
Chapter 3 Depth Compositing 117
The floor_plane appears, but it’s in the wrong position. Before you start moving
anything around, it’s a good idea to turn on hardware rendering and make use of the
OpenGL rendering engine.
5 Click the Rendering button in the Viewer shelf to turn on hardware rendering.
This will speed up the display response.
6 Click in an empty space inside the Perspective (Persp) view pane, then roll the pointer
over the L2 floor_plane.
When you see the “L2” label in the pan, you know the pointer is in the right spot.
7 Click once to select the L2 floor_plane.
8 Use the pan controls and white triangles to line up the back edge of the floor with the
bottom edge of the wall.
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