Contents at a Glance
v
Getting Started ...................................... xiii
Motion Fundamentals
Lesson 1 Getting Around in Motion ..............................3
Lesson 2 Building a Composite. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Animation
Lesson 3 Creating Animation with Behaviors .....................89
Lesson 4 Animating with Keyframes ............................125
Motion Graphics Design
Lesson 5 Creating Content with Shapes, Generators,
and Paint Strokes .................................... 155
Lesson 6 Creating Text Effects ................................. 193
Lesson 7 Working with Particle Emitters and Replicators .......... 221
Lesson 8 Using Audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Visual Effects Design
Lesson 9 Speed Changes and Optical Flow ....................... 279
Lesson 10 Keying and Compositing ..............................295
An Introduction to Publishing and Rigging
Lesson 11 Publishing Smart Templates for Final Cut Pro X ..........331
Lesson 12 Rigging and Publishing Widgets .......................365
An Introduction to 3D
Lesson 13 Building a 3D Scene ..................................409
Lesson 14 Animating Cameras and Using Advanced 3D Features .....445
Glossary ............................................465
Index ..............................................483
Kommentare zu diesen Handbüchern