow you to adjust
Chapter 9 Timeline Basics 135 IITo zoom in and out of the Timeline using the Zoom control:m Click or drag the Zoom control to view the Timeline at
Chapter 27 Color Correction 575 III5 Choose Window > Arrange > Color Correction.This displays the Video Scopes tab in the Tool Bench window.
576 Part III Color Correction and Video Quality Control Moving the Mids slider to the right moves the distribution of midtones farther to the right
Chapter 27 Color Correction 577 IIIRemember, don’t select an area that’s overexposed, like a light source or a shiny highlight. This does not give
578 Part III Color Correction and Video Quality Control Note: When using the Auto-Balance eyedropper, it’s important to recognize that the color t
Chapter 27 Color Correction 579 IIIColor Corrector 3-Way Filter ControlsThe Color Corrector 3-way filter gives you more subtle control over the col
580 Part III Color Correction and Video Quality Control  Blacks Reset button: Click this button to reset the Blacks control to its default settin
Chapter 27 Color Correction 581 IIIAuto Level Controls in the Color Corrector 3-Way FilterUsing the Auto Level controls and the Whites, Mids, and B
582 Part III Color Correction and Video Quality Control Level and Saturation Controls in the Color Corrector 3-Way FilterThe level sliders allow yo
Chapter 27 Color Correction 583 IIIÂ Saturation slider: This slider raises or lowers the overall saturation, or intensity of color, in the affecte
584 Part III Color Correction and Video Quality Control The following example shows you how to use the Color Corrector 3-way filter to adjust a cli
136 Part II Learning About the Final Cut Pro Interface Note: When the Zoom In or Zoom Out tool is selected, pressing the Option key temporarily ch
Chapter 27 Color Correction 585 III6 From the Layout pop-up menu of the Video Scopes tab, choose All to make sure that all the scopes are available
586 Part III Color Correction and Video Quality Control ∏ Tip: One of the key differences between film and video is that video preserves much more
Chapter 27 Color Correction 587 IIIBecause the clip was tinted toward the reds, when you click the eyedropper in the white piece of scenery outside
588 Part III Color Correction and Video Quality Control 10 Click the Blacks Auto-Balance eyedropper.11 Click the eyedropper in an area of the pictu
Chapter 27 Color Correction 589 III12 Click the Mids Auto-Balance eyedropper, then click the eyedropper in an area of the chip chart that’s suppose
590 Part III Color Correction and Video Quality Control A before-and-after comparison of this change illustrates the effect.While making these adju
Chapter 27 Color Correction 591 III14 Drag the Saturation slider to increase or decrease the saturation.Be careful when you do this. A common mista
592 Part III Color Correction and Video Quality Control Example: Color Correcting a Three-Shot Sequence for ContinuityNow that you’ve examined the
Chapter 27 Color Correction 593 III4 In the Timeline, move the playhead to the first clip of the scene (for this example, the master shot) to open
594 Part III Color Correction and Video Quality Control 7 In the Timeline, position the playhead over the second clip so that it opens in the Viewe
Chapter 9 Timeline Basics 137 IITo zoom in and out of the Timeline using menu commands or keyboard shortcuts:1 With either the Canvas or the Timeli
Chapter 27 Color Correction 595 IIIAs you compare adjacent clips in your sequence, remember to pay attention to the video scopes. With Final Cut Pr
596 Part III Color Correction and Video Quality Control Using information from the Video Scopes tab, you can adjust the Whites and Mids sliders to
Chapter 27 Color Correction 597 IIIMatch Hue Controls in the Color Corrector and Color Corrector 3-Way FiltersThe Match Hue controls provide a way
598 Part III Color Correction and Video Quality Control  Match Hue eyedropper: Clicking the Match Hue eyedropper turns the pointer into an eyedro
Chapter 27 Color Correction 599 IIIExample: Using the Match Hue Controls of the Color Corrector 3-Way FilterThis example shows how to use the Matc
600 Part III Color Correction and Video Quality Control As with any color correction, the first step is to adjust the contrast of clip 2 to match t
Chapter 27 Color Correction 601 IIIThe Match Color indicator fills with this color to let you know it’s been selected, and either the Whites, Mids,
602 Part III Color Correction and Video Quality Control 7 With the Whites Auto-Balance eyedropper selected, move the pointer into the Canvas where
Chapter 27 Color Correction 603 IIIUsing Limit Effect Controls in the Color Corrector and Color Corrector 3-Way FiltersThe Limit Effect controls ar
604 Part III Color Correction and Video Quality Control  Saturation (Sat) control: Allows you to adjust the degree and range of saturation that c
138 Part II Learning About the Final Cut Pro Interface To fit the entire contents of the Timeline into the available window size:m Press Shift-Z.Th
Chapter 27 Color Correction 605 IIIÂ View Final/Matte/Source button: This button has three states:Â Final: The default state (a gold key against
606 Part III Color Correction and Video Quality Control Example: Using the Limit Effect Controls to Change a Specific ColorThis example shows you
Chapter 27 Color Correction 607 III3 To make the pants pink, rotate the Hue control toward magenta.You can also use the View Final/Matte/Source but
608 Part III Color Correction and Video Quality Control 5 Move the top handles in the Luma control to select a primary luma range to affect, then a
Chapter 27 Color Correction 609 IIIExample: Using the Limit Effect Controls to Isolate a Specific Color Against GrayscaleThis example shows you ho
610 Part III Color Correction and Video Quality Control 2 Click the Invert Selection button to reverse the key created by the Limit Effect controls
Chapter 27 Color Correction 611 IIIDesaturate Highlights and Desaturate Lows Filter ControlsThe following section describes controls in the Desatur
612 Part III Color Correction and Video Quality Control Example: Using the Desaturate Highlights FilterIn this example, the use of a color correct
Chapter 27 Color Correction 613 IIIUsing Color for Color CorrectionTo work on your project in a dedicated color correction environment, you can sen
614 Part III Color Correction and Video Quality Control Step 3: Send your sequence to ColorIf Color is installed on the same computer as Final Cut
IPart I: An Introduction to Final Cut ProFind out how Final Cut Pro fits into the moviemaking process and learn about fundamental concepts of digital
Chapter 9 Timeline Basics 139 IIScrolling Vertically Through Multiple TracksThe tracks in the Timeline are divided by default into two regions, one
IVPart IV: Real Time and RenderingLearn how to maximize the real-time playback capabilities of Final Cut Pro and render effects that cannot be played
28 61728 Using RT ExtremeRT Extreme is the real-time effects architecture that allows you to play back multiple video layers, video and audio fil
618 Part IV Real Time and Rendering For basic editing tasks, Final Cut Pro handles real-time processing automatically, keeping you focused on the c
Chapter 28 Using RT Extreme 619 IVFinal Cut Pro analyzes a sequence to determine the processor workload required for playback. Different portions o
620 Part IV Real Time and Rendering Identifying Which Effects Can Play Back in Real TimeThe real-time status of effects can be identified in severa
Chapter 28 Using RT Extreme 621 IVAbout Render Status Bar TooltipsIf you position the pointer over a render bar, a tooltip appears with information
622 Part IV Real Time and Rendering A real-time effect appears in boldface based on:Â The video format used by the currently selected sequence. Vid
Chapter 28 Using RT Extreme 623 IVPlayback Control Tab in System SettingsThe Playback Control tab is located in the System Settings window. It show
624 Part IV Real Time and Rendering Because the settings in the RT pop-up menu and the Playback Control tab are almost identical, it is often more
Chapter 28 Using RT Extreme 625 IVAbout Real-Time Playback OptionsThe following options, most of which are available in both the RT pop-up menu and
626 Part IV Real Time and Rendering Unlimited RTChoosing this option tells Final Cut Pro to play as many frames as possible when your effects excee
Chapter 28 Using RT Extreme 627 IVPlay Base Layer OnlyThe Play Base Layer Only option takes a unique approach to playing back processor-intensive s
628 Part IV Real Time and Rendering Beep When Playing Unrendered AudioThis option is available only in the Playback Control tab of the System Setti
Chapter 28 Using RT Extreme 629 IVPlayback Frame RateThe more you reduce the number of frames Final Cut Pro calculates each second, the more effect
630 Part IV Real Time and Rendering Multiclip PlaybackThis option allows you to watch all angles of multiclip play at once in the Viewer while you
Chapter 28 Using RT Extreme 631 IVThe following two patterns are available when your sequence has a frame rate of 24 fps and you choose a 25 fps ex
632 Part IV Real Time and Rendering Still-Image Real-Time PlaybackStill images and imported graphics can also play back in real time. The number of
Chapter 28 Using RT Extreme 633 IVÂ Render any clips whose render status bars indicate they can’t be played in real time before you play them back.
634 Part IV Real Time and Rendering  Memory bus speed: Computers with a faster memory bus allow better real-time performance because data can be
10 14110 Customizing the InterfaceFinal Cut Pro lets you customize the way you work with windows, rearranging them and creating new layouts. You
Chapter 28 Using RT Extreme 635 IVCalculating the Number of Tracks That Can Be Played Back in Real TimeThe number of tracks Final Cut Pro attempts
636 Part IV Real Time and Rendering Improving Real-Time Audio PerformanceYou can optimize real-time audio performance in the following ways:Â Rende
Chapter 28 Using RT Extreme 637 IVChoosing Real-Time Playback Versus RenderingHere are some practical examples of when you might use real-time play
638 Part IV Real Time and Rendering Supported Real-Time Playback CodecsRT Extreme is not capable of playing back all video codecs. The processor sp
Chapter 28 Using RT Extreme 639 IVTo choose software or hardware real-time effects processing for clips using a particular codec:1 Choose Final Cut
640 Part IV Real Time and Rendering Using RT Extreme for Video OutputBy default, Final Cut Pro renders video at full quality before you perform Edi
Chapter 28 Using RT Extreme 641 IVControls in the QuickView TabThis section describes the controls in the QuickView tab (which appears in the Tool
642 Part IV Real Time and Rendering Playback in the QuickView TabQuickView playback relies, in part, on the amount of memory allocated to Final Cut
Chapter 28 Using RT Extreme 643 IVIf neither In nor Out point is set in the Timeline:Final Cut Pro uses the position of the playhead, caching half
142 Part II Learning About the Final Cut Pro Interface Note: You can also resize and move the Tool Bench window, a window used for specialized edi
29 64529 Rendering and Video Processing SettingsWhen you apply more effects to a clip than your computer can process in real time, you need to re
646 Part IV Real Time and Rendering Rendering is generally required for:Â The use of filters, transitions, generators, or any combination of effect
Chapter 29 Rendering and Video Processing Settings 647 IVVideo Render Status BarsThe color of the video render status bar above the Timeline ruler
648 Part IV Real Time and Rendering Audio Render Status BarsThe color of the audio render bar above the Timeline ruler indicates whether the items
Chapter 29 Rendering and Video Processing Settings 649 IVAbout Item-Level Render Status BarsAn audio clip item in the Timeline may display an indiv
650 Part IV Real Time and Rendering There are two advantages to item-level (audio clip item) rendering:Â Item-level rendering reduces the processor
Chapter 29 Rendering and Video Processing Settings 651 IVSelecting Clips for RenderingInstead of rendering an entire sequence, it is often useful t
652 Part IV Real Time and Rendering Render SelectionIf you’ve selected one or more items in the Timeline, or defined a region of the Timeline using
Chapter 29 Rendering and Video Processing Settings 653 IVTo render a section of a sequence:1 Do one of the following:Â In the Timeline, select one
654 Part IV Real Time and Rendering Render AllThe commands in the Render All submenu render all the clips in a sequence corresponding to the select
Chapter 10 Customizing the Interface 143 IITo resize multiple windows at the same time:1 Move the pointer over the border between the windows you w
Chapter 29 Rendering and Video Processing Settings 655 IV4 Choose Sequence > Render All > Both.5 If your project has not yet been saved, Fina
656 Part IV Real Time and Rendering Rendering Audio Items in a SequenceThe following commands allow you to render audio items when required for rea
Chapter 29 Rendering and Video Processing Settings 657 IVUsing the Mixdown CommandSometimes, you may have so many audio items edited into a sequenc
658 Part IV Real Time and Rendering Temporarily Disabling RenderingNormally, Final Cut Pro attempts to calculate all the effects applied to the fra
Chapter 29 Rendering and Video Processing Settings 659 IVThree options determine what parts of your opened sequences are rendered and when:Â “Start
660 Part IV Real Time and Rendering Using the Render Control TabEach sequence has its own render and playback settings, located in the Render Contr
Chapter 29 Rendering and Video Processing Settings 661 IVRender SettingsThe Render Control tab provides the following render settings:Â Frame Rate:
662 Part IV Real Time and Rendering To change render control settings for an existing sequence:1 Open the Sequence Settings window for a particular
Chapter 29 Rendering and Video Processing Settings 663 IVChanging Video Processing SettingsYou can change video processing settings for an individu
664 Part IV Real Time and Rendering Rendering Y´CBCR Footage in the RGB Color SpaceWhen super-white Y´CBCR values are converted to RGB, any values
144 Part II Learning About the Final Cut Pro Interface To choose a window layout:m Choose Window > Arrange, then choose an option from the subme
Chapter 29 Rendering and Video Processing Settings 665 IVRender in 8-bit YUVMost codecs supported by Final Cut Pro use 8 bits per color sample, so
666 Part IV Real Time and Rendering Maximum RGB White Level SettingsWhen you add graphics or generator clips created in the RGB color space (for ex
Chapter 29 Rendering and Video Processing Settings 667 IVChoosing Super-WhiteIf you aren’t concerned about broadcast-legal limits and you want your
668 Part IV Real Time and Rendering Adjusting GammaFinal Cut Pro provides gamma control adjustments for RGB video and still-image formats.About Gam
Chapter 29 Rendering and Video Processing Settings 669 IVChoosing Real-Time Playback Gamma Correction OptionsWhenever you watch your video on a com
670 Part IV Real Time and Rendering In general, Final Cut Pro assumes the following:Â RGB-encoded media (such as TIFF or the Apple Animation codec)
Chapter 29 Rendering and Video Processing Settings 671 IVTo choose the gamma value applied to an imported file:1 Choose Final Cut Pro > User Pre
672 Part IV Real Time and Rendering To view the Gamma Level column in the Browser:m Control-click in any column in the Browser, then choose Show Ga
Chapter 29 Rendering and Video Processing Settings 673 IVInside the Render Files folder, Final Cut Pro creates a folder for each project with rende
674 Part IV Real Time and Rendering In the Render Manager, render files are organized into folders by project and sequence; filenames show whether
Chapter 10 Customizing the Interface 145 IICreating Custom LayoutsTwo custom layouts are presented at the top of the Arrange menu and cannot be ren
Chapter 29 Rendering and Video Processing Settings 675 IV2 Click in the Remove column to delete specific render files. Clicking an item that inclu
676 Part IV Real Time and Rendering Tips for Avoiding Unnecessary Rendering and Reducing Render TimeHere are some suggestions to avoid rendering:Â
Chapter 29 Rendering and Video Processing Settings 677 IVHere are some tips for reducing the amount of time it takes to render your sequence:Â Lowe
30 67930 Working with Mixed-Format SequencesFinal Cut Pro allows you to mix formats in the Timeline so you can combine and play back footage with
680 Part IV Real Time and Rendering Determining Whether Clips in a Sequence Will Play Back in Real TimeWhen a sequence contains a clip whose media
Chapter 30 Working with Mixed-Format Sequences 681 IVFormats That Don’t Support Real-Time PlaybackMedia with codecs, frame rates, or image dimensio
682 Part IV Real Time and Rendering Working with Mixed-Format SequencesThis section describes timesaving features for working with mixed-format seq
Chapter 30 Working with Mixed-Format Sequences 683 IVTo automatically conform sequence settings to the settings of the first clip added to the sequ
684 Part IV Real Time and Rendering When Are Clips Automatically Conformed to a Sequence?Most of the time, Final Cut Pro automatically conforms cli
146 Part II Learning About the Final Cut Pro Interface To use a saved layout, do one of the following:m Choose Window > Arrange, then choose a s
Chapter 30 Working with Mixed-Format Sequences 685 IVChoosing High-Quality Scaling OptionsTo ensure the highest quality, you should always choose t
686 Part IV Real Time and Rendering Mixing Frame RatesClips with any Final Cut Pro–supported frame rate can be added to a sequence and played back
Chapter 30 Working with Mixed-Format Sequences 687 IVWorking with Subclips in Mixed-Frame-Rate SequencesIn cases where a subclip’s frame rate and a
688 Part IV Real Time and Rendering Using the Shift Fields FilterWhen you add a clip to a sequence, Final Cut Pro checks the field dominance settin
Chapter 30 Working with Mixed-Format Sequences 689 IVMixing Footage with Different CodecsA codec, or compressor, is the algorithm used to compress
690 Part IV Real Time and Rendering Adding Filters and Motion Effects to Mixed-Format SequencesYou can add filters to nonmatching clips and adjust
Chapter 30 Working with Mixed-Format Sequences 691 IVLetterboxing 16:9 Video in a 4:3 FrameTo preserve the aspect ratio of widescreen movies on a 4
692 Part IV Real Time and Rendering Cropping 16:9 Video to 4:3If you keep both 16:9 and 4:3 aspect ratios in mind during the shoot, making sure imp
Chapter 30 Working with Mixed-Format Sequences 693 IVPan and ScanThe pan and scan method crops 16:9 clips within a 4:3 frame, but each clip can be
694 Part IV Real Time and Rendering 16:9 AnamorphicYou can use this method to preserve the 16:9 aspect ratio of HD video when scaling down to SD vi
Chapter 10 Customizing the Interface 147 IILearning About the Keyboard Layout WindowThe Keyboard Layout window allows you to view current keyboard
Chapter 30 Working with Mixed-Format Sequences 695 IVUpconverting SD VideoUpconverting a 4:3 aspect ratio image to a 16:9 frame results in borders
696 Part IV Real Time and Rendering To pillarbox a 4:3 clip within a 16:9 sequence:1 Create a sequence with a 16:9 aspect ratio. For example, choos
Chapter 30 Working with Mixed-Format Sequences 697 IVRendering Mixed-Format SequencesFor the highest-quality output, you should always render any s
698 Part IV Real Time and Rendering Media Management and Project InterchangeWorking with mixed formats in a sequence can present unique media manag
Volume IVMedia Management and Output
K Apple Inc.Copyright © 2007 Apple Inc. All rights reserved.Your rights to the software are governed by the accompanying software license agreement. T
31 ContentsPart I Media and Project ManagementChapter 1 13 Media Management13 What Is Media Management?14 Reasons to Use Media Management15 What
4 Contents53 Moving Clips Between Projects54 How Does Final Cut Pro Identify Matching Clips?54 Resolving Property Differences Between Matching ClipsCh
Contents 5Chapter 9 121 Diagnostic Tools for Clips121 Different Tools for Diagnosing Clips12 2 About the Analyze Movie Command12 2 Using the Analyze M
6 ContentsChapter 12 163 Working with Film and Cinema Tools163 An Overview of the Film Editing Process164 About the Telecine Process165 Importing a Te
148 Part II Learning About the Final Cut Pro Interface Command List AreaBy default, commands are listed by menu set (such as File and Edit) and com
Contents 7220 Automatically Recording with Print to Video221 Using the Print to Video Command223 Recording from the Timeline225 Outputting to VHS Tape
8 ContentsChapter 21 285 Exporting Still Images and Image Sequences285 Determining the Image Format for Still-Image Export286 Exporting a Single Still
Contents 9331 Editing a Preset332 Deleting Presets332 Creating and Modifying Easy Setups333 Creating an Easy Setup334 Moving, Deleting, and Restoring
10 Contents389 Video Sample Rate and Bit Depth391 Video Compression398 Video Formats Supported by Final Cut Pro399 DV Formats399 24p Video399 High Def
IPart I: Media and Project ManagementFinal Cut Pro features project and media management tools that help you keep track of your footage from the first
1 131 Media ManagementSuccessful editing requires effective media management. You should pick a media management strategy before you begin your p
14 Part I Media and Project Management  Logging clip information without media: You can modify clip properties such as log notes, comments, label
Chapter 1 Media Management 15 IWhat You Need to Know to Manage Your MediaTo effectively keep track of or manage your media, you must have a good un
16 Part I Media and Project Management Step 3: Recapture mediaSuppose you cleaned up your hard disk by having Final Cut Pro delete a lot of media
Chapter 10 Customizing the Interface 149 IITo assign keyboard shortcuts to commands:1 Choose Tools > Keyboard Layout > Customize.The Keyboard
Chapter 1 Media Management 17 IClip Name ConventionsClips can get their names several ways. If you log clips individually, a clip name is derived f
18 Part I Media and Project Management Using Multiple Workstations with a Storage Area NetworkStorage area networks (SANs) allow you to connect mul
2 192 Backing Up and Restoring ProjectsRoutine backups are a critical part of the editing process. If necessary, you can go back to earlier versi
20 Part I Media and Project Management Using the Autosave FeatureAutosave routinely saves copies of your project while you work. If something goes
Chapter 2 Backing Up and Restoring Projects 21 IIf you have more than one hard disk, you can routinely save your normal project file on one disk an
22 Part I Media and Project Management Restoring Autosaved ProjectsIf you’re working on your project and decide you want to go back to an earlier a
Chapter 2 Backing Up and Restoring Projects 23 IOpening a Project File After Your Computer Is Unexpectedly Shut DownIf your computer is abruptly sh
24 Part I Media and Project Management Depending on the duration of your original footage, the captured media files that you used for your project
Chapter 2 Backing Up and Restoring Projects 25 ITo update projects created in earlier versions of Final Cut Pro:1 Open a project created using an e
26 Part I Media and Project Management Shift Fields FilterProjects created in versions earlier than Final Cut Pro 6 must be updated when they conta
150 Part II Learning About the Final Cut Pro Interface 6 Click a command in the list to select it, then do one of the following:Â Press the key or
Chapter 2 Backing Up and Restoring Projects 27 IUpdating Projects from Final Cut Pro 3.0 or EarlierClips in projects created with Final Cut Pro 4 a
28 Part I Media and Project Management If you upgrade a project or sequence created in Final Cut Pro 1.2.1 and the codec used for the sequence is n
Chapter 2 Backing Up and Restoring Projects 29 IBefore Updating ProjectsBefore updating projects from earlier versions of Final Cut Pro and Final C
3 313 Elements of a Final Cut Pro ProjectWhen you are organizing your project and media files, it can be helpful to have a detailed understanding
32 Part I Media and Project Management Types of ClipsDifferent types of clips are distinguished by the type of media files they refer to. For examp
Chapter 3 Elements of a Final Cut Pro Project 33 IA multiclip allows you to sync multiple clips together as angles within a single clip. The main r
34 Part I Media and Project Management The following properties are not shared between master and affiliate clips: Comment A–B In point Out poin
Chapter 3 Elements of a Final Cut Pro Project 35 IAbout Icons and Project Elements in the BrowserIcons appear next to the name of each project elem
36 Part I Media and Project Management Clip PropertiesA clip has many properties, or characteristics, some of which you can customize, and some of
Chapter 10 Customizing the Interface 151 IITo quickly reassign the keyboard shortcuts for a command:1 Choose Tools > Keyboard Layout > Custom
Chapter 3 Elements of a Final Cut Pro Project 37 IName of property DescriptionName Name of the clip.During logging, the name property is usually cr
38 Part I Media and Project Management Aux TC 1-2 Aux 1 and Aux 2 are additional timecode tracks that can be created in a QuickTime media file for
Chapter 3 Elements of a Final Cut Pro Project 39 IDescription Displays descriptive text about a clip (from the Description field in the Logging tab
40 Part I Media and Project Management Last Modified Indicates the date and time a clip’s media file was modified, or the last time a sequence was
Chapter 3 Elements of a Final Cut Pro Project 41 IMedia End The timecode address that refers to the last frame of the media file, and thus the Out
42 Part I Media and Project Management Source Shows the file path of the clip’s media file on disk. For example:Scratch Disk:Capture Scratch:Dining
4 434 Working with Master and Affiliate ClipsMaster-affiliate clip relationships make it easy to manage multiple uses of media files in your proj
44 Part I Media and Project Management Master-affiliate clip relationships help you to:Â Keep track of which clips in your project use the same med
Chapter 4 Working with Master and Affiliate Clips 45 IBecause there is only one Name property shared between a master clip and its affiliates, you
46 Part I Media and Project Management Media File PropertiesSome clip properties are derived from the media file itself. Master clips refer to thes
152 Part II Learning About the Final Cut Pro Interface Clearing and Restoring Keyboard LayoutsAt any time, you can clear the keyboard layout, remov
Chapter 4 Working with Master and Affiliate Clips 47 IUnique Clip PropertiesThe following clip properties are unique to each affiliate clip and uni
48 Part I Media and Project Management  Use the Duplicate as New Master Clip command: This allows you to duplicate a master clip in the Browser a
Chapter 4 Working with Master and Affiliate Clips 49 IIdentifying Master ClipsMaster clips can exist only in the Browser; a sequence cannot contain
50 Part I Media and Project Management Working with Affiliate ClipsAs you edit in Final Cut Pro, you create affiliate clips in any of the following
Chapter 4 Working with Master and Affiliate Clips 51 ICreating Independent ClipsYou can break the connection between an affiliate clip and its mast
52 Part I Media and Project Management To create new master clips for an entire sequence of independent clips:1 Do one of the following to define t
Chapter 4 Working with Master and Affiliate Clips 53 IUsing Keyboard Shortcuts to Modify Master-Affiliate Clip RelationshipsThe master clip command
54 Part I Media and Project Management How Does Final Cut Pro Identify Matching Clips?Internally, each master clip in a project has a unique number
Chapter 4 Working with Master and Affiliate Clips 55 IAbout the Copy Master Clip DialogThe Copy Master Clip dialog appears when you move or copy ma
56 Part I Media and Project Management Apply to All Added Clips with Clip Property ConflictsIf you are moving or copying multiple clips from one pr
Chapter 10 Customizing the Interface 153 IITo save commands and keyboard shortcuts as a text file:1 Choose Tools > Keyboard Layout, then choose
5 575 Offline and Online EditingFinal Cut Pro allows you to do offline editing with low-resolution copies of your media files, and then recapture
58 Part I Media and Project Management Offline EditingEditing with low-resolution copies of your media files allows you to fit more media on your s
Chapter 5 Offline and Online Editing 59 IThe audio mixing phase is analogous to the video online edit session: the goal is to produce a continuous,
60 Part I Media and Project Management Offline/Online Editing WorkflowsThe offline/online editing process in Final Cut Pro consists of the followin
Chapter 5 Offline and Online Editing 61 IStep 5: Add final color correction, effects, transitions, and titlesOnce you have full-resolution footage
62 Part I Media and Project Management Capturing or Recompressing Media to an OfflineRT FormatOnce you’ve selected the appropriate Easy Setup, you
Chapter 5 Offline and Online Editing 63 ICreating a Sequence for Recapturing Media at Full ResolutionOnce you’ve finished editing your project, you
64 Part I Media and Project Management You can now transfer the project containing your new sequence to a Final Cut Pro system capable of recapturi
Chapter 5 Offline and Online Editing 65 IAdding Final Color Correction, Effects, Transitions, and TitlesAn online edit session focuses on the quali
66 Part I Media and Project Management Trading Project Files Using Email or the InternetBecause the connection between clips and media files is so
154 Part II Learning About the Final Cut Pro Interface To load a customized keyboard layout:1 Copy the keyboard layout file to your computer.The de
Chapter 5 Offline and Online Editing 67 ITo create a cross-platform-compatible zip archive of your project(s):1 In the Finder, select the Final Cut
6 696 Reconnecting Clips and Offline MediaWhenever a clip’s media file is modified outside of Final Cut Pro, the connection between the clip and
70 Part I Media and Project Management Where Are Captured Media Files Stored?To determine where your media files are stored, you should first check
Chapter 6 Reconnecting Clips and Offline Media 71 IRevealing a Clip’s Media File in the FinderThe fastest way to find a media file is to use the co
72 Part I Media and Project Management 5 Press Delete.This removes the clip from your project, but the media file is still on the disk.Important:
Chapter 6 Reconnecting Clips and Offline Media 73 IEach time you move from Final Cut Pro to another application and then back again, Final Cut Pro
74 Part I Media and Project Management How the Connection Between Clips and Media Files Can Be BrokenThere are several reasons the connection betwe
Chapter 6 Reconnecting Clips and Offline Media 75 ITo make one or more files offline:1 In the Browser or Timeline, select the clips or sequences yo
76 Part I Media and Project Management Reconnecting Clips to Media FilesClips in your project don’t have to be offline for you to use the Reconnect
Chapter 10 Customizing the Interface 155 IIWorking with Shortcut Buttons and Button BarsShortcut buttons can be created and placed at the top of th
Chapter 6 Reconnecting Clips and Offline Media 77 IAbout the Reconnect Files DialogThe Reconnect Files dialog has the following features:Files To C
78 Part I Media and Project Management Search Locations AreaThis area allows you to choose which folders are searched when Final Cut Pro looks for
Chapter 6 Reconnecting Clips and Offline Media 79 ILocate and Search Buttons Locate: Click this button to manually navigate to a media file for t
80 Part I Media and Project Management Using the Reconnect Files DialogThe Reconnect Files dialog has many options, depending on the types of clips
Chapter 6 Reconnecting Clips and Offline Media 81 I5 Do one of the following:Â Choose a directory path from the Search Folders pop-up menu, then se
82 Part I Media and Project Management Several options can help you find your clip. Show pop-up menu: If this option is set to All Files, you can
Chapter 6 Reconnecting Clips and Offline Media 83 I8 Click Try Again to search for a different media file to connect to the clip. Otherwise, click
84 Part I Media and Project Management Information and Controls in the Offline Files DialogThe Offline Files dialog shows a summary of how many med
Chapter 6 Reconnecting Clips and Offline Media 85 IReconnecting Media Files AutomaticallyIf you process your media files outside of Final Cut Pro,
156 Part II Learning About the Final Cut Pro Interface To create a shortcut button in the button bar of a window:1 Make sure the window you want to
7 877 Overview of the Media ManagerThe Media Manager helps you move, copy, delete, and process your project’s media files, automatically updating
88 Part I Media and Project Management What Can You Do with the Media Manager?The Media Manager can duplicate an existing project, or individual it
Chapter 7 Overview of the Media Manager 89 IÂ Recompress media files with different image dimensions and compression settingsThe Recompress option
90 Part I Media and Project Management  One or more clip items in a sequence: If a sequence is open in the Timeline and the Timeline is active, y
Chapter 7 Overview of the Media Manager 91 ITo open the Media Manager:m Select items in the Browser or in a sequence, and then do one of the follow
92 Part I Media and Project Management  Original: This bar shows the total disk space used by the media files associated with your current select
Chapter 7 Overview of the Media Manager 93 IMedia Pop-Up MenuThe choices in this pop-up menu represent the main Media Manager tasks. All other opti
94 Part I Media and Project Management  Create Offline: This option is very different from the others because no media files are created or proce
Chapter 7 Overview of the Media Manager 95 ISelecting this option allows you to retain not only the media for clips in your sequences, but also med
96 Part I Media and Project Management Use Handles CheckboxThis option modifies the “Delete unused media” option described above so that less media
Chapter 10 Customizing the Interface 157 IITo rearrange shortcut buttons in a button bar:m In the button bar, drag shortcut buttons where you want
Chapter 7 Overview of the Media Manager 97 I“Base Media File Names on” Pop-Up MenuThis pop-up menu determines how clips are named when they’re segm
98 Part I Media and Project Management Media Destination AreaThis area displays the location where media files are placed after copying, moving, or
Chapter 7 Overview of the Media Manager 99 I5 Media files are copied or moved to the selected destination. If the “Delete unused media” option is s
100 Part I Media and Project Management How Independent Clips Are ProcessedEven if you don’t maintain proper master-affiliate relationships in your
Chapter 7 Overview of the Media Manager 101 IHow Clips with Speed Adjustment Are ProcessedWhen the Media Manager encounters a clip with a speed adj
102 Part I Media and Project Management Preserving Media Only for the Selected ItemIf you want to use the Media Manager to create a copy of Sequenc
Chapter 7 Overview of the Media Manager 103 I4 Select “Delete unused media from selected items.”5 Select “Include master clips outside the selectio
104 Part I Media and Project Management Media File Formats Supported by the Media Manager SupportThe Media Manager supports most media file formats
8 1058 Examples of How to Use the Media ManagerThe best way to learn about the Media Manager is to perform some of the common tasks described in
106 Part I Media and Project Management Step 1: Select clips or sequences in your projectBefore you can use the Media Manager, you must select ite
158 Part II Learning About the Final Cut Pro Interface Saving and Using Custom Shortcut Button BarsYou can manually save the shortcut button bars t
Chapter 8 Examples of How to Use the Media Manager 107 I2 Do one of the following: Choose File > Media Manager. Control-click one of the selec
108 Part I Media and Project Management 8 When you’re ready to continue, click OK.If you chose to create a duplicate project, Final Cut Pro prompts
Chapter 8 Examples of How to Use the Media Manager 109 IA progress bar displays the state of completion of your Media Manager operation. For inform
110 Part I Media and Project Management 1 In the Browser, select the desired sequence.2 In the Media Manager, choose the following options, then cl
Chapter 8 Examples of How to Use the Media Manager 111 IExample: Duplicating a Sequence and Its Corresponding Media FilesIn this example, a sequen
112 Part I Media and Project Management Example: Duplicating a Portion of a Sequence and Its Media FilesThe Media Manager lets you copy selected c
Chapter 8 Examples of How to Use the Media Manager 113 IExample: Copying Several Sequences with New Settings, but Without Media FilesThere are sev
114 Part I Media and Project Management Note: Selecting “Include master clips outside selection” and “Include affiliate clips outside selection” c
Chapter 8 Examples of How to Use the Media Manager 115 I2 In the Media Manager, choose the following options, then click OK.Example: Removing Port
116 Part I Media and Project Management 3 Select all of the subclips that you created from the master clip you just deleted.Important: The media f
1 151 About the Post-Production WorkflowNo matter what your project, Final Cut Pro is the cornerstone of your post-production workflow.This chapt
IIIPart III: Setting Up Your Editing SystemDesign the editing system that’s right for you. Read this section to learn how to set up your system, speci
Chapter 8 Examples of How to Use the Media Manager 117 IExample: Consolidating Media Files into One FolderSometimes the media files for a project
118 Part I Media and Project Management 3 Make sure the Browser window is active. In the Media Manager, choose the following options, then click OK
Chapter 8 Examples of How to Use the Media Manager 119 IExample: Consolidating Your Project and Media Files for ArchivingMany people like to archi
120 Part I Media and Project Management 3 Make sure the Browser window is still active. In the Media Manager, choose the following options, then cl
9 1219 Diagnostic Tools for ClipsIf you need detailed information about a clip’s media file, you can use the diagnostic tools in Final Cut Pro to
122 Part I Media and Project Management  Mark Audio Peaks: Clipping occurs in captured audio if any part of the recorded signal goes above 0 dBFS
Chapter 9 Diagnostic Tools for Clips 123 ITo analyze any QuickTime media file on your hard disk:1 Choose Tools > Analyze Movie > File.2 Choos
124 Part I Media and Project Management Information Reported by the Analyze Movie CommandThe Analyze Movie command provides the following informati
Chapter 9 Diagnostic Tools for Clips 125 IFor files with a timecode track:Â Track Name: The track name of the timecode track. (Some QuickTime file
126 Part I Media and Project Management To find and mark long frames:1 Do one of the following: Select one or more clips in the Browser. From the
IIPart II: Project InterchangeLearn how to move projects and media files between editing systems and other media applications.Chapter 10 Importing an
10 12910 Importing and Exporting EDLsEdit Decision Lists (EDLs) are useful for transferring edit information between editing systems. This chapte
130 Part II Project Interchange Learning to Read an EDLAn EDL contains the same basic clip information as a Final Cut Pro sequence, but the present
Chapter 10 Importing and Exporting EDLs 131 IIElements of an EDLThe elements of an EDL are described in the following sections.Title and Sequence T
132 Part II Project Interchange Edit (or Transition) TypeAn EDL can represent several kinds of video edits, or transitions. A cut requires a single
Chapter 10 Importing and Exporting EDLs 133 IIOn tape-to-tape edit systems, the tapes containing the two shots are loaded in two video decks—VTR A
134 Part II Project Interchange Exporting EDLsYou can export an EDL from any selected sequence. You can only export one sequence to an EDL at a tim
Chapter 10 Importing and Exporting EDLs 135 II∏ Tip: You should also output your original sequence to tape, DVD, or QuickTime movie. Bring this ta
136 Part II Project Interchange Target Video Track OnlyThis option allows you to select whether or not your EDL includes keying events when you hav
11 16111 Connecting DV Video EquipmentSetting up Final Cut Pro to capture DV video is as simple as connecting your camcorder to your computer wit
Chapter 10 Importing and Exporting EDLs 137 IIReel ConflictsIf you create a transition between two clips from the same reel in your sequence, Final
138 Part II Project Interchange  Pre-read Edits: Some high-end digital video decks can actually perform transitions by using the master tape as o
Chapter 10 Importing and Exporting EDLs 139 IIÂ File or Clip Names: This pop-up menu allows you to include either the file or clip names as a not
140 Part II Project Interchange Reviewing an EDLAfter you’ve exported an EDL, you should open the text file to compare it to your original sequence
Chapter 10 Importing and Exporting EDLs 141 IILimitations of Importing EDLsNot everything that can be done in another editing application shows up
142 Part II Project Interchange When you import an EDL, a sequence is created in your current project tab, along with a bin that contains master cl
Chapter 10 Importing and Exporting EDLs 143 IIHow Clips from an EDL Are NamedClips imported from an EDL are named in one of two ways. If the EDL wa
144 Part II Project Interchange Creating Better EDLsIf you plan to export an EDL during your project, read the following clip and media management
Chapter 10 Importing and Exporting EDLs 145 IIEDL Considerations Before CapturingBefore capturing your media files, make sure you:Â Calibrate the t
146 Part II Project Interchange Unique Reel Names for Each Tape and Timecode BreaksEvery tape that you capture from should have a unique reel name
162 Part III Setting Up Your Editing System Setting Up a Final Cut Pro Editing SystemThis section explains how to set up a DV editing system. Even
Chapter 10 Importing and Exporting EDLs 147 IITo change a clip’s reel name in the Browser:1 Select a clip, then Control-click in the Reel column.Al
148 Part II Project Interchange EDL Considerations During EditingWhile you edit, keep the following guidelines in mind to ensure successful EDL exp
Chapter 10 Importing and Exporting EDLs 149 IIKeep Track of Duplicate FramesYou can use the Final Cut Pro duplicate frames indicators to keep track
150 Part II Project Interchange Avoid Nested SequencesNested sequences, or sequences within a sequence, should not be used if you are exporting an
Chapter 10 Importing and Exporting EDLs 151 IITransition Wipe Codes for EDL ExportIn an EDL, each type of wipe transition shape has a unique code.
152 Part II Project Interchange Split Slide 3Swap Slide 2Cross Stretch 1Squeeze 3Squeeze and Stretch 3Stretch 3Band Wipe 23Center Wipe 4Checker Wip
11 15311 Using Final Cut Pro XML and QuickTime MetadataUsing the Final Cut Pro XML Interchange Format, you can generate Final Cut Pro project fil
154 Part II Project Interchange About XMLXML, or eXtensible Markup Language, is a markup language. Markup languages clarify the content in a docume
Chapter 11 Using Final Cut Pro XML and QuickTime Metadata 155 IIXML was designed to be extensible—you can define any tags and hierarchical rules th
156 Part II Project Interchange WhitespaceWhitespace in a document includes multiple spaces, tab characters, carriage returns, newline characters,
Chapter 11 Connecting DV Video Equipment 163 IIIConnecting Your CamcorderThe following illustration demonstrates how to connect your DV camcorder t
Chapter 11 Using Final Cut Pro XML and QuickTime Metadata 157 IIOverview of the Final Cut Pro XML Interchange FormatThe Final Cut Pro XML Interchan
158 Part II Project Interchange An explanation of the sample code above follows.Every Final Cut Pro XML file requires the first three elements:Â &l
Chapter 11 Using Final Cut Pro XML and QuickTime Metadata 159 II4 Choose Format > Make Plain Text (or press Command-Shift-T).This ensures that y
160 Part II Project Interchange 3 Choose the version of the Final Cut Pro XML Interchange Format you want to export.In most cases, you should c
Chapter 11 Using Final Cut Pro XML and QuickTime Metadata 161 IIWorking with Metadata in QuickTime MediaFinal Cut Pro allows you to add, store, and
12 16312 Working with Film and Cinema ToolsYou can use Final Cut Pro with Cinema Tools to edit film and 24 fps–based projects.This chapter covers
164 Part II Project Interchange About the Telecine ProcessDuring a telecine session, sections of film rolls are transferred to videotape or directl
Chapter 12 Working with Film and Cinema Tools 165 IIAbout Burned-in Timecode on VideoMost telecine facilities offer the ability to permanently supe
166 Part II Project Interchange About the Cinema Tools DatabaseA Cinema Tools database is the heart of any Final Cut Pro film editing project. The
164 Part III Setting Up Your Editing System If you always use the same type of camcorder or video deck, you may never have to change your Easy Setu
Chapter 12 Working with Film and Cinema Tools 167 IICreating a New Final Cut Pro ProjectIn almost all cases, you will edit your film project using
168 Part II Project Interchange To import a telecine log file into Final Cut Pro:1 Choose File > Import > Cinema Tools Telecine Log.The Impor
Chapter 12 Working with Film and Cinema Tools 169 IIBatch Capturing Video from TapeOnce you have imported the telecine log file, you have offline c
170 Part II Project Interchange Standard Reverse TelecineThe telecine process adds duplicate video fields to make 24 fps film footage fit within 29
Chapter 12 Working with Film and Cinema Tools 171 IINote: Many of these video camcorders also have a traditional 3:2 pull-down mode. If your goal
172 Part II Project Interchange About 24 @ 25 TimecodeConforming 25 fps video to 24 fps does not alter the 25 fps timecode of your PAL footage, so
Chapter 12 Working with Film and Cinema Tools 173 IISynchronizing Clips with the Cinema Tools DatabaseWhen you import a telecine log file into your
174 Part II Project Interchange 5 Do one of the following:Â If the database shown in the Database field is the correct one, click OK. The Database
Chapter 12 Working with Film and Cinema Tools 175 IIÂ Effects and transitions in your sequence must be re-created optically or digitally on film. Y
176 Part II Project Interchange Showing Film-Related Overlays in the Viewer and CanvasYou can configure the Viewer and Canvas overlays to show a cl
Chapter 11 Connecting DV Video Equipment 165 IIIThe selected Easy Setup applies to all new projects and sequences. Settings for existing sequences
Chapter 12 Working with Film and Cinema Tools 177 IITo change the timecode display of the Timeline, Viewer, or Canvas:m Control-click a timecode fi
178 Part II Project Interchange Exporting Film, Change, and Audio ListsOnce you finish editing a sequence in Final Cut Pro, you can export a film c
Chapter 12 Working with Film and Cinema Tools 179 IIExporting a Film ListFollowing are the steps used to export a film list. See the Cinema Tools U
180 Part II Project Interchange  To export an XML-format film list file: Choose File > Export > Cinema Tools XML Film Lists. The Export XML
Chapter 12 Working with Film and Cinema Tools 181 IIAfter exporting a film list, you should compare the edge code (key numbers or ink numbers) in t
182 Part II Project Interchange When you select film lists in the Settings section of the Export Change List dialog, the change list file will incl
Chapter 12 Working with Film and Cinema Tools 183 IIIt is critical that the value in the Sound Timecode field in the Detail View window correspond
184 Part II Project Interchange Once you select the database, Cinema Tools starts matching events in the sequence to records in the database in the
IIIPart III: OutputLearn how to output your completed movie to videotape or DVD, or export to any QuickTime-compatible video format.Chapter 13 Prepar
166 Part III Setting Up Your Editing System 2 To specify a disk or a folder on a hard disk as a scratch disk:a Click Set. b In the dialog that appe
13 18713 Preparing to Output to TapeTape is still the most common means of acquisition, output, and transfer for professional projects. Final Cut
188 Part III Output The most common output formats include:Â DV: The DV format family includes DV, DVCAM, DVCPRO, DVCPRO 50, and DVCPRO HD. DV for
Chapter 13 Preparing to Output to Tape 189 IIIOutput RequirementsRequirements for Full-Resolution DV Output Media files captured with a DV capture
190 Part III Output Methods for Output to Tape in Final Cut ProThere are three main ways you can output your video from Final Cut Pro to tape:Â Edi
Chapter 13 Preparing to Output to Tape 191 IIIRecording to Tape Directly from the TimelineThis method allows you to record whatever signal is curre
192 Part III Output Connecting Your Video Equipment and Setting It to VCR ModeMake sure your VTR or camcorder is connected to your computer and tur
Chapter 13 Preparing to Output to Tape 193 IIISelecting Playback SettingsWhen you want to output your program to video, you can choose whether to r
194 Part III Output Cueing the VideotapeWhen you use the Print to Video command, or when you output directly from the Timeline, make sure you cue t
Chapter 13 Preparing to Output to Tape 195 IIIIf you plan to do a series of insert edits to output your whole program onto tape, you must use a tap
Chapter 11 Connecting DV Video Equipment 167 IIIAbout Scratch Disk Capture OrderFinal Cut Pro lets you specify up to 12 scratch disks at one time.
14 19714 Assemble and Insert Editing Using Edit to TapeThe Edit to Tape window provides precision control over output to tape. Both assemble and
198 Part III Output Three methods of electronic editing exist, each with increasing precision and quality:Â Hard (or crash) recording: This method
Chapter 14 Assemble and Insert Editing Using Edit to Tape 199 IIIAbout Assemble Editing to TapeAn assemble edit records all video, audio, timecode,
200 Part III Output Requirements for Assemble or Insert Editing to TapeBefore you can edit to tape:Â Your video equipment must support either Fire
Chapter 14 Assemble and Insert Editing Using Edit to Tape 201 IIIAbout the Edit to Tape WindowIn most window layouts in Final Cut Pro, the Edit to
202 Part III Output  Mode: Choose an option—Mastering or Editing. Mastering: This is the default mode. The mastering mode is useful if you want
Chapter 14 Assemble and Insert Editing Using Edit to Tape 203 IIIÂ Mark In: Click this button, or press I, to set the frame on your tape where rec
204 Part III Output To record-enable an audio track, choose it from this pop-up menu and a checkmark appears next to it. Choose it a second time to
Chapter 14 Assemble and Insert Editing Using Edit to Tape 205 IIIÂ Play Around Current Frame: This is based on the preview pre-roll and preview po
206 Part III Output Leader Elements Color Bars: Adds color bars and a 1 kilohertz (kHz) reference tone, preset to –12 decibels (dB). Color bars a
168 Part III Setting Up Your Editing System Confirming Remote Device Control Between Final Cut Pro and Your DV DeviceDevice control enables communi
Chapter 14 Assemble and Insert Editing Using Edit to Tape 207 IIIMedia Elements and OptionsThese are options for the clip or sequence you are outpu
208 Part III Output Adding Standard Leader and Trailer ElementsIf you’re outputting your clip or sequence for delivery to a post-production house,
Chapter 14 Assemble and Insert Editing Using Edit to Tape 209 IIIÂ Device Control: Choose a device control preset that matches your particular vid
210 Part III Output To do an assemble edit:1 Choose File > Edit to Tape. In most layouts, the Edit to Tape window appears on top of the Canvas.2
Chapter 14 Assemble and Insert Editing Using Edit to Tape 211 III6 If you are including leader elements using Mastering mode, click the Mastering S
212 Part III Output Performing an Insert Edit When Editing to TapeAn insert edit allows you to edit individual video or audio tracks to tape, setti
Chapter 14 Assemble and Insert Editing Using Edit to Tape 213 III4 If you haven’t already done so, set In and Out points for your clip or sequence
214 Part III Output 6 Select the destination video and audio tracks to be edited to in the Edit to Tape window. When performing an insert edit, you
Chapter 14 Assemble and Insert Editing Using Edit to Tape 215 III9 To edit your sequence or clip to tape, drag it from the Browser or Viewer to the
216 Part III Output Using Edit to Tape to Output Multichannel AudioFinal Cut Pro is capable of outputting up to 16 tracks of audio when performing
16 Part I An Introduction to Final Cut Pro Step 4: Post-productionPost-production is where you organize and assemble your production footage, putt
Chapter 11 Connecting DV Video Equipment 169 IIIAbout FireWireFireWire (also called IEEE 1394a or i.LINK) is the consumer and professional standard
Chapter 14 Assemble and Insert Editing Using Edit to Tape 217 IIIThe following chart shows some common video and audio recording decks and the appr
218 Part III Output To set up Final Cut Pro to output more than two channels of audio:1 Choose the third-party video or audio interface you want to
15 21915 Printing to Video and Output from the TimelineYou can output your sequence to videotape using the Print to Video command, or simply reco
220 Part III Output Printing to VideoUnlike the Edit to Tape command, the Print to Video command doesn’t allow you to set In or Out points on your
Chapter 15 Printing to Video and Output from the Timeline 221 IIIUsing the Print to Video CommandMake sure you’ve read and followed the instruction
222 Part III Output 4 Select elements you want to print along with your sequence or clip.All selected elements are sent to tape in the order listed
Chapter 15 Printing to Video and Output from the Timeline 223 IIIRecording from the TimelineThe easiest way to output to tape is to enable external
224 Part III Output 3 In the Timeline, move the playhead to where you want to start recording in your sequence. The first frame will be recorded im
Chapter 15 Printing to Video and Output from the Timeline 225 IIIÂ Every Frame: Plays back every frame of the sequence, whether or not rendering i
16 22716 Learning About QuickTimeFinal Cut Pro uses QuickTime technology as a foundation for media file storage and as an import and export engin
228 Part III Output The QuickTime Suite of Software ApplicationsWhen someone mentions QuickTime, people often think of the free media player develo
Chapter 16 Learning About QuickTime 229 IIIHow Is Information Stored in a QuickTime Movie?QuickTime movie files store media data in separate tracks
230 Part III Output The QuickTime framework libraries support a remarkable number of video and audio codec (compressor/decompressor) algorithms. Th
Chapter 16 Learning About QuickTime 231 IIIÂ QuickTime: This refers to the QuickTime movie file format, which can contain multiple media tracks, e
232 Part III Output Formats Supported by QuickTimeQuickTime supports a lot of media formats and codecs, with many more coming all the time. Some ex
Chapter 16 Learning About QuickTime 233 IIIUncompressed movies can have an alpha channel. Alpha channels define levels of transparency in your movi
234 Part III Output Third-Party CodecsThere are several manufacturers of video-editing solutions, most of whom use different variations of the M-JP
Chapter 16 Learning About QuickTime 235 IIIAudio File Formats AAC or .mp4: Advanced audio coding. This format is a continuation of the MP3 audio
236 Part III Output The Export Using QuickTime Conversion command gives you more flexibility, particularly in terms of the type of compression and
12 17112 Connecting Professional Video and Audio EquipmentYou can expand your input and output options by installing third-party video, audio, an
17 23717 Exporting QuickTime MoviesYou can export your sequence to a QuickTime movie using any of the available sequence presets. Markers can als
238 Part III Output Choosing the Type of QuickTime Movie to ExportYou can create two kinds of QuickTime movies with the Export QuickTime Movie comm
Chapter 17 Exporting QuickTime Movies 239 IIIExporting a Self-Contained Movie Without Recompressing the MediaIf you choose to export a self-contain
240 Part III Output Exporting a QuickTime Movie FileYou can export a QuickTime movie from three kinds of selections:Â A selected sequence in the Br
Chapter 17 Exporting QuickTime Movies 241 III8 Choose the format you want to use from the Setting pop-up menu.The settings shown here come from bui
242 Part III Output To export a QuickTime movie from a clip in the Browser or Viewer:m Follow the steps for exporting a sequence, but select a clip
Chapter 17 Exporting QuickTime Movies 243 IIIWhen you choose the Export QuickTime Movie command, you can choose one of the following marker export
18 24518 Exporting Using QuickTime ConversionWhen you need to export video, audio, or still-image files for use in other applications, you can us
246 Part III Output Types of File Formats You Can Export with QuickTimeWith the Export Using QuickTime Conversion command, you can choose to export
172 Part III Setting Up Your Editing System  RS-422 serial device control interfaces: For remote device control during capture and output Video,
Chapter 18 Exporting Using QuickTime Conversion 247 IIIStill-Image File Formats and Image Sequences Still-Image: This choice allows you to select
248 Part III Output 6 Choose QuickTime Movie from the Format pop-up menu.7 If you want, choose a preset compression setting from the Use pop-up men
Chapter 18 Exporting Using QuickTime Conversion 249 III9 When you’ve finished selecting your options, click OK.10 When you’re ready to export, clic
250 Part III Output Standard Video Compression SettingsThe Standard Video Compression Settings dialog appears when you click Settings in the Video
Chapter 18 Exporting Using QuickTime Conversion 251 IIIÂ Key Frames: Key frames are available if your selected codec uses temporal compression. Mo
252 Part III Output Data Rate Area Data Rate: These options allow you to specify the data rate for your QuickTime video. Automatic: The selecte
Chapter 18 Exporting Using QuickTime Conversion 253 IIIFilter SettingsThese options are available when you click Filter in the Video area of the Mo
254 Part III Output DimensionsThis pop-up menu allows you to define the clean aperture size of your exported QuickTime movie. For more information
Chapter 18 Exporting Using QuickTime Conversion 255 IIIPreserve Aspect RatioWhen the “Preserve aspect ratio using” checkbox is selected, the aspect
256 Part III Output  Crop: Scales and center-crops your clip or sequence video to fit in the clean aperture dimensions of your exported movie. F
Chapter 12 Connecting Professional Video and Audio Equipment 173 IIIExternal Video and Audio MonitorsIn the final stages of post-production—color c
Chapter 18 Exporting Using QuickTime Conversion 257 IIIQuickTime Movie Sound SettingsClick Settings in the Sound area of the Movie Settings dialog
258 Part III Output  Rate: Choose a standard sample rate from the pop-up menu or enter a value to specify the output rate for the audio. Lower sa
Chapter 18 Exporting Using QuickTime Conversion 259 IIIInternet Streaming SettingsIf you’re outputting QuickTime files for streaming over the Inter
260 Part III Output  Track Hinter Settings: Click this to specify options for encoding and packets. RTP Payload Encodings: Choose the type of e
Chapter 18 Exporting Using QuickTime Conversion 261 IIIClassic Aperture ModeIn this mode, content appears as it did in QuickTime 7 and earlier. The
262 Part III Output In this mode, the video track is cropped to the Clean aperture mode and scaled according to the track’s pixel aspect ratio. For
Chapter 18 Exporting Using QuickTime Conversion 263 IIIEncoded Pixels Aperture ModeContent typically appears the same as in Classic aperture mode.
264 Part III Output 6 To customize settings, click Options. DV Format: Choose a DV format, such as DVCPRO 50, here. Video Format: Choose the vi
Chapter 18 Exporting Using QuickTime Conversion 265 III5 Choose a setting from the Use menu.Each setting in this list is a predefined group of code
266 Part III Output 8 Click Settings in the Video area to adjust the compression settings used for the video tracks.The video compression settings
174 Part III Setting Up Your Editing System You may want to consider adding a third-party interface to your system if:Â You are digitizing video fr
19 26719 Exporting Sequences for DVDMaking a DVD of your movie is a great way to show and distribute it. Video DVDs contain high-quality media an
268 Part III Output There are four phases to creating a DVD:Step 1: Create and edit your source materialIn addition to the main movie created in F
Chapter 19 Exporting Sequences for DVD 269 IIIVideo for Standard DVDsAll standard DVD video must be MPEG-1 or MPEG-2 encoded, using DVD-compliant f
270 Part III Output Video for High Definition DVDsDVD Studio Pro includes the ability to author DVDs using high definition (HD) video content. Thes
Chapter 19 Exporting Sequences for DVD 271 IIIYou can either export your DVCPRO HD–based project from Final Cut Pro using Compressor (as described
272 Part III Output Audio for DVDIn DVD Studio Pro, each DVD track can have up to eight audio streams. Each audio stream is independent of the othe
Chapter 19 Exporting Sequences for DVD 273 IIIAdding Chapter and Compression Markers to Your SequenceOnce you have finished editing your sequence o
274 Part III Output When you export a QuickTime movie, you have an option to export various kinds of markers, including compression and chapter mar
Chapter 19 Exporting Sequences for DVD 275 IIIMore About Compression and Edit/Cut MarkersCompression markers identify areas of abrupt visual change
276 Part III Output About DVD Authoring ApplicationsWhether you intend to use iDVD or DVD Studio Pro will affect how you export your movies from Fi
Chapter 12 Connecting Professional Video and Audio Equipment 175 IIIAbout Video Interfaces, Signals, and ConnectorsThis section describes common ty
Chapter 19 Exporting Sequences for DVD 277 IIIExporting a QuickTime Movie for DVD UseThe process of exporting your movie as a standard QuickTime fi
20 27920 Using Compressor with Final Cut ProCompressor is a high-quality MPEG and QuickTime video encoder you can use to create a variety of form
280 Part III Output Performing Standards ConversionCompressor includes a high-quality standards and format conversion feature that can be used to:Â
Chapter 20 Using Compressor with Final Cut Pro 281 IIIUsing Compressor with Final Cut ProThere are two ways you can use Compressor with Final Cut P
282 Part III Output Important: QuickTime reference movies are useful for temporary use on your local system, but be careful not to send these movi
Chapter 20 Using Compressor with Final Cut Pro 283 IIITo choose where your encoded output files are saved:1 In Compressor, click the Destinations t
284 Part III Output To export from Final Cut Pro using Compressor:1 In the Browser, select a sequence or clip you want to export.If you want to exp
21 28521 Exporting Still Images and Image SequencesAt many points during your project, you may need to export still images of your video for grap
286 Part III Output Bit Depth of Exported Still ImagesExported still images are always exported using 8 bits per pixel per color channel. For examp
176 Part III Setting Up Your Editing System PCI Video Interface CardIf you are using professional analog or digital formats (either standard defini
Chapter 21 Exporting Still Images and Image Sequences 287 III6 To select custom settings, click Options, and in the Export Image Sequence Settings
288 Part III Output 5 Choose Image Sequence from the Format pop-up menu.6 Choose a setting from the Use pop-up menu. If none of the options you nee
Chapter 21 Exporting Still Images and Image Sequences 289 IIIEach file of the image sequence is named in the form of “Filename 001.ext,” where “Fil
22 29122 Batch Exporting Clips and SequencesYou can set up Final Cut Pro to export multiple clips and sequences at one time using the Batch Expor
292 Part III Output Follow these steps to do a batch export. Steps are described in detail on the following pages.Step 1: Select the clips, sequen
Chapter 22 Batch Exporting Clips and Sequences 293 III3 To change the name of a bin in the Export Queue, click the bin’s name once to select it, wa
294 Part III Output You can specify export settings for a bin by selecting a bin and clicking the Settings button or by selecting options in indivi
Chapter 22 Batch Exporting Clips and Sequences 295 III3 Choose a QuickTime-compatible file format from the Format pop-up menu.These are the same fi
296 Part III Output 6 Click Set Naming Options, choose the type of file extensions you want, then click OK. Strip Existing Extension: Specifies w
Chapter 12 Connecting Professional Video and Audio Equipment 177 IIIPCI Video Interface Card with Breakout BoxMany PCI cards aren’t big enough to f
Chapter 22 Batch Exporting Clips and Sequences 297 IIISelecting Batch Export Settings from ColumnsThe columns in the Export Queue window display de
298 Part III Output The following three options are available only when the exported file format is a QuickTime movie:Â Include: Specifies which t
Chapter 22 Batch Exporting Clips and Sequences 299 IIIOnce items have been exported, the message in the Status column for each exported item change
300 Part III Output To add batch exported items to your project:1 In the Export Queue window, select an item that has been successfully batch expor
IVPart IV: Settings and PreferencesLearn how to customize Final Cut Pro for the particular needs of your project and editing environment.Chapter 23 C
23 30323 Choosing Settings and PreferencesFinal Cut Pro has numerous settings and preferences that allow you to customize your system for particu
304 Part IV Settings and Preferences  Timeline Options Tab (p. 315): These are the default display options used when a new sequence is created. T
Chapter 23 Choosing Settings and Preferences 305 IVÂ Levels of Undo: Enter a value to specify the number of actions that can be undone. The maximu
306 Part IV Settings and Preferences  Limit real-time video to N MB/s: Final Cut Pro uses this number to limit how many video streams can play ba
178 Part III Setting Up Your Editing System Video Signals and ConnectorsWhen you capture and output, the type of video signal you use to connect yo
Chapter 23 Choosing Settings and Preferences 307 IVInterface Options Show Tooltips: Select this option to automatically display descriptions of i
308 Part IV Settings and Preferences Capture and Playback Options Sync audio capture to video source if present: Select this option in the follow
Chapter 23 Choosing Settings and Preferences 309 IVText Size Options Browser Text Size: This pop-up menu allows you to choose how small or large
310 Part IV Settings and Preferences Default Timing Options Still/Freeze Duration: This value determines the duration for imported graphics and f
Chapter 23 Choosing Settings and Preferences 311 IVIn the following example, the sequence contains ten duplicate frames. Below, the handle size set
312 Part IV Settings and Preferences  Threshold: This allows you to set a minimum number of frames that must be duplicated before a duplicate fra
Chapter 23 Choosing Settings and Preferences 313 IVImported Still/Video Gamma Gamma Level: This pop-up menu determines the default gamma setting
314 Part IV Settings and Preferences  Record Audio Keyframes: When this option is selected, keyframes are recorded whenever audio level, pan, or
Chapter 23 Choosing Settings and Preferences 315 IVAutomatic Conforming and Scaling OptionsThese options control how mixed-format sequence editing
316 Part IV Settings and Preferences Audio Outputs TabThis tab is used to choose the default audio output preset for new sequences. An audio output
Chapter 1 About the Post-Production Workflow 17 IStep 1: PlanningPlanning is where you choose your basic workflow, such as offline and online edit
Chapter 12 Connecting Professional Video and Audio Equipment 179 IIIComponent YUV and Component RGBProfessional video equipment, such as Betacam SP
Chapter 23 Choosing Settings and Preferences 317 IVTo open System Settings:m Choose Final Cut Pro > System Settings.The System Settings window i
318 Part IV Settings and Preferences About Thumbnail Cache FilesThumbnail cache files store small representative images of your clips that appear i
Chapter 23 Choosing Settings and Preferences 319 IVTo add or replace a search folder:1 Choose Final Cut Pro > System Settings, then click the Se
320 Part IV Settings and Preferences Memory UsageUse these fields to decide how much of the RAM available in your computer to use when running Fina
Chapter 23 Choosing Settings and Preferences 321 IVExternal Editors TabFinal Cut Pro allows you to directly open clips’ media files in other applic
322 Part IV Settings and Preferences Note: If <None Set > appears next to an entry in the list, that type of clip is opened in the same appl
24 32324 Audio/Video Settings and Easy SetupsAudio/Video settings allow you to customize your Final Cut Pro system to work with particular video
324 Part IV Settings and Preferences Learning About Audio/Video PresetsYou usually only need to change Audio/Video settings when you install a new
Chapter 24 Audio/Video Settings and Easy Setups 325 IVÂ A/V Devices: This tab allows you to choose which video and audio interfaces you use for ex
326 Part IV Settings and Preferences Choosing Easy SetupsYou can quickly set up your editing system to work with different video formats by choosin
180 Part III Setting Up Your Editing System FireWire 400FireWire 400, also called IEEE 1394a or i.LINK, is the consumer and professional standard f
Chapter 24 Audio/Video Settings and Easy Setups 327 IVThe corresponding capture, sequence, and device control presets are loaded, as well as settin
328 Part IV Settings and Preferences But suppose you switch to a video deck that doesn’t support remote device control. In this case, you need to c
Chapter 24 Audio/Video Settings and Easy Setups 329 IVViewing Settings in a PresetBelow each pop-up menu in the Summary tab of the Audio/Video Sett
330 Part IV Settings and Preferences Creating a New PresetIf none of the existing presets is exactly what you need or want, you can create a new on
Chapter 24 Audio/Video Settings and Easy Setups 331 IVThe newly created preset becomes the currently selected preset and appears in the appropriate
332 Part IV Settings and Preferences Deleting PresetsYou may decide to delete a preset that you’ve created. Before you delete it, make sure you are
Chapter 24 Audio/Video Settings and Easy Setups 333 IVCreating an Easy SetupIf you routinely use a particular group of capture, sequence, and devic
334 Part IV Settings and Preferences Moving, Deleting, and Restoring an Easy SetupEasy Setups that come with Final Cut Pro are located within the a
Chapter 24 Audio/Video Settings and Easy Setups 335 IVExample: Creating a Custom Preset and Easy SetupThe following example shows how to create a
336 Part IV Settings and Preferences 6 Click the Summary tab.The Device Control Preset pop-up menu is now set to the newly created preset, Betacam
Chapter 12 Connecting Professional Video and Audio Equipment 181 IIIHD-SDIHigh Definition Serial Digital Interface (HD-SDI) is a higher-bandwidth v
Chapter 24 Audio/Video Settings and Easy Setups 337 IVLoading Settings from a Network ServerEach time Final Cut Pro is opened, it checks two local
25 33925 Capture Settings and PresetsA capture preset is a group of settings that determine how media is captured from an external media device (
340 Part IV Settings and Preferences To view or edit a capture preset:1 Choose Final Cut Pro > Audio/Video Settings, then click the Capture Pres
Chapter 25 Capture Settings and Presets 341 IVÂ Remove Advanced Pulldown and/or Duplicate Frames During Capture From FireWire Sources: Some camcor
342 Part IV Settings and Preferences  Quality: Enter a percentage or adjust the slider to set the image quality of the codec according to the doc
Chapter 25 Capture Settings and Presets 343 IVAdvanced QuickTime Video Settings for Capture PresetsThe QuickTime Video Settings in the Capture Pres
344 Part IV Settings and Preferences Compression TabThe settings available in the Compression tab depend on the codec chosen from the Compressor po
Chapter 25 Capture Settings and Presets 345 IVCompressor Settings Depth: This option is not available for all codecs. Choose a color bit depth fo
346 Part IV Settings and Preferences  Input: Choose a hardware input from the currently selected audio device.Note: For example, if you selected
182 Part III Setting Up Your Editing System DVI supports single- and dual-link connections. Single-link DVI connections are limited to 2.6 megapixe
Chapter 25 Capture Settings and Presets 347 IVTo create a device-controllable, audio-only capture preset:1 Choose Final Cut Pro > Audio/Video Se
26 34926 Device Control Settings and PresetsA device control preset communicates transport commands and timecode between Final Cut Pro and suppor
350 Part IV Settings and Preferences Viewing Settings for a Device Control PresetSettings in a device control preset are used during logging, captu
Chapter 26 Device Control Settings and Presets 351 IVÂ If you’re using FireWire: Choose Apple FireWire or Apple FireWire Basic, depending on your
352 Part IV Settings and Preferences  Time Source: Some tape formats can have more than one kind of timecode track. You can choose which track yo
Chapter 26 Device Control Settings and Presets 353 IVÂ Use Deck Search Mechanism: Select this option to use a deck’s internal search mechanism to
354 Part IV Settings and Preferences  Pre-roll and Post-roll: Because VTRs and audio players are mechanical devices, it takes a few seconds for t
Chapter 26 Device Control Settings and Presets 355 IVÂ Sony VISCAÂ Sony LANC (via Addenda RS-4/L)Â Panasonic RS-232 and RS-422Â JVC RS-232Note: RS
356 Part IV Settings and Preferences Using Serial Device ControlNearly all professional VTRs support serial device control. Serial device control s
Chapter 12 Connecting Professional Video and Audio Equipment 183 IIIThe following illustration shows a typical SD setup:Following are basic instruc
Chapter 26 Device Control Settings and Presets 357 IVCalibrating Timecode Capture with Serial Device ControlUnless you are capturing a DV video for
358 Part IV Settings and Preferences To determine the timecode offset:1 Do one of the following:Â Create a window-burn (or window dub) test tape fo
Chapter 26 Device Control Settings and Presets 359 IVTo enter a timecode offset:1 Choose Final Cut Pro > Audio/Video Settings, then click the De
360 Part IV Settings and Preferences Using a Non-Controllable DeviceIf you have a camcorder or deck without device control, you can still capture a
27 36127 Sequence Settings and PresetsSettings for sequences are found in several windows throughout Final Cut Pro. These settings are used when
362 Part IV Settings and Preferences About Sequence Settings and PresetsA sequence preset has two tabs: the General and Video Processing tabs.Note:
Chapter 27 Sequence Settings and Presets 363 IVÂ Pixel Aspect Ratio: Choose a pixel aspect ratio that matches the format you are working with. The
364 Part IV Settings and Preferences QuickTime Video Settings for SequencesFinal Cut Pro uses the built-in QuickTime architecture of Mac OS X to de
Chapter 27 Sequence Settings and Presets 365 IV Depth: Choose the bit depth used for each sample. 8-bit: This bit depth is useful for highly co
366 Part IV Settings and Preferences Timeline Display, Render, and Audio Output OptionsWhen you create a new sequence, the timeline display, render
184 Part III Setting Up Your Editing System To connect your VTR to your third-party video interface:1 Install a supported third-party PCI video int
Chapter 27 Sequence Settings and Presets 367 IVRender and Playback Settings Filters: If this option is not selected, all filters are ignored duri
368 Part IV Settings and Preferences Audio Outputs TabThe settings in this tab allow you to define the number of audio output channels available fo
Chapter 27 Sequence Settings and Presets 369 IVThe Audio Outputs tab has the following settings:Â Outputs pop-up menu: This pop-up menu allows you
370 Part IV Settings and Preferences Changing Sequence SettingsYou can change individual settings for a sequence, such as image height or codec, or
Chapter 27 Sequence Settings and Presets 371 IVTo change sequence settings using a new sequence preset:1 Select a sequence in the Browser.2 Do one
VPart V: AppendixesFind specific information on video formats, frame rate and timecode, and solutions to common user problems in this section.Appendix
375AAppendixA Video FormatsThis appendix covers the following:Â Characteristics of Video Formats (p. 375)Â Video Formats Supported by Final Cut
376 Part V Appendixes Color sampling: For component digital formats, the ratio of color samples to black-and-white (or luma) samples (for exampl
Chapter 12 Connecting Professional Video and Audio Equipment 185 IIITo configure Final Cut Pro to work with your video deck, do one of the followin
Appendix A Video Formats 377 VAbout File-Based MediaHistorically, video footage has been recorded on videotape. As digital acquisition quickly repl
378 Part V AppendixesHigh Definition VideoIn the late 1990s, HD video formats were standardized in the United States by the Advanced Television St
Appendix A Video Formats 379 VThe luma (black-and-white channel) and chroma (color channels) information can be recorded and transmitted several di
380 Part V AppendixesAspect Ratio of the Video FrameThe ratio of horizontal to vertical dimensions of a film or video frame is called the aspect r
Appendix A Video Formats 381 VBelow is a list of commonly used aspect ratios, mostly from the film and television industry, plus a few others for c
382 Part V AppendixesAnamorphicAnamorphic techniques use special lenses or electronics to squeeze a widescreen image to fit in a narrower aspect r
Appendix A Video Formats 383 VPixels (Samples) per LineIn digital video formats, each line is sampled a number of times. In an attempt to create a
384 Part V AppendixesPixel Aspect RatioA pixel usually refers to a physical picture element that emanates light on a video display. But a pixel is
Appendix A Video Formats 385 VSome video formats use rectangular pixels to reduce the amount of information stored on tape. For example, DVCPRO HD
386 Part V AppendixesScanning MethodA video frame is made of horizontal lines that are scanned from one side of a display to the other. Progressiv
186 Part III Setting Up Your Editing System Connecting Consumer Analog Video DevicesIf you want to digitize video from an analog consumer format, s
Appendix A Video Formats 387 VAbout Progressive ScanningProgressive scanning is much simpler than interlaced scanning: each line is scanned consecu
388 Part V AppendixesSetting Field Dominance in Final Cut ProIn Final Cut Pro, the field dominance of clips must match the sequence field dominanc
Appendix A Video Formats 389 VVideo Sample Rate and Bit DepthThe video sample rate of a digital video format determines how often the light intensi
390 Part V AppendixesThe following table shows a list of color sample ratios used in various digital video formats:Bit DepthThe number of bits use
Appendix A Video Formats 391 VIn fact, 8-bit Y´CBCR video does not use all 256 codes to represent picture information. Black is stored as code 16 a
392 Part V AppendixesSome simple methods of data compression are:Â Throw away pixels at regular intervals: This essentially scales the image, or
Appendix A Video Formats 393 VLossy CodecsMost video codecs are necessarily lossy, because it is usually impractical to store and transmit uncompre
394 Part V AppendixesInterframe CompressionInstead of storing complete frames, temporal compression stores only what has changed from one frame to
Appendix A Video Formats 395 VGOP Length Longer GOP lengths encode video more efficiently by reducing the number of I-frames but are less desirable
396 Part V AppendixesThe same GOP pattern can produce different results when used with an open or closed GOP. For example, a closed GOP would star
Chapter 12 Connecting Professional Video and Audio Equipment 187 IIIThe following illustration shows a typical non-DV-to-DV setup:To connect your V
Appendix A Video Formats 397 VMPEG-1MPEG-1 is the earliest format specification in the family of MPEG formats. Because of its low bit rate, MPEG-1
398 Part V AppendixesMPEG-2 supports the same audio layers as MPEG-1 but also includes support for multichannel audio. MPEG-2 Part 7 also supports
Appendix A Video Formats 399 VDV FormatsYou can easily capture and output any DV-format video via the FireWire port on your computer. Video, audio,
400 Part V AppendixesScanning MethodsMost HD equipment can record both progressive and interlaced video. Typically, 1080-line video is interlaced
Appendix A Video Formats 401 VUncompressed High Definition FormatsHD requires extremely high data rates (around 1.4 Gbps). There are no camcorder f
402 Part V Appendixes1895 Lumière brothers demonstrate combination camera/projector (16 fps).1918 First color motion picture appears.1920 Commerci
Appendix A Video Formats 403 V1968 The computer mouse is invented.1970 3/4-inch U-Matic video format is introduced.1970 Computer floppy disk is int
405BAppendixB Frame Rate and TimecodeThis appendix covers the following:Â What Is Frame Rate? (p. 405)Â Understanding Flicker and Perceived Fram
406 Part V AppendixesEarly television systems selected frame rates based on local electrical standards to avoid electrical interference with the p
188 Part III Setting Up Your Editing System Built-in Audio InterfacesThe following audio interfaces are included with your Macintosh computer (thou
Appendix B Frame Rate and Timecode 407 VEarly television systems used a different approach for the same result: increased flicker without increasin
408 Part V AppendixesRecording Slow Frame Rates for Time-Lapse PhotographySlow frame rates are used for time-lapse photography, in which a scene i
Appendix B Frame Rate and Timecode 409 VSome digital video formats actually support several frame rates within a single format, allowing variable f
410 Part V AppendixesWhat Is Timecode?Timecode is a signal recorded with your video that uniquely identifies every frame of your tape using a time
Appendix B Frame Rate and Timecode 411 VDrop frame timecode compensates for the fact that the NTSC format has a frame rate of 29.97 fps, which is .
412 Part V AppendixesIf you edit an hour-long program on NTSC video, the 30 fps timecode will indicate the last frame of the program is frame 108,
Appendix B Frame Rate and Timecode 413 VTimecode on TapeThere are several kinds of timecode recorded on videotape, each stored in a different part
414 Part V AppendixesLTC timecode is most easily read when a deck is in fast-forward, and VITC is most easily read when a deck is in slow motion.
Appendix B Frame Rate and Timecode 415 V1787 00:01:14:11 00:01:11:12 00:00:59:17 00:00:59:17 0111+11 0285+111788 00:01:14:12 00:01:11:13 00:00:59:1
416 Part V Appendixes1822 00:01:15:22 00:01:12:22 00:01:00:22 00:01:00:24 0113+14 0288+021823 00:01:15:23 00:01:12:23 00:01:00:23 00:01:00:25 0113
18 Part I An Introduction to Final Cut Pro Step 2: Setting upIn this phase, you set up your editing system by installing and connecting the hardwa
Chapter 12 Connecting Professional Video and Audio Equipment 189 IIIChoosing a Third-Party Audio InterfaceBefore you purchase a separate audio inte
417CAppendixC Working with 24p VideoThis appendix covers the following:Â What Is 24p Video? (p. 417)Â Telecine, Pull-Down, and Reverse Telecine
418 Part V AppendixesTelecine, Pull-Down, and Reverse TelecineThe following section describes methods for embedding and extracting 24p video in di
Appendix C Working with 24p Video 419 VIf you edit 3:2 pull-down footage without removing the pull-down first, you need to be particularly careful
420 Part V Appendixes2:3:3:2 Advanced Pull-DownCamcorders such as the Panasonic AG-DVX100, the Panasonic AG-HVX200, and the Canon XL2 use this met
Appendix C Working with 24p Video 421 VDespite its efficiencies, the advanced pull-down pattern is not as aesthetically pleasing as 3:2 pull-down.
422 Part V AppendixesProgressive Segmented Frame (PsF) RecordingSony CineAlta cameras can record 23.98 or true 24 fps on HDCAM or HDCAM SR tape. T
Appendix C Working with 24p Video 423 V24 @ 25True 24 fps film or video can be transferred to PAL (25 fps) by speeding up the frame rate by 4 perce
424 Part V Appendixes24 @ 25 RepeatThis method simply repeats every 24th frame once to fit 24 fps footage into 25 fps. This causes a noticeable st
Appendix C Working with 24p Video 425 VWorking with 24p NTSC VideoSeveral camcorders have the ability to emulate the telecine process by exposing a
426 Part V AppendixesDuplicate video fields are discarded during capture, resulting in a 24p (23.98 fps) media file on disk after capture.If you h
190 Part III Setting Up Your Editing System USB Audio InterfacesThere are a wide variety of USB audio interfaces available. Most support two or fou
427DAppendixD Working with Anamorphic 16:9 MediaThis appendix covers the following:Â About Anamorphic 16:9 Media (p. 427)Â Recording Anamorphic
428 Part V AppendixesThis image format is called 16:9 anamorphic because the intended aspect ratio is 16:9, even though it appears as 4:3 (and the
Appendix D Working with Anamorphic 16:9 Media 429 VDisplaying 16:9 Anamorphic VideoBy default, 16:9 anamorphic video displayed on an SD monitor app
430 Part V AppendixesRecording Anamorphic VideoAnamorphic video can be acquired in one of three ways:Â Using a camera with a 16:9 CCD: A charge-c
Appendix D Working with Anamorphic 16:9 Media 431 VCapturing Anamorphic MediaWhen you capture video, Final Cut Pro uses the settings in the current
432 Part V AppendixesTo enable the Anamorphic property for a clip:1 Open the clip from the Browser, then choose Edit > Item Properties > For
Appendix D Working with Anamorphic 16:9 Media 433 VSpecifying Sequence Settings for Anamorphic MediaWhen you use 16:9 anamorphic media in a sequenc
434 Part V AppendixesOutputting Anamorphic Video to Tape When outputting an edited sequence to tape using anamorphic video, you have two choices,
Appendix D Working with Anamorphic 16:9 Media 435 VCalculating the Dimensions for an Exported 16:9 QuickTime MovieThe dimensions of your exported m
436 Part V Appendixes8 In the Dimensions width and height fields, enter the width and height you calculated for your exported 16:9 movie.For more
Chapter 12 Connecting Professional Video and Audio Equipment 191 IIIImportant: Although a FireWire bus supports a very high data rate, connecting
437EAppendixE Solving Common ProblemsThis appendix covers the following:Â Resources for Solving Problems (p. 437)Â Solutions to Common Problems
438 Part V AppendixesSolutions to Common ProblemsThe following section describes common problems and solutions in Final Cut Pro.Problems with Vide
Appendix E Solving Common Problems 439 VYour external NTSC or PAL monitor is displaying an orange frame with the message “Video card not supported
440 Part V Appendixes Another source of dropped frames on capture or playback may be fragmented hard disks. In general, it’s preferable to captur
Appendix E Solving Common Problems 441 VAfter editing to tape, you don’t see the material you edited when you play back the tape. The Edit to Tape
442 Part V AppendixesDV video clips look fuzzy on the computer’s monitor. Older Power Mac G4 computers cannot process and properly play back DV i
Appendix E Solving Common Problems 443 VProblems with Audio QualityIf you experience the following issues with audio quality, try these solutions.Y
444 Part V AppendixesOther IssuesIf you experience the following issues, try these solutions.Final Cut Pro seems to be working slowly. The amount
445GlossaryGlossary2:2:2:4 pull-down An efficient but low-quality pull-down method, primarily useful for previewing the output of real-time eff
446 Glossary 16 mm A film format for film and television presentations, which has a 4:3 aspect ratio.24-bit resolution A bit depth used for high-qua
192 Part III Setting Up Your Editing System Analog Audio Connectors and Signal FormatsDifferent audio connectors are suited for different purposes.
Glossary 447 alignment When working with transitions, refers to whether the transition starts before the edit point, is centered at the edit point, o
448 Glossary audio channel indicator An icon in the Edit to Tape window that indicates which audio tracks are being output.audio clip A media clip c
Glossary 449 batch recapture A process in which you recapture, at a higher resolution, the parts of logged clips that you actually use in your sequen
450 Glossary broadcast legal Broadcast facilities have limits on the maximum values of luma and chroma that are allowable for broadcast. If a video e
Glossary 451 channels When used to describe video, can refer to color channels or alpha channels. Color and transparency information for video and gr
452 Glossary color depth The possible range of colors that can be used in a movie or image. There are generally four choices with computer graphics—
Glossary 453 cutaway shot A shot that is related to the current subject and occurs in the same time frame. For example, an interviewer’s reaction to
454 Glossary Digital-8 A standard definition consumer digital video format that records a DV video signal onto Hi-8-style tapes.Digital Betacam A st
Glossary 455 downmixing Also referred to as mixing down, the process used to combine multiple audio channels to a single stereo (or dual mono) pair.d
456 Glossary DVCPRO HD A high definition video format that records an 8-bit compressed component video signal with 4:2:2 color sampling. Both 720p an
Chapter 12 Connecting Professional Video and Audio Equipment 193 III1/4" Tip-Sleeve Connectors1/4" tip-sleeve (TS) connectors (also calle
Glossary 457 favorite A customized effect that is used frequently. You can create favorites from most of the effects in Final Cut Pro.field Half of
458 Glossary frequency The number of times a sound or signal vibrates each second, measured in cycles per second, or hertz (Hz). Audio recordings are
Glossary 459 headroom The available range in decibels (dB) that falls in between the reference level that is used to denote the average loudness of a
460 Glossary jog To move forward or backward through video or audio one frame at a time.jog control A control at the bottom of the Viewer, Canvas, a
Glossary 461 linked clip A clip item that is connected to one or more other clip items, so that when you select it you also select the associated cli
462 Glossary markers In Final Cut Pro, points of reference in clips and sequences. Markers can be placed directly in clips, or they can be placed in
Glossary 463 mixed-format sequence A sequence containing clips whose media files don’t match the sequence format.mixer automation The process of usi
464 Glossary nonlinear editing A video editing method in which edits within a program can be changed at any time without having to re-create the enti
Glossary 465 overscan The part of the video frame that cannot be seen on a TV or video monitor. Broadcast video is an overscan medium, meaning that t
466 Glossary pixel aspect ratio The width-to-height ratio for the pixels that compose an image. Pixels on computer screens and in high definition vid
194 Part III Setting Up Your Editing System Digital Audio Connectors and Signal FormatsAlthough digital audio signals are completely different from
Glossary 467 QuickView tab Provides an alternate way of viewing effects in a sequence outside of the Canvas as you work. It takes advantage of the ab
468 Glossary render status bars Two slim horizontal bars, at the top of the Timeline, that indicate which parts of the sequence need to be rendered.
Glossary 469 rotoscoping The process of manipulating or painting on individual frames. Usually used to describe the act of tracing, frame by frame, a
470 Glossary Scrub Video tool A tool used to change the thumbnail of a clip displayed when the Browser is in icon view.SECAM (Sequential Couleur Avec
Glossary 471 slate A small board shot at the beginning of a scene, which identifies the scene with basic production information such as the take, dat
472 Glossary sound recordist The individual on a film or video crew responsible for setting up the audio recording equipment, and for setting the lev
Glossary 473 stereo, stereo pair Short for stereophonic, in which audio contains two different channels. Stereo pairs are linked and are always edite
474 Glossary sweetening The process of creating a high-quality sound mix by polishing sound levels, rerecording bad sections of dialogue, and recordi
Glossary 475 timecode A signal recorded with your video that uniquely identifies each frame on tape. The SMPTE format for timecode is hours: minutes:
476 Glossary track strips In the Audio Mixer, each audio track in the currently selected sequence is represented by a track strip, complete with solo
Chapter 12 Connecting Professional Video and Audio Equipment 195 IIITOSLINKTOSLINK is an optical digital audio format developed by the Toshiba Corp
Glossary 477 View buttons Use to switch among three different views of the Audio Mixer. Each view has its own set of hidden and displayed track strip
478 Glossary VITC Stands for vertical interval timecode. Timecode that is written into the video signal on the source tapes as they’re being recorded
Glossary 479 window burn Visual timecode or keycode information superimposed onto video frames. It usually appears on a strip at the bottom or top of
480 Glossary Y´CBCR The color space in which many digital video formats store data. Three components are stored for each pixel—one for luma (Y) and t
481IndexIndex"Mirror on desktop" option I-224"monitor out" outputs I-310% of Blur setting III-2601/4" tip-ring-sleev
482 Index AES/EBU digital audio channels I-198affiliate clips I-57copied clips and II-415creating IV-47, IV-50described II-78, IV-33locating mast
Index 483 capturing IV-340described IV-447editing IV-432exporting to QuickTime IV-434recording IV-430rendering IV-434viewing IV-432anchor items
484 Index channels IV-139, IV-368–IV-369clipped I-302, I-304, III-63clips. See audio clipscontrols I-127cross fades II-305, III-178, III-182decibe
Index 485 boundaries II-211capturing I-295–I-308clip names I-249, I-251, I-259–I-261, I-273color-coding II-206controls I-127copying I-57copying
486 Index syncing. See audio-video synctimecode I-110timecode breaks in I-291in Timeline II-92, II-301transitions II-305, II-373–II-380trimming I
196 Part III Setting Up Your Editing System About Analog Audio LevelsThere are six basic kinds of analog audio levels found on most equipment:Â Mic
Index 487 recording settings III-93–III-96reference tones III-68settings I-243, III-62–III-68subframe III-130track meters III-74Audio Levels sett
488 Index DVD tracks IV-272editing to tape operations IV-203empty IV-257, IV-265exporting AIFF files III-185–III-194exporting downmixes III-192ex
Index 489 averaging meters IV-448Avid EDLs with 24-tracks IV-143Avid systems IV-65AVI format I-315, IV-232, IV-246, IV-264–IV-266, IV-448axis IV-
490 Index opened in separate window IV-35opening II-17, II-18renaming I-58searching II-28–II-30selecting IV-298selecting items for Media Manager
Index 491 icons in IV-35–IV-36icon view I-67–I-71illustrated I-44importing items in I-315–I-319list view I-62–I-66logging in I-237, I-238markers
492 Index split edits in II-232switching to Timeline or Viewer II-429synchronizing playhead with Viewer II-434–II-437tabs I-49, I-90timecode overl
Index 493 audio alert messages III-39audio channel 1 IV-450audio channel 2 IV-450bit depth and IV-390capture presets IV-346channel filters III-2
494 Index currently selected clips II-172cutting II-207–II-209deleting from projects I-58described I-28, IV-451deselecting II-178disabling audio/
Index 495 shown in Timeline III-419shuttling through I-103–I-104sliding II-318–II-320sliding frames to new times III-356slipping II-369snapping t
496 Index color calibrationbroadcast monitors III-541–III-544color conversions III-664color correction I-220, IV-65, IV-451basic steps III-558–III
Chapter 12 Connecting Professional Video and Audio Equipment 197 IIIA balanced audio cable sends the same audio signal on two wires, but inverts th
Index 497 Composite property IV-38Composite recording method IV-388Composite videocapture interfaces I-186inputs I-200outputs I-219Composite vide
498 Index “Copy From” rule III-567copyingarchive files IV-119audio filters III-165clip attributes III-261clips II-123, II-196–II-199, II-412–II-4
Index 499 dB. See decibeldBFS units III-24, III-58dBm units III-24dBu units III-24dBv units III-24DCT encoding IV-393deacceleration in time graph
500 Index serial devices IV-356troubleshooting IV-360Device Control Presets tab IV-350device control protocols IV-351devicesexternal monitors and
Index 501 drives. See hard disks, scratch disksDrop Frame option I-125, IV-139drop frame timecode II-441, IV-131, IV-139, IV-411–IV-416, IV-455in ba
502 Index DVD Studio Pro II-60converting movies IV-268exporting items for IV-276markers IV-243DVD-Video compliant formats IV-268DV formatsaudio c
Index 503 match cuts II-335match frame editing IV-462media management and IV-15montages II-241Multiclip Playback mode II-276–II-278multiclips II
504 Index incorrect timecode in IV-441Key Level and III-418Key tracks and III-418limitations IV-141, IV-144master clips and IV-47, IV-143master t
Index 505 EDLs IV-134, IV-150, IV-151–IV-152frames as still images III-367image sequences IV-287–IV-289markers as text tracks II-69multiclips II-
506 Index filenamesimportance of IV-15Media Manager settings IV-97filesSee also media filesSee also QuickTime movie files, names of specific file fo
198 Part III Setting Up Your Editing System Now, both audio signals are in phase, but the noise is inverted, causing the noise to be canceled. At t
Index 507 Find All command II-30, II-31Find command II-31, II-32, II-183, IV-14Find Edges filter III-251Finder (Mac OS X)effective media management
508 Index Easy Setups and IV-61editing timebase IV-361, IV-371EDL export considerations and IV-147flicker and IV-406–IV-407imported files I-320li
Index 509 “gearing down” II-193, II-344, IV-458general preferences II-73General tab II-73, IV-304generator clipsadding to a sequence III-447–III-4
510 Index sustained transfer speed I-213types of I-213–I-217hard disk spacedeleting items and IV-95Media Manager summary IV-91hard drives. See har
Index 511 batch lists I-237, I-312vs. capturing I-316cross fades and III-196described IV-459EDLs IV-140–IV-143file formats I-315files I-315–I-3
512 Index presets IV-336Institute of Radio Engineers (IRE) IV-459instrument levels I-196“Insufficient content for edit” message II-110, II-157, II
Index 513 zooming I-118, I-134, I-137–I-138zooming in and out of waveforms II-295key button III-605key edits IV-132key events IV-136key filters.
514 Index LLabel 2 property II-24, IV-39, IV-45Label property II-24, IV-39, IV-45labels IV-315, IV-460audio levels III-68audiotape III-68audio tr
Index 515 LiveTypefreeze frame of project III-367opening clips in III-481using with Final Cut Pro III-480–III-482LiveType titles III-480loadingkey
516 Index Luma Key filter III-247luma keying III-422, III-424, III-430luminance. See also lumaluminance gain III-535Luminance Map transition II-39
Volume IInterface, Setup, and Input
Chapter 1 About the Post-Production Workflow 19 IStep 4: EditingThe editing process involves taking the video and audio you’ve captured, along wit
Chapter 12 Connecting Professional Video and Audio Equipment 199 IIIConnecting Consumer Digital Audio DevicesConsumer devices such as CD players, M
Index 517 match frame commands II-283Media Manager settings IV-96, IV-101multiclips and II-281–II-282properties II-84, IV-45sequence clips and II
518 Index timecode tracks II-447“Media limit” message II-355media managementSee also Media Managercritical techniques IV-15described IV-13–IV-14in
Index 519 modem adapters I-202Mode pop-up menu IV-202modifier keys I-149Modify Timecode dialog II-447–II-448, IV-36“monitor out” outputs IV-358mo
520 Index Browser columns I-62clips III-261, III-279frames to new time slots III-354, III-356In and Out points II-116media files into one location
Index 521 multiclips II-260problems reading in Browser I-141reel names I-250reels IV-16sequence presets IV-362transitions II-387window layouts
522 Index Offline Clip icon IV-35offline clips II-79, II-284, IV-72, IV-464audio clips I-327breaking links to IV-74–IV-76capturing I-275described
Index 523 MIDI connections III-103output in post-production process I-20output processanamorphic video IV-434Edit to Tape command IV-190media mana
524 Index parameters. See motion parameters, threshold parameter, etc.parent sequences II-416, II-421partial reveals III-405Particle Noise generator
Index 525 voiceover controls III-142Playback Control tab I-230, III-622, IV-320playback drops. See dropped framesplayback indicators III-641Playbac
526 Index device control presets. See device control presetsdiffering video rates and timecode II-450displaying summary of IV-325editing IV-331inst
200 Part III Setting Up Your Editing System Synchronizing Equipment with a Blackburst GeneratorWith most professional editing systems, you capture
Index 527 transferring sequences IV-89types of clips II-78–II-80undoing changes in I-52, II-94updating earlier versions of IV-24–IV-28working on m
528 Index Rate option for timecode II-448Ratio slider III-158, III-159raw data IV-467raw previewing mode I-228Razor Blade All tool II-209razor bl
Index 529 relative volume adjustments III-114Release time control III-158, III-159Relink dialog IV-109remap keyframes III-346, III-348removable me
530 Index resizing itemsBrowser columns I-62windows I-141resizing items. See scaling itemsresizing tracks in Timeline II-131–II-132resolutioncaptur
Index 531 RTP Payload Encodings option IV-260ruler IV-469positioning playhead with I-133in Timeline I-117in Transition Editor II-398in Viewer II
532 Index Scrolling Text generator III-475scrolling through clips III-302scrolling through sequences I-138scrubber bar I-76, I-80, I-91, I-95, I-1
Index 533 deleting transitions from II-382described I-29, II-80, IV-34, IV-470dragging between projects II-88duplicating II-87, III-186editing cli
534 Index external editors IV-321external monitors I-222–I-225filters I-78Filters tab III-224–III-226frame offsets I-230generators I-79image seq
Index 535 smoothing keyframes III-307, III-310Smooth Point tool II-129SMPTE (Society of Motion Picture and Television Engineers) organization IV-47
536 Index quality III-53self-powered III-54television speakers III-67volume settings III-53special characters in clip names IV-17special characte
Chapter 12 Connecting Professional Video and Audio Equipment 201 IIITo connect your audio deck outputs to a third-party audio interface for synchro
Index 537 separating II-307settings III-116waveforms II-294stereo pan III-73, III-133–III-135, III-188stereo systems I-221Still/Freeze Duration f
538 Index Swing transition II-389, IV-151switching angles II-270–II-272, II-280symbols in filenames I-38sync beeps III-186–III-188sync color codin
Index 539 poster frames I-70scrubbing through I-65, IV-320thumb tabs I-117, IV-474.tif extension IV-296TIFF format I-316, I-328, IV-228, IV-230,
540 Index timecode gaps I-293types of I-291Timecode Duration field I-76, I-92, I-106, I-240, IV-202Timecode field II-448Timecode Generator filter
Index 541 Track Height controls II-132, II-302transitions in II-373, II-374, II-382–II-384, II-403, II-403–II-404transparency effects III-390–III-4
542 Index moving clips between II-191music III-185names II-304number of I-125offsets II-143pasting clips onto II-196–II-199QuickTime files IV-2
Index 543 trim editsSee also trimmingclips with transitions II-384controls II-343–II-344dynamic trimming II-358, II-365performing II-347–II-348, I
544 Index unbalanced audio cables I-198Uncompressed 4:2:2 formats III-638uncompressed AIFF format IV-272uncompressed digital videodata rates I-208
Index 545 non-interlaced IV-463See also progressive video scanningplayback IV-442problems with IV-439–IV-440quality of I-178QuickTime-compatible
546 Index master clips. See master clipsmatching audio for I-82, I-97media files and I-35–I-37, I-286media files for II-28, II-83merged clips I-35
202 Part III Setting Up Your Editing System Connecting Remote Device ControlDevice control enables communication between your VTR or camcorder and
Index 547 external monitors I-219, I-221, II-278input and output devices I-172inputs I-162logging tapes I-310switching I-205synchronizing I-200t
548 Index timecode on IV-413tracks on IV-200types of IV-376unique reel names IV-146–IV-147write-protection tab IV-194videotape recorders. See VTR
Index 549 audio track placement III-147–III-149, III-151eliminating microphone pops III-178handles III-152memory requirements III-141multiple take
550 Index wireframe modes III-274–III-276handles III-276Image+Wireframe mode III-274, III-275Wireframe mode III-274, IV-479wireframes I-85Wirefra
Chapter 12 Connecting Professional Video and Audio Equipment 203 IIIConfirming Remote Device Control Between Final Cut Pro and Your Video DeviceIf
204 Part III Setting Up Your Editing System To choose a device control preset in the Log and Capture window:1 Choose File > Log and Capture, the
Chapter 12 Connecting Professional Video and Audio Equipment 205 IIIÂ VTR in Local: Your device is set to work only with its built-in playback but
13 20713 Determining Your Hard Disk Storage OptionsTo make the most of your Final Cut Pro editing system, you need to make appropriate choices ab
208 Part III Setting Up Your Editing System Data Rates and Storage DevicesThe data rate of the video you capture depends on the format of the sourc
20 Part I An Introduction to Final Cut Pro Step 6: Adding effectsCreating effects tends to be more time-consuming than cuts-only editing, so it’s
Chapter 13 Determining Your Hard Disk Storage Options 209 IIIIf your hard disk or its connection to your computer does not support the data rate of
210 Part III Setting Up Your Editing System Planning for Additional Media FilesIn addition to space for captured files and project files, you need
Chapter 13 Determining Your Hard Disk Storage Options 211 IIISample Calculation for Disk Space RequirementsSuppose you want to create a music video
212 Part III Setting Up Your Editing System Choosing a Hard DiskThe disk that contains your computer’s operating system is called the startup disk
Chapter 13 Determining Your Hard Disk Storage Options 213 IIITypes of Hard Disk DrivesThere are several disk drive technologies you can choose. The
214 Part III Setting Up Your Editing System Serial ATA DisksSerial ATA (SATA) disks are newer than parallel ATA disk drives. The disk drive mechani
Chapter 13 Determining Your Hard Disk Storage Options 215 IIISCSI Disk DrivesSmall Computer Systems Interface (SCSI) disk drives are among the fast
216 Part III Setting Up Your Editing System Using a RAID or Disk ArrayYou can improve the transfer speed of individual disks by configuring multipl
Chapter 13 Determining Your Hard Disk Storage Options 217 IIIFibre Channel Drive Arrays and RAIDsFibre Channel is a hard disk drive interface techn
218 Part III Setting Up Your Editing System Storage Area NetworksA storage area network (SAN) such as an Apple Xsan system consists of one or more
2 212 Video Formats and TimecodeBefore you begin editing, you need to decide what video format you will capture, edit, and output. The format you
14 21914 External Video MonitoringIt’s best to preview your video on an external video monitor to accurately see how your final program will look
220 Part III Setting Up Your Editing System Connecting Final Cut Pro to an External Video MonitorFor optimal real-time performance, your sequence
Chapter 14 External Video Monitoring 221 IIIConnecting a DV FireWire Device to an External MonitorA DV FireWire setup is one of the most common Fin
222 Part III Setting Up Your Editing System Connecting a Third-Party Video Interface to an External MonitorYou can use third-party video interfaces
Chapter 14 External Video Monitoring 223 IIITo choose a video interface for external monitoring:1 Choose Final Cut Pro > Audio/Video Settings, t
224 Part III Setting Up Your Editing System  Other available video interface: If you have a third-party video interface installed, it appears in
Chapter 14 External Video Monitoring 225 IIIDisabling Warning Controls Do not show External A/V Device Warning when device not found on launch: W
226 Part III Setting Up Your Editing System Using Digital Cinema Desktop PreviewThe Digital Cinema Desktop Preview feature allows you to preview yo
Chapter 14 External Video Monitoring 227 IIIThere are several settings you can choose: Digital Cinema Desktop Preview - Main Digital Cinema Deskt
228 Part III Setting Up Your Editing System Digital Cinema Desktop Preview - RawThis mode shows your video data with as little processing as possib
22 Part I An Introduction to Final Cut Pro Video Formats Compatible with Final Cut ProLong before editing begins, the most basic decision you need
Chapter 14 External Video Monitoring 229 IIITroubleshooting Digital Cinema Desktop PreviewIf you experience trouble when using Digital Cinema Deskt
230 Part III Setting Up Your Editing System Compensating for Video Latency by Specifying a Frame Offset No matter what signal format you use for ex
Chapter 14 External Video Monitoring 231 IIITroubleshooting External Video Monitoring ProblemsIf you experience problems while viewing your sequenc
232 Part III Setting Up Your Editing System m If you are using a DV FireWire camcorder to convert DV to analog video, make sure the camcorder is in
IVPart IV: Logging, Capturing, and ImportingLearn how to log clips, capture video and audio files to your hard disk, and import media into your Final
15 23515 Overview of Logging and CapturingYou can log your tapes to create clips, or regions of your videotape that you want to use in your movie
236 Part IV Logging, Capturing, and Importing Ways to Log and Capture Footage in Final Cut ProIn the early days of nonlinear editing systems, there
Chapter 15 Overview of Logging and Capturing 237 IVCapture entire tapes, then create subclips and log in the BrowserThis method is increasingly pop
238 Part IV Logging, Capturing, and Importing Create clips directly in the Browser, then batch capture themYou can create clips directly in the Bro
Chapter 2 Video Formats and Timecode 23 IOffline and Online EditingFinal Cut Pro allows you to edit low-resolution copies of your media until you a
Chapter 15 Overview of Logging and Capturing 239 IVLearning About the Log and Capture WindowThe Log and Capture window provides controls for contro
240 Part IV Logging, Capturing, and Importing Preview AreaThis section of the Log and Capture window lets you view video from tape while you log an
Chapter 15 Overview of Logging and Capturing 241 IVTransport ControlsIf you have device control, use these to control your camcorder or deck. These
242 Part IV Logging, Capturing, and Importing Marking ControlsUse these to set In and Out points for a clip on tape. Mark In (I): This sets the I
Chapter 15 Overview of Logging and Capturing 243 IVÂ Clip Settings: Use this tab to choose which video and audio tracks you capture from tape. You
244 Part IV Logging, Capturing, and Importing  Capture Settings: Use this tab to select a scratch disk for capture, a capture preset (video and a
Chapter 15 Overview of Logging and Capturing 245 IVAre You Ready to Log and Capture?Before you log and capture your footage, go through the followi
16 24716 Logging ClipsFor many editors, logging is the first phase of editing, when they identify which shots to capture from tape. The logging i
248 Part IV Logging, Capturing, and Importing Each clip that you log is stored in your project, and all of the descriptive information in the clip
24 Part I An Introduction to Final Cut Pro Important: When you are specifying your initial settings, make sure you choose an Easy Setup that corre
Chapter 16 Logging Clips 249 IVPreparing to LogDuring the logging stage, you find out just how organized you really were during the production phas
250 Part IV Logging, Capturing, and Importing Choosing Reel NamesOlder editing systems accepted three-digit reel numbers, starting at 000 and endin
Chapter 16 Logging Clips 251 IVChoosing Names and Log Information for ClipsBefore you start logging clips, think about the filenaming scheme you wa
252 Part IV Logging, Capturing, and Importing Monitoring Video and Audio While LoggingOnce you have connected your VTR or camcorder to your compute
Chapter 16 Logging Clips 253 IVEntering Logging Information and Logging ClipsBefore you begin to log, make sure that your camcorder or deck is conn
254 Part IV Logging, Capturing, and Importing Inserting a Tape in the VTRYou need to make sure there is a proper connection between the VTR and cam
Chapter 16 Logging Clips 255 IVSetting a Logging Bin to Store Logged ClipsWhen you log clips, you need to specify a logging bin where the clips are
256 Part IV Logging, Capturing, and Importing To set an existing bin in the Browser as the current logging bin:m In the Browser, select the bin you
Chapter 16 Logging Clips 257 IVTo enter a reel name:m In the Reel field, enter the number or name of the tape, then press Enter. Control-click the
258 Part IV Logging, Capturing, and Importing To set In and Out points for a clip to be captured:1 In the Log and Capture window, navigate to the f
Chapter 2 Video Formats and Timecode 25 IScanning MethodVideo frames are composed of individual lines, scanned from the top of the screen to the bo
Chapter 16 Logging Clips 259 IV∏ Tip: You can listen to your audio while you log by selecting the Preview checkbox in the Clip Settings tab of the
260 Part IV Logging, Capturing, and Importing To name your clip:1 Select the checkbox next to the log properties you want to include in the name of
Chapter 16 Logging Clips 261 IVAdding Notes and Marking Good ShotsAs you are logging, you may want to add notes to the clip. If you think the curre
262 Part IV Logging, Capturing, and Importing Adding Markers to Clips While LoggingAs you log, you can set markers within clips to note significant
Chapter 16 Logging Clips 263 IVTo add markers to a clip you are logging:1 Click the disclosure triangle next to Markers to see the marker controls.
264 Part IV Logging, Capturing, and Importing To select which tracks on tape are captured:1 In the Log and Capture window, click the Clip Settings
Chapter 16 Logging Clips 265 IVChanging a Clip’s Track Selections After LoggingOnce a clip is logged, you can override its track settings in one of
266 Part IV Logging, Capturing, and Importing Changing Capture SettingsIf you’ve already specified a scratch disk and selected an Easy Setup for th
Chapter 16 Logging Clips 267 IVInstead of merely logging the clip, you could also choose to capture the media file by clicking the Capture Clip but
268 Part IV Logging, Capturing, and Importing Worse, during logging and capturing, neither Final Cut Pro nor the VTR will necessarily navigate to t
26 Part I An Introduction to Final Cut Pro About Drop Frame and Non-Drop Frame TimecodeWith the exception of timecode used with NTSC video, all vid
Chapter 16 Logging Clips 269 IVÂ During production, pay attention to the position of your tape. Camcorders attempt to create continuous timecode by
17 27117 Capturing Your Footage to DiskCapturing is the process of transferring footage from your original tapes to media files on the computer h
272 Part IV Logging, Capturing, and Importing Different Ways to Capture FootageFinal Cut Pro gives you several options for capturing your footage t
Chapter 17 Capturing Your Footage to Disk 273 IVBefore You Batch CaptureBatch capturing is an automated process, so make sure your settings and pre
274 Part IV Logging, Capturing, and Importing Learning About the Batch Capture DialogThe Batch Capture dialog provides settings and options when yo
Chapter 17 Capturing Your Footage to Disk 275 IVÂ Capture pop-up menu: Lets you capture offline clips, online clips, or both. The items that appea
276 Part IV Logging, Capturing, and Importing  Add Handles: Select this checkbox to capture additional frames beyond the head (In point) and tail
Chapter 17 Capturing Your Footage to Disk 277 IV3 In the Batch Capture dialog, choose your settings, then click OK.For detailed information, see “L
278 Part IV Logging, Capturing, and Importing Stopping and Restarting the Batch Capture ProcessSometimes you need to stop a batch capture because y
3 273 Understanding Projects, Clips, and SequencesThe basic elements in Final Cut Pro are projects, clips, and sequences. Once you learn what the
Chapter 17 Capturing Your Footage to Disk 279 IVChoose one of the following options:Â Add: Click this so Final Cut Pro automatically adds addition
280 Part IV Logging, Capturing, and Importing Make sure that your camcorder or deck is connected to your computer and that you’ve chosen the correc
Chapter 17 Capturing Your Footage to Disk 281 IVThere are several reasons to capture entire tapes:Â Reviewing footage is easier once it is on your
282 Part IV Logging, Capturing, and Importing To capture an entire tape to your scratch disk using Capture Now:1 In the Logging tab of the Log and
Chapter 17 Capturing Your Footage to Disk 283 IVAutomatically Creating Subclips Using DV Start/Stop DetectionIf you are using a DV format (DV, DVCA
284 Part IV Logging, Capturing, and Importing To break a long DV clip into subclips based on starts and stops:1 Capture a long clip from a DV tape
Chapter 17 Capturing Your Footage to Disk 285 IV6 Drag in the Browser to select all the markers.7 Choose Modify > Make Subclip.Note: If you gav
286 Part IV Logging, Capturing, and Importing Capturing Footage Without Device ControlIf you have a video source without device control (and theref
Chapter 17 Capturing Your Footage to Disk 287 IVUsing a Non-Controllable Device for CaptureWhen a device-controllable camcorder or deck is not avai
288 Part IV Logging, Capturing, and Importing To capture video and audio to separate files:1 Choose Final Cut Pro > System Settings, then click
28 Part I An Introduction to Final Cut Pro What Are Clips?Once you have media files on your hard disk, you need a way of working with them in Final
Chapter 17 Capturing Your Footage to Disk 289 IVRecapturing Merged Clips Merged clips are powerful because they allow you to group together a video
290 Part IV Logging, Capturing, and Importing Since most timecode breaks happen between the end of one shot and the beginning of another, they’re p
Chapter 17 Capturing Your Footage to Disk 291 IVÂ Abort Capture: If you choose this option, Final Cut Pro stops capture immediately after a break
292 Part IV Logging, Capturing, and Importing If a timecode break occurs during the pre-roll period (before the clip’s specified In point), Final C
Chapter 17 Capturing Your Footage to Disk 293 IVTimecode GapsWhen long gaps are detected with no timecode at all, Final Cut Pro stops capturing, sa
294 Part IV Logging, Capturing, and Importing Using the Media Manager After CapturingAfter you capture, there are several ways you can use the Medi
18 29518 Capturing AudioFinal Cut Pro allows you to capture multiple audio channels at the same time, as well as capture audio-only media files.T
296 Part IV Logging, Capturing, and Importing Most Macintosh computers have built-in stereo mini inputs, and some models also have optical S/PDIF (
Chapter 18 Capturing Audio 297 IVSetting Up for Capturing Multiple Audio ChannelsBefore you capture, you need to set up your audio interface with F
298 Part IV Logging, Capturing, and Importing  Audio capture checkbox: Select this option to enable audio capture for the current clip. Input Ch
K Apple Inc.Copyright © 2007 Apple Inc. All rights reserved.Your rights to the software are governed by the accompanying software license agreement. T
Chapter 3 Understanding Projects, Clips, and Sequences 29 IWhat Are Sequences?A sequence is a container for editing clips together in chronological
Chapter 18 Capturing Audio 299 IVTo choose which audio channels to capture:1 Make sure your audio interface is connected and selected in your curre
300 Part IV Logging, Capturing, and Importing How Multichannel Audio Files Are Stored on DiskFinal Cut Pro stores multichannel audio media as Quick
Chapter 18 Capturing Audio 301 IVHow Multichannel Audio Clips Appear in the ViewerThe order in which channels are grouped in the Viewer depends on
302 Part IV Logging, Capturing, and Importing To choose which DV audio channels to capture via FireWire:1 Choose Final Cut Pro > Audio/Video Set
Chapter 18 Capturing Audio 303 IVTo adjust the audio gain levels before capturing analog audio:1 In the Log and Capture window, click the Clip Sett
304 Part IV Logging, Capturing, and Importing Capturing Audio from an Audio Deck Using Device ControlFinal Cut Pro allows you to capture audio from
Chapter 18 Capturing Audio 305 IVTo capture audio from an audio-only device using device control:1 Choose File > Log and Capture (or press Comma
306 Part IV Logging, Capturing, and Importing Capturing from an Audio Device Without Device ControlIf your audio device does not support device con
Chapter 18 Capturing Audio 307 IVCapturing Synchronized Audio Independently from VideoIf you are editing material acquired via dual system recordin
308 Part IV Logging, Capturing, and Importing To capture and edit digital audio properly, make sure your footage and equipment meets the following
30 Part I An Introduction to Final Cut Pro What Are Projects?A project contains all of the clips and sequences you use while editing your movie. On
19 30919 Working with Batch ListsThere are alternatives to logging your tapes using Final Cut Pro. You can watch your tapes and take notes in ano
310 Part IV Logging, Capturing, and Importing How Batch Lists Can Be Used in Your WorkflowYou can use batch lists in several ways:Â Producers and d
Chapter 19 Working with Batch Lists 311 IVCreating and Logging Window DubsIf you receive dubs (copies) of your footage on a tape format that doesn’
312 Part IV Logging, Capturing, and Importing Using a File Exported from Final Cut Pro as a Template for a Batch ListOne way to guarantee a correct
Chapter 19 Working with Batch Lists 313 IVTo import a batch list:1 In the Browser, open an existing bin, or create a new bin to store the offline c
20 31520 Importing Media Files into Your ProjectFinal Cut Pro can import almost any media file that QuickTime recognizes, allowing you to integra
316 Part IV Logging, Capturing, and Importing  Graphics and still images: BMP, FlashPix, GIF, JPEG/JFIF, MacPaint (PNTG), Photoshop (layered), PI
Chapter 20 Importing Media Files into Your Project 317 IVTo import a file or folder:1 In the Browser, select a project or bin where you want to sto
318 Part IV Logging, Capturing, and Importing  Choose File > Import, then choose File or Folder from the submenu. (To import a file, you can al
Chapter 3 Understanding Projects, Clips, and Sequences 31 IWhat Are Bins?A bin is a folder within a project that can contain clips and sequences, a
Chapter 20 Importing Media Files into Your Project 319 IVÂ You can also drag the files or folders from your desktop to the Timeline of a sequence.
320 Part IV Logging, Capturing, and Importing About Importing Video FilesYou can import any QuickTime-compatible media files into Final Cut Pro, bu
Chapter 20 Importing Media Files into Your Project 321 IVSome examples of popular video formats that are stored in an MXF container include:Â IMX:
322 Part IV Logging, Capturing, and Importing To disable the non-optimized media warning when importing files into Final Cut Pro:1 Choose Final Cut
Chapter 20 Importing Media Files into Your Project 323 IVChoosing Audio File Sample Rate and Bit DepthFinal Cut Pro can import audio with any bit d
324 Part IV Logging, Capturing, and Importing If the sample rates of all the audio in your sequence match, sample rate conversion is not necessary
Chapter 20 Importing Media Files into Your Project 325 IV8 In the Rate pop-up menu, choose the sample rate of your sequence, then click OK.Make sur
326 Part IV Logging, Capturing, and Importing To import 29.97 fps BWF files with drop frame timecode: 1 Choose Final Cut Pro > User Preferences,
Chapter 20 Importing Media Files into Your Project 327 IVHowever, with NTSC-related video rates, there is no simple relationship between the number
328 Part IV Logging, Capturing, and Importing Importing Still Images and GraphicsYou can import most graphic formats supported by QuickTime into yo
32 Part I An Introduction to Final Cut Pro Organizing Your ProjectsTypically, you create a new project file for each movie you work on, regardless
Chapter 20 Importing Media Files into Your Project 329 IVConverting a Numbered Image Sequence to a QuickTime MovieYou can use QuickTime Pro to conv
330 Part IV Logging, Capturing, and Importing 5 Choose File > Save.Note: You can also choose File > Export > QuickTime Movie. This gives
Chapter 20 Importing Media Files into Your Project 331 IVImporting a Numbered Image Sequence into Final Cut ProYou can import a numbered image sequ
332 Part IV Logging, Capturing, and Importing 7 Select the newly imported bin with all the image clips in it, open it, and press Command-A to selec
Volume IIEditing
K Apple Inc.Copyright © 2007 Apple Inc. All rights reserved.Your rights to the software are governed by the accompanying software license agreement. T
31 ContentsPart I Organizing Footage and Preparing to EditChapter 1 15 Organizing Footage in the Browser15 Using Bins to Organize Your Clips16 C
4 Contents54 Differences Between Sequence and Clip Markers55 Types of Markers56 Working with Markers56 Viewing Markers in the Viewer or Canvas57 Viewi
Contents 594 Undoing and Redoing Actions94 Overview of Ways to Add Clips to a Sequence94 Methods for Adding Clips to Sequences96 Determining What Part
6 ContentsChapter 9 137 Drag-to-Timeline Editing137 Overview of the Drag-to-Timeline Editing Process13 8 Dragging Clips to the Timeline13 9 Doing Simp
Chapter 3 Understanding Projects, Clips, and Sequences 33 ITo create a new project:m Choose File > New Project. A new, untitled project appears
Contents 7192 Moving Clips Numerically194 Performing Shuffle Edits196 Copying and Pasting Clips in the Timeline196 Copying Clips by Option-Dragging197
8 ContentsChapter 16 241 Working with Multiclips241 About Multiclips243 Multiclip Workflow244 Creating Multiclips and Multiclip Sequences245 Preparing
Contents 9301 Editing Audio in the Timeline301 Timeline Audio Display Options303 Zooming In and Out of Waveforms in the Timeline304 Naming Audio Track
10 Contents351 Precision Editing Using Timecode355 Understanding Alert Messages When TrimmingChapter 20 357 Trimming Clips Using the Trim Edit Window3
Contents 11Chapter 22 395 Refining Transitions Using the Transition Editor395 Using the Transition Editor403 Applying a Modified Transition Directly t
IPart I: Organizing Footage and Preparing to EditOrganizing your footage before you edit makes editing go more smoothly. Read this section to learn ho
1 151 Organizing Footage in the BrowserAfter capturing media to your scratch disks, you can import clips into a project in the Browser and then o
16 Part I Organizing Footage and Preparing to Edit Bins are unique to project files. Although they behave similarly to folders on your hard disk, b
34 Part I An Introduction to Final Cut Pro Opening and Closing ProjectsYou can open and work on more than one project at a time. When you finish wo
Chapter 1 Organizing Footage in the Browser 17 IYou can also create bins by dragging a folder from your hard disk to the Browser.To create a bin by
18 Part I Organizing Footage and Preparing to Edit Opening Bins in a Separate Window or TabTo preserve space on the screen or to avoid scrolling in
Chapter 1 Organizing Footage in the Browser 19 ITo close a bin that’s open in its own window, do one of the following:m Control-click the bin’s tab
20 Part I Organizing Footage and Preparing to Edit To turn a bin in its own window into a tab in the Browser:1 Double-click a bin to open it in its
Chapter 1 Organizing Footage in the Browser 21 ITo close a bin’s tab, do one of the following:m Control-click the tab, then choose Close Tab from t
22 Part I Organizing Footage and Preparing to Edit m If the bin in which you want to move items has its own window, drag items to that bin’s window
Chapter 1 Organizing Footage in the Browser 23 IUsing Labels to Organize Your ClipsIn Final Cut Pro, you can assign labels to clips, bins, and sequ
24 Part I Organizing Footage and Preparing to Edit Assigning Labels and Setting Label Names to Help Manage Your MediaEach item in Final Cut Pro has
Chapter 1 Organizing Footage in the Browser 25 ITo assign a label to multiple clips at once:1 Select the clips you want to label in the Browser.For
26 Part I Organizing Footage and Preparing to Edit Changing Names of LabelsIf you need label names that are different from the defaults, you can ch
Chapter 3 Understanding Projects, Clips, and Sequences 35 ITo switch between several open projects:m In the Browser, click a project’s tab.To close
Chapter 1 Organizing Footage in the Browser 27 ISorting Items in the Browser Using Column HeadingsClicking column headings in the Browser allows yo
28 Part I Organizing Footage and Preparing to Edit 5 To switch between descending and ascending sort order in the secondary columns, click the arro
Chapter 1 Organizing Footage in the Browser 29 I∏ Tip: Searching is a good way to find all of the unused clips in your project.To open the Find wi
30 Part I Organizing Footage and Preparing to Edit  Results: Choose how you want the search results to be shown. Replace Find Results: Choose t
Chapter 1 Organizing Footage in the Browser 31 ISearching for Items in the BrowserYou can search in all open projects or restrict your search to a
32 Part I Organizing Footage and Preparing to Edit If necessary, you can restrict a search to the elements of the Find Results window. For more inf
Chapter 1 Organizing Footage in the Browser 33 IBy narrowing down all of the clips in your project to the results of your search, you can convenien
34 Part I Organizing Footage and Preparing to Edit To see where found items are in the Browser:m Select the desired items in the Find Results windo
2 352 Creating SubclipsLengthy media files can be unwieldy for editing. If you capture an entire tape as a single media file, you can break the c
36 Part I Organizing Footage and Preparing to Edit Final Cut Pro places new subclips in the same Browser bin as the original clip they came from, a
36 Part I An Introduction to Final Cut Pro To see a clip’s Source property:1 Select a clip in the Browser by clicking it.2 Choose Edit > Item Pr
Chapter 2 Creating Subclips 37 ITo create a subclip:1 Open a clip in the Viewer.2 Set In and Out points.3 Do one of the following:Â Choose Modify &
38 Part I Organizing Footage and Preparing to Edit Removing Subclip LimitsA subclip, just like a clip, refers to a media file on your scratch disk.
Chapter 2 Creating Subclips 39 ITechniques for Breaking Large Clips into SubclipsThere are a few ways you can create subclips in Final Cut Pro:Â Cr
40 Part I Organizing Footage and Preparing to Edit ∏ Tip: If you are having a hard time dragging the markers out of the clip, try dragging the mar
Chapter 2 Creating Subclips 41 IThe duration of a subclip can also be defined by a marker with extended duration. For more information about creati
42 Part I Organizing Footage and Preparing to Edit Creating Independent Media Files from Subclips After CapturingWhen you capture each source tape
Chapter 2 Creating Subclips 43 I8 Click OK.Because this is a destructive process (meaning some of your media will likely be deleted), Final Cut Pro
3 453 Merging Clips from Dual System Video and AudioIn Final Cut Pro, you can create merged clips that refer to independent video and audio media
46 Part I Organizing Footage and Preparing to Edit In Final Cut Pro, you can create merged clips so you can work with video and audio from a dual s
Chapter 3 Understanding Projects, Clips, and Sequences 37 IAn offline clip has a red slash through its icon in the Browser. In the Timeline, an off
Chapter 3 Merging Clips from Dual System Video and Audio 47 IIf you have a complicated combination of syncing In and Out points, and your video and
48 Part I Organizing Footage and Preparing to Edit To create a merged clip from two or more clips in the Browser:1 In the Browser, select all the s
Chapter 3 Merging Clips from Dual System Video and Audio 49 IÂ If you synchronized all of the original clips using Out points, the end of the resul
50 Part I Organizing Footage and Preparing to Edit Creating Merged Clips from the TimelineYou can also create merged clips by dragging a group of l
Chapter 3 Merging Clips from Dual System Video and Audio 51 I4 Drag the linked clip items from the Timeline to the Browser.A new merged clip appear
4 534 Using MarkersMarkers are reference points you can place within clips or sequences to identify specific frames. You can use them for a varie
54 Part I Organizing Footage and Preparing to Edit You can also include markers in QuickTime movies you export. You can:Â Export chapter markers fo
Chapter 4 Using Markers 55 IMarkers in clips and sequences are visually different. Â Clip markers appear on individual clips in the Viewer and Time
56 Part I Organizing Footage and Preparing to Edit  Audio peak marker: Any audio samples over 0 dBFS are marked when you choose Mark > Audio P
38 Part I An Introduction to Final Cut Pro Avoiding Special CharactersThe most conservative filenaming conventions provide the most cross-platform
Chapter 4 Using Markers 57 IViewing Markers in the BrowserWhen you add a marker to a clip that you’ve opened from the Browser, that marker is displ
58 Part I Organizing Footage and Preparing to Edit Quickly Adding MarkersIf you want to quickly add markers to clips or sequences, and you don’t ca
Chapter 4 Using Markers 59 INote: You can only add markers to sequence clips in the Timeline if the clip is selected and the playhead intersects t
60 Part I Organizing Footage and Preparing to Edit 4 In the Edit Marker window, do any of the following, then click OK. In the Name field, rename
Chapter 4 Using Markers 61 ITo delete specific markers in a clip in the Viewer or Timeline:1 Move the playhead to the marker you want to delete.∏ T
62 Part I Organizing Footage and Preparing to Edit To keep a marker but remove chapter, compression, or scoring annotations:1 In the Viewer, Canvas
Chapter 4 Using Markers 63 ITo move the playhead to a clip or sequence marker in the Timeline, do one of the following:m Drag the playhead to a seq
64 Part I Organizing Footage and Preparing to Edit Renaming Markers, Adding Comments, and Changing the Kind of MarkerAfter you add a marker, you ca
Chapter 4 Using Markers 65 IMoving a Marker You can move a marker within a clip by repositioning the playhead or by entering a different starting t
66 Part I Organizing Footage and Preparing to Edit 2 In the Edit Marker dialog, enter a new start time in the Start field, then click OK.To move a
3 1 Contents Preface 9 Final Cut Pro 6 Documentation and Resources9 User Manual 10 Onscreen Help 11 Apple Websites Part I An Introduction to F
Chapter 3 Understanding Projects, Clips, and Sequences 39 IRestricting Length of FilenamesAlthough current file systems such as HFS+ (used by Mac O
Chapter 4 Using Markers 67 ITo align markers in sequence clip items to a sequence marker:1 Add markers to important frames of individual video and
68 Part I Organizing Footage and Preparing to Edit Extending a Marker’s DurationWhen you create a marker in Final Cut Pro, it is simply a marker th
Chapter 4 Using Markers 69 ITo shorten a marker that has a duration:1 Position the playhead within the duration of the marker.2 Do one of the follo
IIPart II: Rough EditingLearn the basics of adding, arranging, and synchronizing clips in a sequence to create a rough edit of your movie. If you are
5 735 Working with Projects, Clips, and SequencesA project file contains everything you need to make your completed movie: clips, bins to organi
74 Part II Rough Editing Working with ProjectsBefore you can even capture media, import clips into your project, and edit the clips into one or mor
Chapter 5 Working with Projects, Clips, and Sequences 75 IIViewing and Changing the Properties of a ProjectEach project has a set of properties, in
76 Part II Rough Editing Backing Up and Restoring ProjectsRegularly backing up your project file is an important part of the editing process. If yo
Chapter 5 Working with Projects, Clips, and Sequences 77 IIUsing the Revert Project CommandSometimes you may make a series of changes to a project
78 Part II Rough Editing Learning About the Different Types of ClipsThere are several kinds of clips in Final Cut Pro. Some clip types, such as sti
Chapter 5 Working with Projects, Clips, and Sequences 79 IIÂ Merged clip: A clip that refers to more than one media file at once. A merged clip ca
80 Part II Rough Editing A clip is considered offline when:Â The clip’s Source property is incorrect (when there is no media file at the file path
Chapter 5 Working with Projects, Clips, and Sequences 81 IIFor more information, see “Viewing and Changing Clip Properties in the Item Properties W
82 Part II Rough Editing To change the properties of multiple clips in a Browser column:1 Select the desired clips.For more information, see Volume
Chapter 5 Working with Projects, Clips, and Sequences 83 II3 In the Item Properties window, click a tab to see and modify a clip’s properties.For d
84 Part II Rough Editing Finding a Clip’s Start and End Timecode ValuesBy definition, a clip’s Media Start and Media End properties represent the f
Chapter 5 Working with Projects, Clips, and Sequences 85 IITo create a new sequence in the current project:1 Do one of the following:Â Choose File
86 Part II Rough Editing Opening and Closing SequencesYou can only edit clips into a sequence when it is open in the Timeline or Canvas. When you o
IIPart II: Learning About the Final Cut Pro InterfaceGet familiar with the Browser, Viewer, Canvas, and Timeline, and learn how to customize the Final
Chapter 5 Working with Projects, Clips, and Sequences 87 IIDuplicating a SequenceIf you want to test changes to your edited sequence that are more
88 Part II Rough Editing Copying a Sequence into Another ProjectIf you have more than one project file open in the Browser, you can copy a sequence
Chapter 5 Working with Projects, Clips, and Sequences 89 IITo create master clips for a sequence pasted into a project:1 Select the sequence in the
90 Part II Rough Editing Why Would You Change Your Sequence Settings?Although the instances are rare, there are a few situations that may prompt yo
6 916 The Fundamentals of Adding Clips to a SequenceOnce your clips are captured and organized to your satisfaction in the Browser, you can begin
92 Part II Rough Editing Step 3: Make rough adjustments to clips in the TimelineIn the process of assembling the rough edit, you typically find yo
Chapter 6 The Fundamentals of Adding Clips to a Sequence 93 IISince the audio and video items of each edited clip are linked, selecting the video c
94 Part II Rough Editing Undoing and Redoing ActionsAs you begin to edit in Final Cut Pro, rest easy with the knowledge that you can undo actions y
Chapter 6 The Fundamentals of Adding Clips to a Sequence 95 IIDrag-to-Timeline EditingThe faster, less precise way of editing content into a sequen
96 Part II Rough Editing However, if you set In and Out points in a sequence and an In point in your source clip, the Out point of the source clip
Chapter 6 The Fundamentals of Adding Clips to a Sequence 97 IISorting to Create a Sequence OrderThe ability to sort by column information in the Br
98 Part II Rough Editing Goes into your sequence like this:To create a storyboard in the Browser:1 Control-click in the Browser, then choose View a
7 997 Setting Edit Points for Clips and SequencesTo specify where a clip should be placed in your sequence, and to select a section of a clip for
100 Part II Rough Editing Learning About the Out Point Inclusive RuleBefore you begin to set In and Out points, it’s important to understand the “O
Chapter 7 Setting Edit Points for Clips and Sequences 101 IIThings to Keep in Mind When Setting an Out PointWhen you want to mark the duration of a
102 Part II Rough Editing To avoid accidentally selecting the first frame of the next clip, do one of the following:m Press the Back Arrow key once
Chapter 7 Setting Edit Points for Clips and Sequences 103 IISetting Clip In and Out Points in the ViewerWhen you set In and Out points for a clip i
104 Part II Rough Editing To set an In or Out point while playing a clip:1 Position the playhead at the beginning of the clip.2 Press the Space bar
Chapter 7 Setting Edit Points for Clips and Sequences 105 IISetting In and Out Points to Include a Whole ClipIf you decide that you want to set In
106 Part II Rough Editing To view your clip around the position of the playhead:1 Position the playhead where you want to view your clip.2 Do one o
4 434 Overview of the Final Cut Pro InterfaceThe Final Cut Pro interface has four main windows and a Tool palette. This chapter covers the follow
Chapter 7 Setting Edit Points for Clips and Sequences 107 IIÂ Setting both In and Out points: If both points are set in the sequence, the edit is
108 Part II Rough Editing When You Set One Sequence In or Out PointIf you set only one In or Out point, that point determines where the clip being
Chapter 7 Setting Edit Points for Clips and Sequences 109 IIÂ If you set a sequence Out point, the Out point of the source clip is placed at the se
110 Part II Rough Editing When You Set Both Sequence In and Out Points Setting both sequence In and Out points limits the duration of your edit to
Chapter 7 Setting Edit Points for Clips and Sequences 111 IISetting Sequence In and Out PointsYou can set sequence In and Out points in the Canvas
112 Part II Rough Editing Setting In and Out Points to Match a Clip or GapWhen you want to replace one clip with another using exactly the same loc
Chapter 7 Setting Edit Points for Clips and Sequences 113 II3 Do one of the following to set In and Out points: Press X. Click the Mark Clip butt
114 Part II Rough Editing To set In and Out points based on the current selection in the Timeline:1 Select clip items in the Timeline. You can sele
Chapter 7 Setting Edit Points for Clips and Sequences 115 IINavigating to In and Out PointsOften, you’ll want to position the playhead at the begin
116 Part II Rough Editing Moving In and Out PointsYou can always change clip In and Out points by simply setting new ones. Here are a few other opt
44 Part II Learning About the Final Cut Pro Interface Before working in a window in Final Cut Pro, you must make sure it’s the currently selected (
Chapter 7 Setting Edit Points for Clips and Sequences 117 IITo slip both the In and Out points together, do one of the following:m Hold down the Sh
118 Part II Rough Editing To clear an Out point, do one of the following:m Press Option-O.m Option-click the Mark Out button.m Control-click in the
8 1198 Working with Tracks in the TimelineIn the Timeline, you view your clips horizontally (in chronological order) and also vertically (stacked
120 Part II Rough Editing Adding and Deleting TracksIn Final Cut Pro, sequences can have up to 99 video and 99 audio tracks. Tracks contain clip it
Chapter 8 Working with Tracks in the Timeline 121 IITo add multiple tracks to a sequence:1 Choose Sequence > Insert Tracks.2 In the Insert Track
122 Part II Rough Editing Deleting TracksYou can delete tracks from a sequence at any time. You can delete tracks one at a time, or you can delete
Chapter 8 Working with Tracks in the Timeline 123 IISpecifying Destination Tracks in the TimelineWhen you edit a source clip into a sequence, you n
124 Part II Rough Editing Setting Destination TracksTo control which sequence track a source clip item is placed in, you connect the Source control
Chapter 8 Working with Tracks in the Timeline 125 IIChanging Source and Destination Control ConnectionsYou can change source and destination track
126 Part II Rough Editing Disconnected Source controls remain disconnected even when you open a new clip in the Viewer. This is true even if the cl
Chapter 4 Overview of the Final Cut Pro Interface 45 IIUsing Keyboard Shortcuts, Buttons, and Shortcut MenusFinal Cut Pro offers several methods fo
Chapter 8 Working with Tracks in the Timeline 127 IIResetting Destination Tracks to the Default StateYou can reset Source or Destination controls t
128 Part II Rough Editing Locking Tracks to Prevent Edits or ChangesIf you want to set one or more tracks as temporarily “off limits” to edits or c
Chapter 8 Working with Tracks in the Timeline 129 IIDisabling Tracks to Hide Content During PlaybackYou can disable entire tracks to hide their con
130 Part II Rough Editing To disable a track:m Click the Track Visibility control of the track you want to disable.Note: If your sequence has clip
Chapter 8 Working with Tracks in the Timeline 131 IIFor more information about customizing Timeline display options, see Volume I, Chapter 9, “Time
132 Part II Rough Editing Resizing All Tracks Using the Track Height ControlWhen you use the Track Height control to resize tracks, you resize all
Chapter 8 Working with Tracks in the Timeline 133 IISaving Track LayoutsOnce you’ve created a custom track layout for your sequence, you can save i
134 Part II Rough Editing To create a static region for video and audio tracks:1 Drag the upper thumb tab in the vertical scroll bar up to create a
Chapter 8 Working with Tracks in the Timeline 135 IITo eliminate tracks from the static region, do one of the following:m To eliminate video tracks
46 Part II Learning About the Final Cut Pro Interface Using Button BarsYou can create shortcut buttons and place them in the button bar along the t
9 1379 Drag-to-Timeline EditingDrag-to-Timeline editing is a quick, intuitive way to move clips from the Browser or Viewer into your sequence.Thi
138 Part II Rough Editing In drag-to-Timeline editing, only two steps are involved:Step 1: Set clip In and Out points in the ViewerHere you specif
Chapter 9 Drag-to-Timeline Editing 139 IITo edit multiple clips into a sequence at the same time:1 Select the group of clips you want to edit into
140 Part II Rough Editing To drag a clip from the Video tab in the Viewer, click anywhere in the video picture in the Viewer and drag. To drag a cl
Chapter 9 Drag-to-Timeline Editing 141 IITo do an insert edit:m Drag the clip to the upper third of a track in the Timeline.To do an overwrite edit
142 Part II Rough Editing Automatically Adding Tracks to Your Sequence While DraggingYou can drag a source clip to the unused space above or below
Chapter 9 Drag-to-Timeline Editing 143 IIFor example, suppose you have a clip that contains a video clip item and two audio clip items. If you drag
10 14510 Three-Point EditingWhen you’re adding content to a sequence with three-point editing, you only need to set three edit points to tell Fin
146 Part II Rough Editing Basic three-point editing follows several main steps:Step 1: Set clip In and Out points in the ViewerSpecify which part
Chapter 4 Overview of the Final Cut Pro Interface 47 IITo view and use a shortcut menu:1 Press the Control key and click an item (this is called Co
Chapter 10 Three-Point Editing 147 IIDragging to the Edit Overlay in the CanvasWhen you drag a clip from the Browser or Viewer to the image area of
148 Part II Rough Editing Using Keyboard ShortcutsWith a clip open in the Viewer, you can also use keyboard shortcuts to perform each of the seven
Chapter 10 Three-Point Editing 149 IIÂ Overwrite with transition: This is the same as an overwrite edit, except that the default transition is use
150 Part II Rough Editing Performing an Insert EditAn insert edit places the source clip into your sequence so that all items after the insertion p
Chapter 10 Three-Point Editing 151 IIAfter the edit, all clips on all unlocked tracks (including nondestination tracks) are moved forward in time,
152 Part II Rough Editing ∏ Tip: You can also perform an insert with transition edit with multiple clips. If there are no other clips in your sequ
Chapter 10 Three-Point Editing 153 IIPerforming an Overwrite EditSince this is the most commonly used edit type, it occupies the biggest overlay ar
154 Part II Rough Editing The clip overwrites all items on the destination tracks from the playhead position through the duration of your edit. No
Chapter 10 Three-Point Editing 155 II∏ Tip: You can also perform an overwrite with transition edit with multiple clips. Each clip will use the def
156 Part II Rough Editing Performing a Replace EditA replace edit is a specialized form of overwrite edit. A replace edit places the frame at the c
48 Part II Learning About the Final Cut Pro Interface Customizing the InterfaceFinal Cut Pro allows you to customize the interface in several ways.
Chapter 10 Three-Point Editing 157 IIÂ A replace edit places the source clip into your sequence so that the frame at the position of the playhead i
158 Part II Rough Editing 4 Do one of the following: Drag the clip from the Viewer to the Replace section of the Edit Overlay in the Canvas. Clic
Chapter 10 Three-Point Editing 159 IITo use a replace edit to resync a video clip to an audio clip in another track:1 In the Timeline, choose Mark
160 Part II Rough Editing 4 Without moving the Timeline playhead, press the F key to perform a match frame operation.This opens the master clip tha
Chapter 10 Three-Point Editing 161 IIImportant: Make sure that the clip in the Viewer contains enough media on either side of the playhead to fill
162 Part II Rough Editing The selected area in the sequence is replaced by the source clip. Final Cut Pro automatically calculates the clip duratio
Chapter 10 Three-Point Editing 163 IILikewise, if you perform a superimpose edit with several source clips at once, all of those clips are stacked
164 Part II Rough Editing The clip in the Viewer is placed in the track above the destination track, starting at the beginning of the clip that int
Chapter 10 Three-Point Editing 165 IIThree-Point Editing ExamplesThere are a few key things to keep in mind when you are doing three-point editing:
166 Part II Rough Editing 3 In the Canvas or Timeline, move the playhead to the location in your sequence where you want the clip to start (the seq
4 Contents Chapter 5 53 Browser Basics53 How You Use the Browser 54 Learning About the Browser 55 Working in the Browser 59 Using Columns in the Brow
Chapter 4 Overview of the Final Cut Pro Interface 49 IIWorking with Tabs and Tabbed WindowsThe Viewer and Browser contain tabs that let you access
Chapter 10 Three-Point Editing 167 IIExample: Editing a Clip into a Gap in Your SequenceYou can also do the reverse of the previous editing exampl
168 Part II Rough Editing 5 If you do an overwrite edit, you’ll see that your clip, defined by the In and Out points in your sequence, has been edi
Chapter 10 Three-Point Editing 169 II3 In the Timeline, move the playhead to the point in your edited sequence where you want your clip to end, and
170 Part II Rough Editing Example: Editing a Clip with No Specified In or Out Points into Your SequenceIf you don’t specify In or Out points for a
11 17111 Finding and Selecting Content in the TimelineWhen you want to arrange, copy, delete, or otherwise manipulate items in a sequence, the fi
172 Part II Rough Editing Identifying Selections in the TimelineWhen you click a clip in the Timeline, it’s highlighted to indicate it’s selected.E
Chapter 11 Finding and Selecting Content in the Timeline 173 IIHow Selections Are Prioritized in the TimelineWith the exception of editing clips in
174 Part II Rough Editing The following cannot be selected in the Timeline:Â Filter and motion bars and their keyframes: You can double-click a ba
Chapter 11 Finding and Selecting Content in the Timeline 175 IIÂ Group Selection: Selects multiple contiguous items. This tool automatically selec
176 Part II Rough Editing Selecting ClipsSelecting individual clips is as straightforward as clicking, as long you are clicking with the right tool
50 Part II Learning About the Final Cut Pro Interface To make a tab appear in its own window:m Drag the tab out of its parent window (Browser, View
Chapter 11 Finding and Selecting Content in the Timeline 177 IISelecting a Group of Clips by DraggingSometimes the fastest way to select a group of
178 Part II Rough Editing Selecting Multiple ClipsThe Shift and Command keys allow you to select multiple clip items in the Timeline, either contig
Chapter 11 Finding and Selecting Content in the Timeline 179 IISelecting a Range of Timeline ContentWhen you want to copy, cut, or move an area of
180 Part II Rough Editing Selecting All Clip Items on a TrackSometimes you may find that you want to select all of the clip items on a track in ord
Chapter 11 Finding and Selecting Content in the Timeline 181 IITo select all clip items after a specified item on a single track:1 Do one of the fo
182 Part II Rough Editing All clip items in all tracks from the point you click onward (either forward or backward) are selected, as well as any it
Chapter 11 Finding and Selecting Content in the Timeline 183 IIFinding and Selecting Based on Search CriteriaIn a large sequence you may want to lo
184 Part II Rough Editing 6 Choose which tracks to search from the Where pop-up menu. All Tracks: Search all tracks in the sequence. Auto Select
Chapter 11 Finding and Selecting Content in the Timeline 185 II2 In the Timeline, enable the Auto Select controls for tracks that contain clip item
186 Part II Rough Editing As you can see in the picture below, tracks A1 and A2 are not highlighted because Auto Select is not enabled for those tr
Chapter 4 Overview of the Final Cut Pro Interface 51 IIUsing Different Window LayoutsFinal Cut Pro comes with a set of predefined window layouts. T
Chapter 11 Finding and Selecting Content in the Timeline 187 IIIf you press the Delete key, only the items on track V1 are deleted.To enable or dis
188 Part II Rough Editing To enable Auto Select on one track while simultaneously disabling Auto Select on all other tracks:m Option-click the Auto
12 18912 Arranging Clips in the TimelineAfter initial content has been added to the Timeline, the next part of the rough editing phase is assembl
190 Part II Rough Editing Several elements trigger snapping in the Timeline: Clip boundaries The playhead Markers Keyframes In and Out pointsW
Chapter 12 Arranging Clips in the Timeline 191 IIMoving by DraggingWhen dragging a clip to a new location, you can do either an overwrite or insert
192 Part II Rough Editing To move a clip to another track while keeping its horizontal position in a sequence the same:1 In the Timeline, select th
Chapter 12 Arranging Clips in the Timeline 193 II3 Press Return.The clip moves to the new location if there aren’t any other clip items in the way.
194 Part II Rough Editing Performing Shuffle EditsA shuffle edit (sometimes referred to as a swap edit) allows you to move a clip item to a differe
Chapter 12 Arranging Clips in the Timeline 195 II3 While continuing to hold down the mouse button, press the Option key.The pointer turns into the
196 Part II Rough Editing Copying and Pasting Clips in the Timeline You can use the Copy, Cut, and Paste commands (or their keyboard equivalents) t
52 Part II Learning About the Final Cut Pro Interface To undo a change, do one of the following:m Press Command-Z.m Choose Edit > Undo.To redo a
Chapter 12 Arranging Clips in the Timeline 197 IICopying, Cutting, and Pasting Clips in the TimelineWhen you copy and paste clip items from tracks
198 Part II Rough Editing To copy (or cut) and paste clip items from one Timeline track to another:1 Select one or more clip items in the Timeline.
Chapter 12 Arranging Clips in the Timeline 199 IIExample: Copying and Pasting Audio and Video Clip Items to Different Tracks in the TimelineTo cop
200 Part II Rough Editing Deleting Clips from a SequenceAs you edit, you can delete items from your sequence at any time, provided that the track y
Chapter 12 Arranging Clips in the Timeline 201 II3 Do one of the following: Choose Sequence > Lift. Choose Edit > Cut (or press Command-X)
202 Part II Rough Editing To delete a clip item and close the gap left behind:1 Select the item or range of items you want to remove.2 Do one of th
Chapter 12 Arranging Clips in the Timeline 203 IIThere are two types of gaps:Â Track gaps: These are empty spaces between two clips in the same tr
204 Part II Rough Editing Because this command shifts all clips to the right of the gap to the left, the command is not available if a clip on anot
Chapter 12 Arranging Clips in the Timeline 205 IITo determine the duration of a track gap in the Timeline:1 Option-click the Auto Select control fo
206 Part II Rough Editing Color-Coding Clips in the TimelineIf you use labels to identify and sort your clips in the Browser, the clips’ names will
5 535 Browser BasicsThe Browser is where you organize all of the clips in your project.This chapter covers the following:Â How You Use the Browse
13 20713 Cutting Clips and Adjusting DurationsOnce you’ve assembled clips in your sequence, you can easily cut them and adjust their durations.Th
208 Part II Rough Editing  Razor Blade: Adds an edit point to a sequence clip by cutting a single clip item, along with any clip items linked to
Chapter 13 Cutting Clips and Adjusting Durations 209 IIÂ Razor Blade All: Cuts all clip items on all tracks at the point where you click in the Ti
210 Part II Rough Editing Joining Through Edits (Splicing Cut Clips Back Together)Whenever you cut a clip item with the razor blade tool, the clip
Chapter 13 Cutting Clips and Adjusting Durations 211 IIChanging the Duration of Clips in the TimelineClips are represented in the Timeline as horiz
212 Part II Rough Editing Opening Sequence Clips in the Viewer to Change DurationsYou can open a sequence clip in the Viewer to adjust its duration
14 21314 Linking and Editing Video and Audio in Sync Final Cut Pro allows you to adjust the synchronization relationship between video and audio
214 Part II Rough Editing When video and audio clip items are linked in the Timeline:Â The names of the linked clip items are underlined to indicat
Chapter 14 Linking and Editing Video and Audio in Sync 215 IIEven when clip items are unlinked, Final Cut Pro keeps track of the relationship betwe
216 Part II Rough Editing This also works with multiple instances of clips from the same media file on disk. For example, suppose you have three it
54 Part II Learning About the Final Cut Pro Interface Learning About the BrowserYou can view items in the Browser in different ways. When the Brows
Chapter 14 Linking and Editing Video and Audio in Sync 217 IIUnderstanding Sync Relationships Between Multiple Linked Audio ItemsUp to 24 audio ite
218 Part II Rough Editing If you then move a second pair of audio items out of sync by a different amount, each audio item that is out of sync from
Chapter 14 Linking and Editing Video and Audio in Sync 219 IITo link unrelated clip items in the Timeline:1 Arrange audio and video clip items in t
220 Part II Rough Editing Note: When you open linked items in the Viewer, each linked mono audio clip item or stereo pair of clip items appears in
Chapter 14 Linking and Editing Video and Audio in Sync 221 IISelecting Individual Clip Items While They Are LinkedEven when clip items are linked t
222 Part II Rough Editing Getting Clip Items Back in SyncThere are three ways to get clip items with out-of-sync indicators back into sync:Â Move t
Chapter 14 Linking and Editing Video and Audio in Sync 223 IIIf the item is an anchor item (either the sole video item among linked items, or the t
224 Part II Rough Editing To slip an out-of-sync clip item into sync using the out-of-sync indicator shortcut menu:m In the Timeline, Control-click
Chapter 14 Linking and Editing Video and Audio in Sync 225 IIMoving or Slipping All Clip Items into Sync at OnceIn cases where multiple audio items
226 Part II Rough Editing To slip all out-of-sync clip items into sync with the anchor item:1 In the Timeline, Control-click the out-of-sync indica
Chapter 5 Browser Basics 55 IIWorking in the BrowserBefore you can work in the Browser, it must be the currently selected, or active, window. Other
Chapter 14 Linking and Editing Video and Audio in Sync 227 IIMarking a Clip as In SyncIf you’ve moved a selected clip item out of sync deliberately
228 Part II Rough Editing If you select just the audio and move it out of sync, out-of-sync indicators appear.The Mark in Sync command permanently
Chapter 14 Linking and Editing Video and Audio in Sync 229 IIIf a clip contains two mono audio channels:Â In the Timeline, each mono audio item is
15 23115 Split EditsWhen video and audio are cut at the same time, the edit is usually more noticeable. Split edits help to “soften” edits by cre
232 Part II Rough Editing The resulting edit would look something like this:Split edits can be used in many different situations—in dialogue scenes
Chapter 15 Split Edits 233 IIAs with other types of edits, the Viewer scrubber bar shows edit points in your clip, while the Canvas scrubber bar sh
234 Part II Rough Editing The resulting combination of video and audio edit points in your scrubber bar should look something like this:Once you’ve
Chapter 15 Split Edits 235 IIModifying and Clearing Split EditsIf you’ve set up a split edit, but you want to adjust or remove any of the edit poin
236 Part II Rough Editing The positions of the different edit points you’ve selected don’t change relative to one another, but the selected area of
56 Part II Learning About the Final Cut Pro Interface To select a group of adjacent clips, do one of the following:m Select an item, press and hold
Chapter 15 Split Edits 237 IISplit Edit ExamplesThe result of your split edit depends on the edit points you set. This section provides several exa
238 Part II Rough Editing 4 Drag the clip in the Viewer to the Overwrite section of the Edit Overlay in the Canvas.The resulting edit looks like th
Chapter 15 Split Edits 239 II3 Set a single split video In point in the Canvas or Timeline at the place where you want the video of your source cli
240 Part II Rough Editing 3 Set up a split edit in the Canvas or Timeline at the place where you want your source clip to appear.4 Drag the clip in
16 24116 Working with MulticlipsThe multiclip features in Final Cut Pro allow you to group multiple camera angle clips together and switch or cut
242 Part II Rough Editing You can also group unrelated footage together for real-time montage editing (such as for music videos). For example, if y
Chapter 16 Working with Multiclips 243 IIMulticlip WorkflowThe following steps describe the basic multiclip workflow in Final Cut Pro:Step 1: Shoo
244 Part II Rough Editing Step 4: Edit multiclips into a sequenceOnce you edit a multiclip into a sequence, you can enable the Multiclip Playback
Chapter 16 Working with Multiclips 245 IIPreparing Clips to Be Used as Multiclip AnglesBefore you create multiclips, you must assign an angle numbe
246 Part II Rough Editing Deriving Clip Angle Numbers from Reel Names and FilenamesWhen you create a multiclip, Final Cut Pro sorts the clips you s
Chapter 5 Browser Basics 57 IINavigating Within the Browser Using the KeyboardYou can navigate to items in the Browser in various ways, depending o
Chapter 16 Working with Multiclips 247 IICreating Individual MulticlipsThe Make Multiclip command allows you to make one multiclip at a time, group
248 Part II Rough Editing  In points: This option aligns all clips so the In point of each clip is synchronized. If you use this method, you firs
Chapter 16 Working with Multiclips 249 IIÂ Timecode: This option aligns all clips by the first timecode number in common. Normally, you use this o
250 Part II Rough Editing Creating a MulticlipOnce you have clips prepared, you can group them together into a multiclip.To create a multiclip:1 As
Chapter 16 Working with Multiclips 251 IICreating Multiclip SequencesThe Make Multiclip Sequence command allows you to create multiple multiclips a
252 Part II Rough Editing About the Make Multiclip Sequence DialogThe Make Multiclip Sequence dialog works similarly to the Make Multiclip dialog,
Chapter 16 Working with Multiclips 253 IIThe Make Multiclip Sequence dialog has the following features:Â Multiclip grouping area: Your selected cl
254 Part II Rough Editing In this case, if you set the minimum overlap value to 66% (or any value lower than this), clip B is grouped together with
Chapter 16 Working with Multiclips 255 II2 Choose Modify > Make Multiclip Sequence.The Make Multiclip Sequence dialog appears. Clips with the sa
256 Part II Rough Editing A new sequence is created that contains all of the multiclips in chronological order. The location of the multiclips in t
58 Part II Learning About the Final Cut Pro Interface To duplicate a master clip, creating a new master clip instead of an affiliate clip:1 Select
Chapter 16 Working with Multiclips 257 IIExample: Creating Multiclips Using the Starting Timecode and Starting Timecode Delta OptionsBy adjusting
258 Part II Rough Editing Starting Timecode Offset Is 5:00In this example, clips that have starting timecode numbers within a 5-second range are gr
Chapter 16 Working with Multiclips 259 IIExample: Creating Multiclips Using the Overlapping Timecode and Minimum Overlap OptionsWhen you adjust th
260 Part II Rough Editing Minimum Overlap Is 38%In this example, the clips are properly grouped into multiclips when the minimum overlap is set to
Chapter 16 Working with Multiclips 261 IIWhen you highlight a multiclip to change its name, only the name of the multiclip itself can be changed, s
262 Part II Rough Editing To scroll to view angles that are not currently visible in the Viewer:1 Move the pointer over any video in the Viewer.An
Chapter 16 Working with Multiclips 263 IIViewing Multiclip OverlaysYou can display information about each angle in a multiclip by turning on multic
264 Part II Rough Editing To move an angle to a different position in a multiclip:1 Double-click a multiclip in the Browser or Timeline to open it
Chapter 16 Working with Multiclips 265 IIInserting a New AngleThe Insert New Angle overlay inserts an angle only into the multiclip you are current
266 Part II Rough Editing If all of the multiclips are affiliated with a single master multiclip, you can insert a new angle into all of the affili
Contents 5 Chapter 10 141 Customizing the Interface141 Changing Browser and Timeline Text Size 141 Moving and Resizing Final Cut Pro Windows 143 Usin
Chapter 5 Browser Basics 59 IIUsing Columns in the BrowserIn list view, the Browser’s scrollable columns provide information about your clips and t
Chapter 16 Working with Multiclips 267 II4 Move the pointer over the Overwrite Angle overlay, then release the mouse button.The dragged clip replac
268 Part II Rough Editing Editing with Multiclips in Real TimeUnlike traditional film and video editing, where each edit can be deliberated for as
Chapter 16 Working with Multiclips 269 IIYou can set any keyboard shortcuts you want for the multiclip commands in Final Cut Pro. By default, most
270 Part II Rough Editing Switching and Cutting Between AnglesWhen you work with multiclips in Final Cut Pro, switching and cutting have distinct m
Chapter 16 Working with Multiclips 271 IIÂ Cutting: Like switching, cutting changes the active angle of a multiclip, but an edit is added to the m
272 Part II Rough Editing Switching AnglesYou can switch the active angle for a multiclip at any time, whether you are organizing multiclips in the
Chapter 16 Working with Multiclips 273 IICutting Between AnglesInstead of simply switching the active angle of a multiclip in the Timeline, you can
274 Part II Rough Editing 4 In the Viewer, click the angle that you want to cut to.The angle you click becomes the active angle. A temporary marker
Chapter 16 Working with Multiclips 275 IIÂ In a sequence multiclip, you can change each audio item independently. For example, if you have a sequen
276 Part II Rough Editing To switch only the video of the active multiclip angle in the Viewer:1 Double-click a multiclip in the Browser or Timelin
60 Part II Learning About the Final Cut Pro Interface Viewing Columns in Standard or Logging FormatsThere are two default column layouts included w
Chapter 16 Working with Multiclips 277 IINote: If the Multiclip Playback option is not enabled, you can still switch and cut during playback, but
278 Part II Rough Editing To enable the Multiclip Playback option:1 Open a sequence that contains multiclips.2 Choose Multiclip Playback from the R
Chapter 16 Working with Multiclips 279 IIApplying Filters, Speed, and Motion Parameters to MulticlipsIndividual angles can have filters, motion set
280 Part II Rough Editing To apply a video or audio filter to the active multiclip angle in the Timeline:1 Drag a video or audio filter from the Ef
Chapter 16 Working with Multiclips 281 IICollapsing and Expanding a MulticlipOnce you have made all of your edits, you can prevent switching of ang
282 Part II Rough Editing To reveal the master clip for the active multiclip angle:1 Select the multiclip in the Timeline or Browser, or place the
Chapter 16 Working with Multiclips 283 IIMatch Frame Commands Used with MulticlipsThe match frame commands in Final Cut Pro allow you to match a fr
284 Part II Rough Editing Media Management and Project InterchangeMulticlips are a unique aspect of Final Cut Pro, so you need to be aware of how F
17 28517 Audio Editing BasicsGood audio edits are usually subtle and go unnoticed by the listening audience. After you assemble your video and au
286 Part II Rough Editing The Goals of Audio EditingMost viewers are quite good at distinguishing audio changes from one clip to the next, as well
Chapter 5 Browser Basics 61 IIChoosing Views in the BrowserYou can view items in the Browser in list view or icon view. List view provides detailed
Chapter 17 Audio Editing Basics 287 IIMinimize differences in tone and quality between audio clips in the same scene.All audio has some kind of bac
288 Part II Rough Editing You can also view waveforms in the Timeline, but you need to explicitly turn them on (see “Displaying Waveforms in the Ti
Chapter 17 Audio Editing Basics 289 IILearning About the Audio Controls in the ViewerWhen you click an audio tab in the Viewer, the controls at the
290 Part II Rough Editing  Level slider: This slider adjusts the amplitude, or volume, of the currently selected audio clip between +12 and –inf
Chapter 17 Audio Editing Basics 291 IIÂ Pan Keyframe button: The keyframe button to the right of the Pan slider places a keyframe at the current p
292 Part II Rough Editing  Zoom slider: This slider lets you zoom in and out of the waveform displayed by dragging the thumb tabs on either side,
Chapter 17 Audio Editing Basics 293 IIViewing Audio Tracks in the ViewerClips in Final Cut Pro can have up to 24 audio items. Clips with multiple a
294 Part II Rough Editing  If two audio clip items are linked as a stereo pair, they’re represented in a single Stereo tab that contains the wavef
Chapter 17 Audio Editing Basics 295 IINote: While this section covers how to zoom in the audio tabs of the Viewer, you can also use these instruct
296 Part II Rough Editing Scrolling Through a Zoomed-In Audio ClipIf you zoom in to the waveform display area, you won’t be able to see all of the
62 Part II Learning About the Final Cut Pro Interface Working with the Browser in List ViewWhen items are displayed as a list, the Browser displays
Chapter 17 Audio Editing Basics 297 IIUsing the J, K, and L Keys to Hear Subtle DetailsWhen an audio clip is displayed in the Viewer, you hear a fr
298 Part II Rough Editing Dragging an Audio Clip to the Canvas, Browser, or TimelineTo move an audio clip from the Viewer to the Canvas, Timeline,
Chapter 17 Audio Editing Basics 299 IITo trim a sequence audio clip item in the Viewer:1 Disable linked selection by doing one of the following:Â I
300 Part II Rough Editing 3 Select the Selection, Ripple, or Roll tool by clicking in the Tool palette, or by using the appropriate keyboard shortc
Chapter 17 Audio Editing Basics 301 IIEditing Audio in the TimelineAfter editing a number of clips into a sequence, you can further trim the audio
302 Part II Rough Editing Displaying Overlays and Adjusting the Track HeightIf you want to display waveforms in the Timeline, you may want to show
Chapter 17 Audio Editing Basics 303 IIZooming In and Out of Waveforms in the TimelineThere are several ways you can zoom in and out of waveform dis
304 Part II Rough Editing Naming Audio TracksYou have two choices regarding the way audio tracks are named in your sequence. Audio track labeling c
Chapter 17 Audio Editing Basics 305 IITo move a clip to an adjacent track without changing its position in the Timeline:1 Press and hold down the m
306 Part II Rough Editing Creating or Separating Stereo PairsAlthough stereo pairs are meant to be used for intrinsically stereo audio like music o
Chapter 5 Browser Basics 63 IITo hide a column:m Control-click the column heading, then choose Hide Column from the shortcut menu.Note: You can’t
Chapter 17 Audio Editing Basics 307 IIIf the clip items you want to make into a stereo pair have different durations, the clip items are trimmed to
308 Part II Rough Editing Working with Audio at the Subframe LevelWhile the smallest unit of video is a single frame, the smallest adjustable unit
Chapter 17 Audio Editing Basics 309 IITo slip an audio clip item by subframe units:1 Open a clip with both video and audio items in the Viewer, the
310 Part II Rough Editing Examples of Ways to Easily Edit AudioAs you work with audio, you may find it helpful to read through these two examples o
Chapter 17 Audio Editing Basics 311 II2 Create a new sequence, name it “Room Tone,” and paste the audio pause into it twice.3 Select the clip conta
312 Part II Rough Editing 7 Render the Room Tone sequence, then edit the sequence into the gap in your program, just as you would a clip.To replace
Chapter 17 Audio Editing Basics 313 II6 Edit the room tone into your sequence by doing one of the following:Â Drag the Room Tone sequence from the
314 Part II Rough Editing 1 Disable linked selection by doing one of the following:Â Click the Linked Selection button (or press Shift-L) so that i
IIIPart III: Fine-Tuning Your EditLearn how to refine your edit by using trimming tools, adding transitions, nesting sequences within sequences, and s
64 Part II Learning About the Final Cut Pro Interface To display thumbnails:m Control-click any column heading other than Name, then choose Show Th
18 31718 Performing Slip, Slide, Ripple, and Roll EditsOnce your rough edit is complete, you will want to fine-tune your edit. The advanced editi
318 Part III Fine-Tuning Your Edit Sliding Clips in the TimelinePerforming a slide edit allows you to move a clip’s position in the Timeline betwee
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 319 IIITo perform a slide edit, you can drag a clip with the Slide tool. For precision ad
320 Part III Fine-Tuning Your Edit 3 Release the mouse button.Performing Precise Slide Edits NumericallyIf you need to slide a clip just two or thr
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 321 IIINote: You can specify the default number of frames to trim by changing the Multi-
322 Part III Fine-Tuning Your Edit Note: To slip a clip, it must have handles on both sides, meaning that there must be additional media available
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 323 IIITo slip a clip in the Timeline using the Slip tool:1 Select the Slip tool in the T
324 Part III Fine-Tuning Your Edit Performing Precise Slip Edits NumericallySlipping a clip by just a few frames using the mouse can be difficult.
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 325 IIITo slip multiple clip items at once in the Timeline:1 Select the Selection tool in
326 Part III Fine-Tuning Your Edit Performing Ripple EditsA ripple edit changes the duration of a clip item by shortening or extending its In or Ou
Chapter 5 Browser Basics 65 IIWhen thumbnails are displayed, the image shown is the first frame of the clip or the In point of the clip, if one is
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 327 IIIPerforming a Ripple Edit in the TimelineWhen you use the Ripple tool to adjust the
328 Part III Fine-Tuning Your Edit To do a ripple edit in the Timeline:1 Select the Ripple tool in the Tool palette (or press the R key twice).2 Se
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 329 IIIUse these two frames to decide exactly where to place the edit point.All clip item
330 Part III Fine-Tuning Your Edit About Ripple Edits and Sync Relationships of Clip Items on Other TracksWhen you perform ripple edits, it is fair
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 331 IIIIn the example below, Final Cut Pro won’t allow you to perform a ripple edit becau
332 Part III Fine-Tuning Your Edit Doing Ripple Edits on Multiple Tracks at OnceYou can perform a ripple edit to edit points in multiple tracks to
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 333 III3 Hold down the Command key, then click the In point of an adjacent audio clip.Hol
334 Part III Fine-Tuning Your Edit Note: In this example, Command-clicking the In point of a stereo pair of audio clip items results in adding bot
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 335 IIIRolling the Position of an Edit Between Two ClipsUsing the Roll tool, you move the
336 Part III Fine-Tuning Your Edit Rolling Edit Points in the TimelineThe easiest place to see how a roll edit affects your clips is the Timeline.T
66 Part II Learning About the Final Cut Pro Interface To change the names of the Master Comment or Comment column headings:1 Control-click a Commen
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 337 IIIÂ Type + (plus) or – (minus) followed by the number of frames to add or subtract f
338 Part III Fine-Tuning Your Edit To roll edit points on multiple tracks simultaneously:1 Do one of the following:Â Press the Command key while cl
Chapter 18 Performing Slip, Slide, Ripple, and Roll Edits 339 IIIDoing Roll Edits in the ViewerFinal Cut Pro allows you to perform roll edits in th
19 34119 Learning About Trimming ClipsAdjusting a clip’s duration by moving its In or Out point, or moving the edit point between two clips, is c
342 Part III Fine-Tuning Your Edit You can trim edits anywhere you can adjust a sequence clip’s In and Out points—the Timeline, the Viewer, and the
Chapter 19 Learning About Trimming Clips 343 IIIControls That Affect Trim EditsBefore you perform a trimming operation, make sure to check that the
344 Part III Fine-Tuning Your Edit For more information, see “Locking Tracks to Prevent Edits or Changes” on page 128. For information about synchr
Chapter 19 Learning About Trimming Clips 345 IIIIf you double-click an edit point using the Selection tool, the Trim Edit window appears, showing t
346 Part III Fine-Tuning Your Edit Note: You can also select the Ripple or Roll tools, and then select an edit point. For more information, see Ch
Chapter 5 Browser Basics 67 IIWorking with the Browser in Icon ViewIn large, medium, or small icon view, you arrange your clips graphically in the
Chapter 19 Learning About Trimming Clips 347 IIITrimming Clip In and Out PointsIn this section, you’ll learn how to trim edit points. Make sure you
348 Part III Fine-Tuning Your Edit 3 Drag to the left to create a gap in your sequence (by making the clip shorter) or to the right to cover an exi
Chapter 19 Learning About Trimming Clips 349 IIIWhen linked selection is disabled, extend edits are very useful for creating split edits. You can a
350 Part III Fine-Tuning Your Edit Trimming Clips in the ViewerYou can trim clips in your sequence by opening them in the Viewer and adjusting the
Chapter 19 Learning About Trimming Clips 351 IIITo trim a clip in the Viewer:1 Open a clip from your sequence in the Viewer. The scrubber bar shows
352 Part III Fine-Tuning Your Edit Moving the Playhead in the Timeline Using TimecodeYou can move the playhead in the Timeline using absolute timec
Chapter 19 Learning About Trimming Clips 353 IIIMoving Clips Using TimecodeYou can move one or more selected clips in the Timeline using timecode,
354 Part III Fine-Tuning Your Edit Using Timecode to Trim Clips in the ViewerIf you’re trimming a clip in the Viewer, you can use timecode to navig
Chapter 19 Learning About Trimming Clips 355 IIIUnderstanding Alert Messages When TrimmingIf you try to perform an edit that isn’t possible, Final
356 Part III Fine-Tuning Your Edit Clip CollisionThis message appears when you try to perform an edit that might inadvertently cause unselected cli
68 Part II Learning About the Final Cut Pro Interface To scrub through clips in large icon view:1 Do one of the following:Â Select the Scrub Video
20 35720 Trimming Clips Using the Trim Edit WindowYou can trim edits precisely in the Trim Edit window. As you trim, you can play back the sectio
358 Part III Fine-Tuning Your Edit This window shows a two-up display, with the Out point of the outgoing clip on the left and the In point of the
Chapter 20 Trimming Clips Using the Trim Edit Window 359 IIIOpening and Closing the Trim Edit WindowThe Trim Edit window opens when you select edit
360 Part III Fine-Tuning Your Edit To close the Trim Edit window, do one of the following:m Move the playhead in the Timeline or Canvas away from t
Chapter 20 Trimming Clips Using the Trim Edit Window 361 IIIÂ Scrubber bar: The scrubber bar runs along the entire width of each of the two viewer
362 Part III Fine-Tuning Your Edit Playback Controls for Individual ClipsThese controls allow you to move the playhead on either side of the edit p
Chapter 20 Trimming Clips Using the Trim Edit Window 363 IIIOutgoing Clip Area Outgoing clip duration: Displays the total time between the curren
364 Part III Fine-Tuning Your Edit Incoming Clip Area Incoming clip duration: Displays the total time between the current In and Out points for t
Chapter 20 Trimming Clips Using the Trim Edit Window 365 IIIPlaying Incoming and Outgoing Clips in the Trim Edit WindowIf you are performing a ripp
366 Part III Fine-Tuning Your Edit 3 Choose a ripple or roll edit by doing one of the following:Â Click the left image to trim the outgoing clip wi
6 Contents 200 Synchronizing Equipment with a Blackburst Generator 202 Connecting Remote Device Control 202 DV FireWire for Device Control 202 Using
Chapter 5 Browser Basics 69 IIAutomatically Arranging Clips in Icon ViewWhen you’re in icon view in the Browser, you can organize clip icons howeve
Chapter 20 Trimming Clips Using the Trim Edit Window 367 III4 Trim the edit point by doing any of the following:Â Click the trim buttons or use the
368 Part III Fine-Tuning Your Edit 6 To trim another edit point in the same track, use the Go to Previous Edit and Go to Next Edit buttons to move
Chapter 20 Trimming Clips Using the Trim Edit Window 369 IIISlipping a Clip in the Trim Edit WindowThe Slip tool changes the clip’s In and Out poin
370 Part III Fine-Tuning Your Edit To listen to all sequence audio tracks while using the J, K, and L keys in the Trim Edit window:1 Choose Final C
21 37121 Adding TransitionsYou can add cross dissolves and other transitions between cuts to make your program more interesting. You can also add
372 Part III Fine-Tuning Your Edit Video made this process faster and easier. By mixing two video signals together, you could watch a dissolve imme
Chapter 21 Adding Transitions 373 IIIUsing Transitions in Your SequencesTransitions, especially dissolves, generally give the viewer an impression
374 Part III Fine-Tuning Your Edit Having Handles at Edit PointsClips must have handles if you want to transition between them. Handles are additio
Chapter 21 Adding Transitions 375 IIIÂ Centered on the cut: Choose this alignment if you want the cut point between the two clips to be the midpoi
376 Part III Fine-Tuning Your Edit Quickly Adding the Default Transition to Clips in Your SequenceYou can quickly add the default transition betwee
70 Part II Learning About the Final Cut Pro Interface Setting the Poster FrameThe poster frame is the picture that represents a clip in icon view i
Chapter 21 Adding Transitions 377 IIIIf there are enough overlapping frames on both sides of the edit point, the selected transition is added to yo
378 Part III Fine-Tuning Your Edit 2 Do one of the following:Â Choose Effects > Video Transitions, choose the type of transition, then choose th
Chapter 21 Adding Transitions 379 IIIExample: Transitioning to or from BlackA fade to black is really just a cross dissolve from a clip to black.
380 Part III Fine-Tuning Your Edit Moving, Copying, and Deleting TransitionsAfter you add a transition, you can move it or change its edit point. Y
Chapter 21 Adding Transitions 381 IIITo move a transition in a sequence:m In the Timeline, drag a transition from its current edit point to the des
382 Part III Fine-Tuning Your Edit Deleting TransitionsTransitions that you’ve added to your sequence can easily be removed.To delete a transition
Chapter 21 Adding Transitions 383 IIITo change a transition’s duration in the Timeline by dragging:1 Select the Selection tool, then move the point
384 Part III Fine-Tuning Your Edit Changing the Alignment of a Transition in the TimelineTransitions can either start on, center on, or end on an e
Chapter 21 Adding Transitions 385 IIIReplacing TransitionsIf you change your mind about which transition you want in an edit, it’s easy to change i
386 Part III Fine-Tuning Your Edit Changing the Default TransitionYou can change the default transition to any transition that comes with Final Cut
Chapter 5 Browser Basics 71 IISaving and Using Custom Column LayoutsYou can create customized column layouts and save them for easy access at any t
Chapter 21 Adding Transitions 387 IIITo rename a favorite transition:1 Select the transition in the Favorites bin in the Effects tab of the Browser
388 Part III Fine-Tuning Your Edit Detecting Duplicate Frames over TransitionsWhen Show Duplicate Frames is turned on in a sequence’s settings and
Chapter 21 Adding Transitions 389 IIIVideo Transitions That Come with Final Cut Pro3D SimulationCross Zoom Causes the video to zoom in on the first
390 Part III Fine-Tuning Your Edit IrisCross, Diamond, Oval, Point, Rectangle, and StarThese effects are similar, but have different shapes. They a
Chapter 21 Adding Transitions 391 IIIPush One source image replaces another, both images moving at the same time. For example, the first clip occup
392 Part III Fine-Tuning Your Edit StretchCross Stretch The first clip is squeezed as the second clip stretches from the specified edge to the oppo
Chapter 21 Adding Transitions 393 IIIUsing After Effects TransitionsFinal Cut Pro supports After Effects plug-ins that have been specifically desig
22 39522 Refining Transitions Using the Transition EditorUse the Transition Editor to precisely modify a transition and preview it before you ren
396 Part III Fine-Tuning Your Edit Controls in the Transition EditorWhen you double-click a transition in the Timeline or the Effects tab of the Br
Chapter 22 Refining Transitions Using the Transition Editor 397 IIIAlignment ButtonsThe selected button indicates the current alignment of your tra
398 Part III Fine-Tuning Your Edit RulerThe ruler displays a close-up view of the frames surrounding the transition in your sequence. The ruler and
Chapter 22 Refining Transitions Using the Transition Editor 399 IIIDragging the transition bar from the middle results in a roll edit, which moves
400 Part III Fine-Tuning Your Edit At the end of the edit, with the transition finished and the default ending percentage of 100%, the border of th
Chapter 22 Refining Transitions Using the Transition Editor 401 IIIWhen the transition is complete, the image becomes the full-screen picture of th
402 Part III Fine-Tuning Your Edit Reset ButtonClick this to reset all of a transition’s parameters to the default values.Custom ParametersMany tra
Chapter 22 Refining Transitions Using the Transition Editor 403 IIIOpening and Modifying Transitions in the Transition EditorWhen you open a transi
404 Part III Fine-Tuning Your Edit To apply a modified transition directly to your sequence in the Timeline:m Drag the transition’s drag hand to an
Chapter 22 Refining Transitions Using the Transition Editor 405 IIIAbout the Two-Up Display in the CanvasYou can drag the pointer in the Transition
406 Part III Fine-Tuning Your Edit Doing a Roll Edit to Change the Location of a TransitionIf you move the pointer over the middle of a transition
6 736 Viewer BasicsThe Viewer is used for viewing a clip’s media and preparing clips before editing them into a sequence. This chapter covers the
Chapter 22 Refining Transitions Using the Transition Editor 407 IIIDoing a Ripple Edit to Adjust the Length of a Clip in a TransitionEven when a tr
408 Part III Fine-Tuning Your Edit Previewing and Rendering TransitionsMany transitions can play back in real-time, depending on your system and th
Chapter 22 Refining Transitions Using the Transition Editor 409 IIIPreviewing Transitions Before Rendering ThemIf you have to render your transitio
23 41123 Sequence-to-Sequence EditingYou can edit from one sequence to another, either by nesting one sequence into another, or by actually editi
412 Part III Fine-Tuning Your Edit Opening More Than One Sequence at a TimeTo copy, edit, or nest a sequence into another sequence, the destination
Chapter 23 Sequence-to-Sequence Editing 413 IIIÂ To do an insert edit, drag the clips where you want them to appear in the other sequence, position
414 Part III Fine-Tuning Your Edit  To do an overwrite edit, drag the clips where you want them to appear in the other sequence, positioning the p
Chapter 23 Sequence-to-Sequence Editing 415 III5 In the Timeline for the second sequence, do one of the following:Â Position the playhead where you
416 Part III Fine-Tuning Your Edit Nesting SequencesFinal Cut Pro allows you to treat sequences as clips. You can open sequences in the Viewer and
74 Part II Learning About the Final Cut Pro Interface  Adjust generator clip controlsGenerators are special clips that can be generated by Final C
Chapter 23 Sequence-to-Sequence Editing 417 IIIPros and Cons of Nested SequencesBefore you start using nested sequences in your project, it’s impor
418 Part III Fine-Tuning Your Edit Nesting a Sequence Inside Another SequenceYou can edit the contents of a sequence, render it, and then edit that
Chapter 23 Sequence-to-Sequence Editing 419 IIIMaking a Section of Clips into a Nested SequenceInstead of adding a nested sequence, you can also tu
420 Part III Fine-Tuning Your Edit 6 To render all of the audio in the new sequence, select the Mixdown Audio checkbox.This minimizes the audio pro
Chapter 23 Sequence-to-Sequence Editing 421 IIIFor example, suppose sequence B, which has a duration of 10 seconds, is nested inside another sequen
422 Part III Fine-Tuning Your Edit Editing the Content of One Sequence into Another Without Nesting ItInstead of nesting one sequence inside anothe
Chapter 23 Sequence-to-Sequence Editing 423 IIIIf you hold down the Command key while dragging Sequence A into the Canvas, you’ll edit the clips co
424 Part III Fine-Tuning Your Edit To edit all content from one sequence into another using the Canvas Edit Overlay:1 Open your destination sequenc
Chapter 23 Sequence-to-Sequence Editing 425 IIITo edit all content from one sequence into another using keyboard shortcuts:1 Open your destination
426 Part III Fine-Tuning Your Edit 4 Keeping the mouse button held down, press the Command key. 5 Keeping the Command key held down, release the mo
Chapter 6 Viewer Basics 75 IITo open a sequence clip in the Viewer from the Timeline or Canvas, do one of the following:m In the Timeline, double-c
24 42724 Matching Frames and Playhead SynchronizationYou can use the frame displayed in the Canvas to open the matching frame of a master clip in
428 Part III Fine-Tuning Your Edit Note: Sequence clips display sprocket holes in the Viewer’s scrubber bar to indicate that they are part of a la
Chapter 24 Matching Frames and Playhead Synchronization 429 IIISwitching Between the Viewer, Canvas, and TimelineWhen you work with sequence clips
430 Part III Fine-Tuning Your Edit To make a ripple, roll, slip, or duration change to a sequence clip in the Viewer:1 Open the sequence clip in th
Chapter 24 Matching Frames and Playhead Synchronization 431 IIITo check if a sequence clip is independent:1 Select a clip in the Timeline, or move
432 Part III Fine-Tuning Your Edit When the clip’s master clip opens in the Viewer, notice that there are no “sprocket holes” in the scrubber bar.
Chapter 24 Matching Frames and Playhead Synchronization 433 IIIIndependent sequence clips can cause complications during media management and recap
434 Part III Fine-Tuning Your Edit Synchronizing the Canvas/Timeline Playhead with the Viewer PlayheadWhen a sequence clip is open in the Viewer, y
Chapter 24 Matching Frames and Playhead Synchronization 435 IIITo synchronize (or gang) the Viewer and Canvas/Timeline playheads:m In the Viewer or
436 Part III Fine-Tuning Your Edit Using the Gang Playhead Sync OptionYou can lock the playhead in the Viewer to the playhead in the Canvas and Tim
76 Part II Learning About the Final Cut Pro Interface  Tabs: There are five tabs that can be shown in the Viewer—Video, Audio, Filters, Motion, a
Chapter 24 Matching Frames and Playhead Synchronization 437 III4 In either the Viewer or the Canvas, choose Gang from the Playhead Sync pop-up menu
25 43925 Working with TimecodeTimecode provides a unique address for each video frame on your tapes. Timecode is the vital organizational link be
440 Part III Fine-Tuning Your Edit Note: Some videotapes that are recorded improperly may have the same timecode numbers in more than one location
Chapter 25 Working with Timecode 441 IIIChoosing a Timecode Display OptionFinal Cut Pro has the following timecode display options, although not al
442 Part III Fine-Tuning Your Edit To change the timecode display format:m Control-click a timecode field in the Viewer, Canvas, Timeline, or Brows
Chapter 25 Working with Timecode 443 IIIChoosing Source and Auxiliary Timecode Track DisplayQuickTime media files can have several timecode tracks,
444 Part III Fine-Tuning Your Edit Important: Clip time does not accurately reflect timecode that matches back to the media file or videotape time
Chapter 25 Working with Timecode 445 IIITo set all clips in the active project to display source time or clip time:1 In the Browser, click the tab
446 Part III Fine-Tuning Your Edit Modifying Timecode in Media FilesIn Final Cut Pro, you can modify media file timecode in several ways:Â Individu
Chapter 6 Viewer Basics 77 IITabs in the ViewerEach tab in the Viewer provides a specific set of editing functions: Video, Audio, Filters, Motion,
Chapter 25 Working with Timecode 447 IIIUsing the Modify Timecode CommandTimecode tracks in your media files can be added, altered, and even remove
448 Part III Fine-Tuning Your Edit 3 Verify that the settings are correct: Frame to Set: Choose the frame you want to alter. Current: Choose th
Chapter 25 Working with Timecode 449 IIIModifying the Timecode of Merged ClipsIf you select a merged clip and choose Modify > Timecode, each ite
450 Part III Fine-Tuning Your Edit To create a sequence preset in which the video frame rate (timebase) and timecode rate are different:1 Choose Fi
Chapter 25 Working with Timecode 451 IIIWorking with 60 fps TimecodeSome high definition video formats, such as 720p60, have a video frame rate of
452 Part III Fine-Tuning Your Edit Generating Timecode Window BurnsIf you need to create a videotape or QuickTime movie that displays timecode dire
Volume IIIAudio Mixing and Effects
K Apple Inc.Copyright © 2007 Apple Inc. All rights reserved.Your rights to the software are governed by the accompanying software license agreement. T
31 ContentsPart I Audio MixingChapter 1 17 Audio Fundamentals17 What Is Sound?18 Fundamentals of a Sound Wave20 Frequency Spectrum of Sounds22 M
4 Contents45 Audio Outputs Tab of the Sequence Settings Window46 Config Pop-Up Menu47 Downmixing Multiple Audio Channels to a Stereo Mix47 How Downmix
78 Part II Learning About the Final Cut Pro Interface Filters TabYou use this tab to adjust parameters for any video or audio filters you’ve applie
Contents 596 Looping Playback to Mix Each Track98 Modifying Recorded Keyframes99 Deleting Audio Level and Pan Keyframes100 Using a Control Surface wit
6 Contents167 Displaying Filter Keyframes in the Timeline168 Modifying and Removing Filters169 Making Real-Time Audio Filter Adjustments172 Automating
Contents 7Part II EffectsChapter 12 217 Using Video Filters217 Different Ways to Use Filters218 Applying a Filter to a Clip222 Applying Multiple Filte
8 Contents277 Zooming In to the Canvas278 Using Wireframe Handles to Transform, Scale, and Rotate282 Example: Using Motion Parameters and Wireframe H
Contents 9Chapter 17 337 Changing Clip Speed and Time Remapping337 Speed Basics338 How Changing Speed Affects a Clip’s Duration338 Performing a Fit to
10 Contents412 Changing a Clip’s Alpha Channel Type415 Viewing RGB and Alpha Channels in the Viewer417 Choosing a Background418 Temporarily Excluding
Contents 11468 Modifying QuickTime Source Files468 Transferring SmoothCam Motion Analysis Data to Motion469 Improving SmoothCam Filter Results and Tro
12 Contents513 Layout Options in Video Scopes Tabs513 Learning to Read the Waveform Monitor515 Learning to Read the Vectorscope517 Learning to Read th
Contents 13603 Using Limit Effect Controls in the Color Corrector and Color Corrector 3-Way Filters610 The Desaturate Highlights and Desaturate Lows F
14 Contents657 Keeping Track of Rendering Progress658 Temporarily Disabling Rendering658 Automatic Rendering While You Are Away from Your Computer659
Contents 7253 Entering Logging Information and Logging Clips267 Avoiding Duplicate Timecode Numbers on a Single Tape269 Additional Sources for Logging
Chapter 6 Viewer Basics 79 IIControls TabYou use the Controls tab to change the parameters for generator clips, such as the font and text size in a
IPart I: Audio MixingLearn how to connect audio equipment and use the Final Cut Pro audio mixing tools to complete your movie’s soundtrack.Chapter 1
1 171 Audio FundamentalsTo successfully create your movie soundtrack, it’s important to learn about the basic properties of sound and digital aud
18 Part I Audio Mixing Fundamentals of a Sound WaveThe simplest kind of sound wave is a sine wave. Pure sine waves rarely exist in the natural worl
Chapter 1 Audio Fundamentals 19 IPhasePhase compares the timing between two similar sound waves. If two periodic sound waves of the same frequency
20 Part I Audio Mixing Frequency Spectrum of SoundsWith the exception of pure sine waves, sounds are made up of many different frequency components
Chapter 1 Audio Fundamentals 21 IMusical sounds typically have a regular frequency, which the human ear hears as the sound’s pitch. Pitch is expres
22 Part I Audio Mixing Musical sounds also typically have a volume envelope. Every note played on a musical instrument has a distinct curve of risi
Chapter 1 Audio Fundamentals 23 IBecause the ear responds to sound pressure logarithmically, using a logarithmic scale corresponds to the way human
24 Part I Audio Mixing Decibel UnitsAudio meters are labeled with decibels. Several reference levels have been used in audio meters over the years,
80 Part II Learning About the Final Cut Pro Interface  Play Around Current Frame (\): Plays the selected clip “around” the current playhead posit
Chapter 1 Audio Fundamentals 25 IHeadroom and DistortionIf an audio signal is too strong, it will overdrive the audio circuit, causing the shape of
26 Part I Audio Mixing Dynamic sound has drastic volume changes. Sound can be made less dynamic by reducing, or compressing, the loudest parts of t
Chapter 1 Audio Fundamentals 27 IImportant: All stereo recordings require two channels, but two-channel recordings are not necessarily stereo. For
28 Part I Audio Mixing Here are some tips for distinguishing stereo from dual mono recordings:Â Stereo recordings must have two independent tracks.
Chapter 1 Audio Fundamentals 29 ISample RateThe sample rate is the number of times an analog signal is measured—or sampled—per second. You can also
30 Part I Audio Mixing When a sample is made, the audio level of the analog signal often falls in the spaces between rungs. In this case, the sampl
Chapter 1 Audio Fundamentals 31 IWhen the number of bits per sample is increased, each sample can more accurately represent the audio signal.To avo
2 332 Assigning Output Channels and External Audio MonitorsFinal Cut Pro supports multiple output channels for audio monitoring and output to mul
34 Part I Audio Mixing Here is the basic audio signal flow in Final Cut Pro: Audio tracks in the Timeline Output busses Hardware audio outputsÂ
Chapter 6 Viewer Basics 81 IITo move the playhead to the next In or Out point, or Media End:m Press the Down arrow key.To move the playhead to the
Chapter 2 Assigning Output Channels and External Audio Monitors 35 IBussesA track is connected to a bus. A bus allows you to mix multiple audio tra
36 Part I Audio Mixing By default, Final Cut Pro uses the audio output device in the currently selected Easy Setup. If you need more audio output c
Chapter 2 Assigning Output Channels and External Audio Monitors 37 IStereo Output GroupsStereo output groups allow you to use pan controls in the A
38 Part I Audio Mixing Choosing or Switching Audio OutputsYou can choose an audio interface for playing audio from the Viewer, Canvas, and Timeline
Chapter 2 Assigning Output Channels and External Audio Monitors 39 I3 Click Options, then make choices for the following:Â Channels: Choose the nu
40 Part I Audio Mixing Switching Video and Audio Outputs SimultaneouslyFinal Cut Pro supports “audio follows video” output switching, which means t
Chapter 2 Assigning Output Channels and External Audio Monitors 41 IChoosing and Modifying Audio OutputsIf you change your audio equipment setup, y
42 Part I Audio Mixing Creating and Saving Audio Output PresetsIf you need a specific audio output configuration for monitoring or output to a mult
Chapter 2 Assigning Output Channels and External Audio Monitors 43 IAssigning Tracks in the Timeline to Audio OutputsYou can assign each track in y
44 Part I Audio Mixing Here is how the sequence tracks would be assigned to the audio outputs:Â Tracks 1 and 2 (left and right): Stereo output 1 a
82 Part II Learning About the Final Cut Pro Interface Marking ControlsMarking controls let you set In and Out points, add markers and keyframes, an
Chapter 2 Assigning Output Channels and External Audio Monitors 45 IAssigning More Audio Outputs Than Your Hardware SupportsYou can assign more out
46 Part I Audio Mixing Config Pop-Up MenuBoth the Export Audio to AIFF(s) command and the Export QuickTime Movie command use a Config pop-up menu t
Chapter 2 Assigning Output Channels and External Audio Monitors 47 IDownmixing Multiple Audio Channels to a Stereo MixEven when you use multiple au
48 Part I Audio Mixing Adjusting a Channel’s Downmix VolumeEach audio output bus has an adjustable downmix level that is applied only when you down
Chapter 2 Assigning Output Channels and External Audio Monitors 49 IWith Downmix selected, all audio outputs in your sequence are output as stereo
50 Part I Audio Mixing Configuring External Audio MonitorsThe following section describes how to connect external audio speakers to your editing sy
Chapter 2 Assigning Output Channels and External Audio Monitors 51 IThere are two ways of configuring your sequence audio outputs for 5.1-channel s
52 Part I Audio Mixing Setting Monitoring Levels and Muting System Sound EffectsWhen you mix your audio, it’s important to monitor using a consiste
Chapter 2 Assigning Output Channels and External Audio Monitors 53 ITo route Mac OS X alert sounds and sound effects through your computer’s built-
54 Part I Audio Mixing Frequency Response and Dynamic RangeThe quality of speakers varies greatly depending on their purpose as well as their price
Chapter 6 Viewer Basics 83 IIZoom and View Pop-Up MenusThe two pop-up menus near the top of the Viewer let you quickly select the magnification lev
Chapter 2 Assigning Output Channels and External Audio Monitors 55 IAmplifiers and Signal Levels for Unpowered SpeakersUnpowered speakers require s
56 Part I Audio Mixing Speaker Placement and Listening PositionMost video editing suites use near-field monitors, which are speakers designed to be
3 573 Evaluating Levels with Audio MetersYou use audio meters to keep levels consistent throughout your movie and to make sure audio signals neve
58 Part I Audio Mixing The most important distinction is the difference between an audio clip’s peaks and its average loudness:Â Peaks are short, l
Chapter 3 Evaluating Levels with Audio Meters 59 IImportant: Final Cut Pro can handle digital audio levels above 0 dBFS by internally using 32-bit
60 Part I Audio Mixing About Audio Meters in Final Cut ProFinal Cut Pro uses peak audio meters, which respond very quickly to the audio signal, ale
Chapter 3 Evaluating Levels with Audio Meters 61 IClipping IndicatorsThe Master audio meters and the floating audio meters have a clipping indicato
62 Part I Audio Mixing Unlike the track and Master audio meters, the floating audio meters do not show levels above 0 dBFS.Setting Proper Audio Lev
Chapter 3 Evaluating Levels with Audio Meters 63 IÂ Audio gain and normalization: Before cutting and mixing multiple audio sources together, you m
64 Part I Audio Mixing To find and mark audio peaks:1 To detect peaks in a clip, do one of the following:Â Select one or more clips in the Browser.
84 Part II Learning About the Final Cut Pro Interface  Fit All: This is similar to the Fit to Window command, but this command takes into account
Chapter 3 Evaluating Levels with Audio Meters 65 IRaising Audio Levels Using Audio Normalization and GainWhen you edit, your audio may come from a
66 Part I Audio Mixing How Linked Mono and Stereo Clips Are NormalizedThe Apply Normalization Gain command works differently depending on the type
Chapter 3 Evaluating Levels with Audio Meters 67 IWhat Reference Level Should You Use for Mixing and Output?The dynamic range of your mix is depend
68 Part I Audio Mixing How much dynamic range you allow in your audio mix depends on its ultimate destination. If you’re editing a program for TV b
4 694 Overview of the Audio MixerYou can use the Audio Mixer to monitor audio levels for all of your sequence clips, as well as adjust audio leve
70 Part I Audio Mixing Controls in the Audio MixerThe controls in the Audio Mixer are comparable to those of an automated hardware mixing console.
Chapter 4 Overview of the Audio Mixer 71 ITrack Visibility AreaIn this area, you can choose which track strips are shown in the Audio Mixer.To show
72 Part I Audio Mixing Track Strips AreaIn a typical audio mixer, each channel has a corresponding channel strip with level and pan controls. In th
Chapter 4 Overview of the Audio Mixer 73 IÂ Solo button: Click to mute all tracks that don’t have solo enabled. Use the solo button to listen to a
74 Part I Audio Mixing  Track audio level meter: Each track in the Audio Mixer tab corresponds to a track in your sequence (or in the Viewer) and
Chapter 6 Viewer Basics 85 IIImportant: Clips may not play back smoothly if you zoom in on them so far that part of the image is obscured, and you
Chapter 4 Overview of the Audio Mixer 75 IMaster AreaUsing the controls in the Master area, you can mute, downmix, and adjust the audio levels of a
76 Part I Audio Mixing  Master fader: A Master fader controls the level of an output bus or hardware output after the individual track faders are
Chapter 4 Overview of the Audio Mixer 77 IView ButtonsThe View buttons allow you to organize the Audio Mixer into different subsets (or “banks”) of
78 Part I Audio Mixing To add keyframes whenever you move an audio fader or panning slider, do one of the following:m Select the Record Audio Keyfr
Chapter 4 Overview of the Audio Mixer 79 IWhen you first open the Audio Mixer, the default view is View 1, showing all audio tracks in your sequenc
80 Part I Audio Mixing Organizing track strips this way is especially helpful if you organize your audio tracks according to their content. For exa
5 815 Using the Audio MixerYou can use the faders and sliders in the Audio Mixer to quickly set audio levels and pan for clips, or you can record
82 Part I Audio Mixing Using the Mute Button to Silence Audio TracksSometimes, while monitoring your sequence audio, you may want to disable the pl
Chapter 5 Using the Audio Mixer 83 ITo mute one or more tracks, do one of the following:m In the Audio Mixer, click the mute button in the track st
84 Part I Audio Mixing Using the Solo Button to Listen to Individual TracksIf your sequence contains several audio tracks and you want to listen to
86 Part II Learning About the Final Cut Pro Interface  RGB, Alpha, or Alpha+RGB: When you’re compositing, it can sometimes be handy to have a qui
Chapter 5 Using the Audio Mixer 85 IUsing Faders to Adjust Audio LevelsFinal Cut Pro stores audio level information in clips, not in tracks. When y
86 Part I Audio Mixing To change the overall audio level of a clip using a fader:1 Make sure the clip doesn’t have any audio level keyframes alread
Chapter 5 Using the Audio Mixer 87 IWhile you move the fader, the audio level field indicates the numeric value of the current level. Once you rele
88 Part I Audio Mixing To change the audio level of a clip numerically:1 Make sure the clip doesn’t have any audio level keyframes already applied.
Chapter 5 Using the Audio Mixer 89 IMaking Stereo Pan Adjustments with the Audio MixerYou can control the stereo pan of clip items within audio tra
90 Part I Audio Mixing How Audio Outputs Affect Panning SlidersPanning sliders can behave in three different ways, depending on the clip item linki
Chapter 5 Using the Audio Mixer 91 IChanging a Clip’s PanYou can change the pan of both stereo and mono clip items in the Audio Mixer. When you adj
92 Part I Audio Mixing There are several ways to add audio level keyframes to your clip items and modify them in the Timeline or Viewer. You can:Â
Chapter 5 Using the Audio Mixer 93 IRecording Audio Level and Pan KeyframesAs long as the Record Audio Keyframes button at the top of the Audio Mix
94 Part I Audio Mixing Because each clip has its own independent audio levels, to use the Audio Mixer to set the levels for the entire group, you n
Chapter 6 Viewer Basics 87 IIThere are several playhead sync modes available:Â Sync Off: The Viewer and Canvas playheads move independently of one
Chapter 5 Using the Audio Mixer 95 IIt’s a good idea to start a few seconds before the section you’ll actually be mixing, to give yourself time to
96 Part I Audio Mixing 7 If there are any other Audio Mixer controls you want to adjust at this time, repeat steps 4 through 6.8 When you’ve finish
Chapter 5 Using the Audio Mixer 97 I3 Choose View > Loop Playback to enable looped playback.4 To begin looped playback, choose Mark > Play &g
98 Part I Audio Mixing  If there were keyframes in the clip prior to recording keyframes: The audio level or pan values are interpolated from the
Chapter 5 Using the Audio Mixer 99 IDuring playback, every fader and panning slider in the Audio Mixer animates, displaying the current levels in y
100 Part I Audio Mixing 2 In the Remove Attributes dialog, click Levels or Pan to delete keyframes from those overlays.3 When you’ve finished, clic
Chapter 5 Using the Audio Mixer 101 IChoosing an External MIDI InterfaceThere are a wide variety of MIDI interfaces available. When you select a MI
102 Part I Audio Mixing Configuring Final Cut Pro to Work with a Control SurfaceOnce a control surface is connected to your MIDI interface, you nee
Chapter 5 Using the Audio Mixer 103 ITo configure a control surface:1 Choose Tools > Control Surfaces.The Control Surface Configuration dialog a
104 Part I Audio Mixing How Audio Mixer Tracks Correspond to Control Surface FadersThe track number assigned to a physical fader corresponds to the
88 Part II Learning About the Final Cut Pro Interface Recent Clips Pop-Up MenuThis pop-up menu shows recently used clips. A clip is not added to th
Chapter 5 Using the Audio Mixer 105 IThe control surface faders are renumbered according to their new order in the control surface arrangement area
106 Part I Audio Mixing Controlling the Audio Mixer with a Control SurfaceAfter you have connected a control surface and configured Final Cut Pro t
Chapter 5 Using the Audio Mixer 107 IAdjusting pan, solo, and mute controls in the Audio Mixer also updates the control surface, and vice versa.If
108 Part I Audio Mixing Recording Audio Mixer Keyframes Using a Control SurfaceRecording audio mixer automation with a control surface is identical
Chapter 5 Using the Audio Mixer 109 IYou can even adjust a fader to a new position while it is moving. For example, if a fader on the control surfa
6 1116 Mixing Audio in the Timeline and ViewerYou can control audio levels and pan in the Timeline and the Viewer as well as the Audio Mixer. You
112 Part I Audio Mixing To display clip overlays in the Timeline:1 Open a sequence in the Timeline, then choose Sequence > Settings.2 Click the
Chapter 6 Mixing Audio in the Timeline and Viewer 113 ITo add a keyframe to the audio level overlay of a clip in the Timeline:1 Do one of the follo
114 Part I Audio Mixing To adjust a section of a clip’s overlay in the middle of four keyframes:m Drag just that section up or down, as if you were
8 ContentsChapter 19 309 Working with Batch Lists309 What Is a Batch List?310 Creating a Batch List312 Importing a Batch ListChapter 20 315 Importing
7 897 Canvas BasicsThe Canvas provides an environment for viewing your edited sequence, and works in tandem with the Timeline while you edit.This
Chapter 6 Mixing Audio in the Timeline and Viewer 115 IChanging Audio Levels in the ViewerYou can control the audio levels and placement of sound (
116 Part I Audio Mixing How these controls affect the level of your clip depends on whether or not you’ve set keyframes for either audio level or p
Chapter 6 Mixing Audio in the Timeline and Viewer 117 ITo adjust the audio level using the Level slider:m Drag the Level slider to the left or righ
118 Part I Audio Mixing To adjust the audio level by using the Modify menu:1 Select one or more clips in the Timeline, or place the Canvas or Timel
Chapter 6 Mixing Audio in the Timeline and Viewer 119 IChanging the Pan of Audio in the ViewerTo adjust the stereo placement of your sound, you can
120 Part I Audio Mixing Changing Pan for an Entire ClipWhen you edit a new clip into a sequence, the default stereo value depends on what kind of a
Chapter 6 Mixing Audio in the Timeline and Viewer 121 ITo adjust pan by dragging the pan overlay:1 In the waveform display area of the Viewer, plac
122 Part I Audio Mixing Adjusting Clip Audio Levels and Pan Using KeyframesInstead of setting the audio level or pan of an entire clip to the same
Chapter 6 Mixing Audio in the Timeline and Viewer 123 IUsing the Option Key to Temporarily Enable Pen ToolsWhen using the Selection tool, holding d
124 Part I Audio Mixing  Pan Keyframe button: This button, to the right of the Pan slider, places a pan keyframe at the current playhead location
90 Part II Learning About the Final Cut Pro Interface Before you can work in the Canvas, it must be the currently selected, or active, window. Othe
Chapter 6 Mixing Audio in the Timeline and Viewer 125 ITo set additional keyframes:1 Move the playhead to another point in the clip where you want
126 Part I Audio Mixing To adjust a section of an overlay in the middle of four keyframes:m Move the pointer over the section you want to adjust. W
Chapter 6 Mixing Audio in the Timeline and Viewer 127 ITo delete a keyframe, do one of the following:m Move the playhead to the position of the key
128 Part I Audio Mixing Example: Using Keyframes to Adjust Audio LevelsYou need at least two keyframes to make any dynamic change from one audio l
Chapter 6 Mixing Audio in the Timeline and Viewer 129 IExample: Using Keyframes in the Timeline to Automate Audio LevelsSuppose you’ve edited a mu
130 Part I Audio Mixing Then, releasing the Option key, you can drag the area in the middle of each group of four keyframes down, to lower the leve
Chapter 6 Mixing Audio in the Timeline and Viewer 131 ITo set and adjust subframe audio level keyframes:1 Open the clip in the Viewer and click the
132 Part I Audio Mixing 5 Click the Level Keyframe button and reposition the playhead to place two keyframes at the beginning of the click and two
Chapter 6 Mixing Audio in the Timeline and Viewer 133 IExample: Using Keyframes to Control PanSetting keyframes to change pan dynamically works th
134 Part I Audio Mixing 3 Drag the Pan slider all the way to the left, so that the sound starts playing out of the left speaker.4 Now, move the pla
Chapter 7 Canvas Basics 91 IILearning About the CanvasThe following is a summary of the controls in the Canvas. Tabs: Each tab in the Canvas repr
Chapter 6 Mixing Audio in the Timeline and Viewer 135 I5 Drag the Pan slider all the way to the right, so that the sound ends playing out of the ri
7 1377 Using the Voice Over ToolThe Voice Over tool lets you record a single audio track directly into a sequence while you watch it. You can use
138 Part I Audio Mixing Connecting Audio Devices and Configuring SoftwareSetting up your computer to record voiceover involves several steps.Step 1
Chapter 7 Using the Voice Over Tool 139 IImportant: If you select a DV camcorder as your recording device and External Video is enabled in the Vie
140 Part I Audio Mixing To determine the offset of your audio recording device:1 In the Timeline, set the In point of your sequence at 10 seconds,
Chapter 7 Using the Voice Over Tool 141 IRAM Requirements When Using the Voice Over ToolThe Voice Over tool stores audio in RAM during recording an
142 Part I Audio Mixing Playback and Recording Controls and Status Area Record/Stop: Click this button to begin the audio recording and Timeline
Chapter 7 Using the Voice Over Tool 143 IAudio File Area Target: This line displays the sequence name and track number where audio recorded with
144 Part I Audio Mixing  Input: If the audio input device you’re using has multiple inputs, this pop-up menu lets you choose which one you use to
92 Part II Learning About the Final Cut Pro Interface  View pop-up menu: This allows you to control display options such as timecode and marker o
Chapter 7 Using the Voice Over Tool 145 IDefining the Recording Duration and Destination TrackBefore using the Voice Over tool, you need to specify
146 Part I Audio Mixing  If no Out point is set: The end of the sequence is used, defined by the end of the last clip in the Timeline.If Final Cu
Chapter 7 Using the Voice Over Tool 147 IDefining the Destination TrackAudio that you record using the Voice Over tool is placed in the audio track
148 Part I Audio Mixing In the next example, all three audio tracks already have audio edited onto them, and the a2 Source control is connected to
Chapter 7 Using the Voice Over Tool 149 IIn the example below, tracks V1, A1, and A2 contain the video and audio for an interview clip. Tracks A3 a
150 Part I Audio Mixing To record a voiceover (or any other single-channel audio source):1 Choose Tools > Voice Over. In the Voice Over tab, the
Chapter 7 Using the Voice Over Tool 151 IRecording Multiple TakesEach time you record a clip using the Voice Over tool, the a2 destination track au
152 Part I Audio Mixing How Audio Recorded with the Voice Over Tool Appears in Your SequenceAudio is recorded during the pre- and post-roll period
8 1538 Using Audio FiltersAudio filters are used for a variety of purposes, from audio cleanup to special effects. Filter parameters can be copie
154 Part I Audio Mixing Overview of Audio FiltersFilters in Final Cut Pro are always nondestructive, meaning they are applied to clips but not to t
Chapter 7 Canvas Basics 93 IIEdit OverlayThe Edit Overlay appears only when you drag clips from the Browser or Viewer to the image area of the Canv
Chapter 8 Using Audio Filters 155 IFrequency Ranges and EqualizationThe entire range of human hearing, from 20 Hz to 20,000 Hz, can be broken into
156 Part I Audio Mixing Equalization Filters Available in Final Cut ProThe following equalization filters are included with Final Cut Pro:Â 3 Band
Chapter 8 Using Audio Filters 157 IGain FilterUnlike other audio filters in Final Cut Pro, the Gain filter is applied automatically to selected cli
158 Part I Audio Mixing The Compressor/Limiter filter has five controls:Â Threshold: This parameter defines how loud the signal must be before the
Chapter 8 Using Audio Filters 159 IUnlike a compressor, which affects the loud parts of a signal, expansion affects the quiet parts of the signal:Â
160 Part I Audio Mixing  Gain: This slider lets you set how much of the signal you’re attenuating. By default, it’s set to the maximum value of –
Chapter 8 Using Audio Filters 161 IBoth Echo and Reverberation filter settings are described below:Â Effect Mix: This slider determines how much o
162 Part I Audio Mixing Working with Audio FiltersFilters can be added to any audio clip in a project. You can add filters individually or in group
Chapter 8 Using Audio Filters 163 IAll filters have several controls in common:Â Parameter disclosure triangle: This allows you to show or hide a
164 Part I Audio Mixing Applying Filters to an Audio ClipApplying audio filters to clips in Final Cut Pro is easy.To apply an audio filter to a cli
94 Part II Learning About the Final Cut Pro Interface Transport ControlsTransport (or playback) controls let you play sequences in the Canvas, as w
Chapter 8 Using Audio Filters 165 ITo apply multiple filters to a clip in a sequence, do one of the following:m Continue to apply more filters to t
166 Part I Audio Mixing To copy filters from one clip and paste them into another:1 Select a clip in the Timeline with a filter applied to it.2 Cop
Chapter 8 Using Audio Filters 167 IDisplaying Filter Keyframes in the TimelineOnce a filter has been applied to an audio clip in a sequence, you ca
168 Part I Audio Mixing  Speed indicators: Speed indicators show you the speed of clips in your sequence using tick marks. The spacing and color
Chapter 8 Using Audio Filters 169 IIn addition to adjusting individual settings for each filter, you can also enable and disable the filters withou
170 Part I Audio Mixing Looping Playback While Making Real-Time Filter AdjustmentsOrdinarily, playing back your sequence clip in the Viewer plays b
Chapter 8 Using Audio Filters 171 ITo record audio filter automation:1 Choose Tools > Audio Mixer (or press Option-6).2 Select the Record Audio
172 Part I Audio Mixing Automating Audio Filter Parameters with KeyframesYou can add keyframes for any audio filter parameter, just as you can with
Chapter 8 Using Audio Filters 173 Im With the Option key held down, position the pointer over the keyframe graph line for a parameter. When the poi
174 Part I Audio Mixing 4 When you’ve finished making a particular adjustment, release the mouse button to insert an additional keyframe at the pos
Chapter 7 Canvas Basics 95 IIPlayhead ControlsThe playhead lets you navigate through and locate different parts of a sequence quickly and easily.Pl
Chapter 8 Using Audio Filters 175 ITo delete a keyframe, do one of the following:m Move the playhead to the keyframe you want to delete, then click
176 Part I Audio Mixing Saving a Filter or Transition as a FavoriteIf you’ve set up a filter with parameters that you know you’ll want to use again
9 1779 Tips for Better AudioRead through the sections in this chapter for tips on cutting dialogue, cutting music, and keeping your tracks organi
178 Part I Audio Mixing You can use equalizers to shape sound, making “holes” in the used frequency spectrum in which you can then place other soun
Chapter 9 Tips for Better Audio 179 IIf someone mumbles a single word, salvage the rest of the take.If someone messes up part or all of a word, eit
180 Part I Audio Mixing Change the pace of off-camera dialogue.As long as the speaker is off camera, you can make other dialogue changes as well. F
Chapter 9 Tips for Better Audio 181 IEdit in sound to handle a loud background noise at an edit point.If you’re cutting from one clip to another, b
182 Part I Audio Mixing Checkerboard the audio segments you’re using to create better cross fading.Instead of using cross fades to transition betwe
10 18310 Exporting Audio for Mixing in Other ApplicationsIf you plan to send your audio to an audio post-production facility for finishing, you c
184 Part I Audio Mixing If you decide to use an outside facility, make sure that you leave the audio in your edited sequence alone, other than edit
96 Part II Learning About the Final Cut Pro Interface To move the playhead to the previous edit point, do one of the following:m Choose Mark > P
Chapter 10 Exporting Audio for Mixing in Other Applications 185 IYou might put one actor’s voice on track A1, and another actor’s voice on track A2
186 Part I Audio Mixing Before following the steps below, make a duplicate of your sequence and use that duplicate for the export process. This lea
Chapter 10 Exporting Audio for Mixing in Other Applications 187 ITo create a two-pop (or sync beep):1 Double-click a sequence in the Browser to ope
188 Part I Audio Mixing 7 Press Delete to delete the video portion of this clip.Note: Instead of deleting the video portion of the two-pop, you ca
Chapter 10 Exporting Audio for Mixing in Other Applications 189 ITo remove all audio filters and keyframes in your sequence:1 Select every audio cl
190 Part I Audio Mixing 6 In the Sound Settings dialog, choose the format, number of channels, sample rate, quality, and sample size (bit depth), t
Chapter 10 Exporting Audio for Mixing in Other Applications 191 INote: You can also export your audio to a multichannel QuickTime file. The same a
192 Part I Audio Mixing And the sequence would look something like this:Each of the 12 audio tracks can be assigned to one of the three pairs of ou
Chapter 10 Exporting Audio for Mixing in Other Applications 193 IPreparing to Export Audio to AIFF FilesIf your edited sequence has only a single p
194 Part I Audio Mixing 4 Choose a sample rate, bit depth, and channel configuration from the pop-up menus. Rate: Lower sample rates take less ba
Chapter 7 Canvas Basics 97 IIMarking ControlsMarking controls let you set In and Out points, add markers and keyframes, and navigate to matching fr
Chapter 10 Exporting Audio for Mixing in Other Applications 195 IExporting Multichannel QuickTime FilesThe rules for audio grouping are the same wh
196 Part I Audio Mixing Using OMF for audio export has several important advantages:Â Exported OMF files preserve your audio clips and audio media
Chapter 10 Exporting Audio for Mixing in Other Applications 197 IExporting Sequence Audio to an OMF FileWhen you need to transfer your sequence aud
198 Part I Audio Mixing  Rate: Choose a sample rate that suits what you’re using the audio for. All of the audio you export has the same sample r
Chapter 10 Exporting Audio for Mixing in Other Applications 199 IExporting Audio Clip Information to an EDLSome audio post-production software can
200 Part I Audio Mixing Exporting Audio for DVDFor information about exporting AC-3 audio files for authoring in DVD Studio Pro, see Volume IV, Cha
11 20111 Working with Soundtrack Pro and Logic ProYou can quickly process Final Cut Pro audio clips or mix your entire sequence directly in Sound
202 Part I Audio Mixing Methods for Sending Audio from Final Cut Pro to Soundtrack ProYou can take several approaches to working with your Final Cu
Chapter 11 Working with Soundtrack Pro and Logic Pro 203 ISending Clips from Final Cut Pro to the Soundtrack Pro File EditorWhen you send an audio
204 Part I Audio Mixing 4 Modify the audio as needed.5 Choose File > Save to save the project with the changes.A dialog appears allowing you to
98 Part II Learning About the Final Cut Pro Interface Zoom and View Pop-Up MenusThe two pop-up menus near the top of the Canvas let you quickly sel
Chapter 11 Working with Soundtrack Pro and Logic Pro 205 IProcessing a Clip’s Media File with a Soundtrack Pro ScriptWhen you send a Final Cut Pro
206 Part I Audio Mixing Soundtrack Pro opens and each clip is automatically opened, edited, saved, and closed in the File Editor.You can also repea
Chapter 11 Working with Soundtrack Pro and Logic Pro 207 ITo open a Final Cut Pro audio clip’s media file directly in the Soundtrack Pro File Edito
208 Part I Audio Mixing Creating Soundtrack Pro Multitrack Projects from Final Cut Pro Clips or SequencesYou can create a Soundtrack Pro multitrack
Chapter 11 Working with Soundtrack Pro and Logic Pro 209 I4 Enter a project name or keep the default name, then click Save.A Soundtrack Pro multitr
210 Part I Audio Mixing 4 In the After Export pop-up menu, choose “Send files to Final Cut Pro sequence.”5 Enter a name for the exported file and c
Chapter 11 Working with Soundtrack Pro and Logic Pro 211 ITo open a Soundtrack Pro multitrack project from a mixdown clip in Final Cut Pro:1 In you
212 Part I Audio Mixing About Conforming ManuallyWhen manually conforming a sound mix to a new picture cut, a sound editor imports the picture edit
Chapter 11 Working with Soundtrack Pro and Logic Pro 213 I5 In Final Cut Pro, do one of the following:Â Choose File > Send To > Soundtrack Pr
214 Part I Audio Mixing Importing Final Cut Pro XML Files into Logic ProYou can export a sequence or group of clips from Final Cut Pro as an XML fi
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