
Contents
5
Chapter 8 685 Working with Particles
687
Anatomy of a Particle System
689
Using Particle Systems
711
Creating Graphics and Animations for Particle Systems
712
Advanced Particle System Controls
736
Animating Objects in Particle Systems
740
Applying Filters to Particle Systems
741
Particle System Examples
750
Saving Custom Particle Effects to the Library
Chapter 9 753 Using the Replicator
755
Anatomy of a Replicator
759
Using the Replicator
780
Using Replicators in 3D
782
Applying Masks to the Replicator
783
Advanced Replicator Controls
815
Animating Replicator Parameters
821
Using the Sequence Replicator Behavior
836
Using Behaviors with Replicators
838
Applying Filters to Replicators
839
Saving Custom Replicators to the Library
Chapter 10 841 Using Filters
841
About Filters
842
Working with Filters
842
An Introduction to Filters
850
Working with Filters
953
Tiling Filters
963
Working with Third-Party Filters
Chapter 11 965 Working with Generators
965
About Generators
Chapter 12 997 Using Shapes and Masks
998
The Difference Between Shapes, Paint Strokes, and Masks
999
Shape and Mask Drawing Tools
1007
Creating and Editing Shapes
1030
Illustrating Using the Shape Tools
1031
Shape Parameters in the Inspector
1063
Animating Shapes
1082
Saving Shapes and Shape Styles
1087
Masking Layers to Create Transparency
11 0 4
Applying Image Masks to a Layer
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